pillock 850 Posted December 23, 2015 (edited) Biggest issue i see with removing vicinity window is somehow communicating the 'size' of the item and the 'configuration/shape' it assumes in your inventory.And having this neatly done. If it doesn't fit into your inventory because of size/shape, it could just go into your hands. Then you could use it in the inventory screen to see how it might fit around what's there already. Plus: Items that aren't square are going to be able to be rotated to fit horizontally or vertically by preference, once the new UI is finished? I'm sure I remember hearing that somewhere. Edited December 23, 2015 by Pillock 1 Share this post Link to post Share on other sites
Zurvivalist 300 Posted December 23, 2015 Picking up Loot https://youtu.be/U_GSXHrp678items go directly into left hand by default Or both hands if item is large , causing you to shoulder weapons like it does now , if you want to move items to pockets or backpack , you have to stop , kneel , (place backpack on ground animation / stance) and access inventory . ( alternatively search pocket animation if no backpack equipped ( as seen in Arma 3 ) This idea could also open the door to the possibility of dual wielding in a way Weapon in right hand , loot items in left, Of course you would take a severe hit to stability if trying to aim said weapon. Since sway and recoil would be greatly increased if holding a gun in one hand and trying to hip fire . 1 Share this post Link to post Share on other sites
Mad Vlad 43 Posted December 23, 2015 Until they fix items spawning inside floors and walls we need the vicinity window. I personally like it, it makes sorting loot out manageable. Imagine spreading things across the ground and manually having to look at and select every single different little item, might get tedious quick. But if they ever reinstitute hardcore servers I'd be all for the removal of the vicinity window for that game mode. Share this post Link to post Share on other sites