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Sperglord

Make high end military loot hard to get

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And I don't mean just lower the spawn rate to 0.0001%

 

Military gear shouldn't just lay on the floor in the first building where you can just rush into with no challenge, pick up the loot and run away. 

 

-Make a big military base but military weapons only spawning in the center part.

-To get to the center part you have to fight through hordes of zombies, you can't just rush there because the amount of zombies is too dense.

-The zombies there have the top tier armors and bulletproof vest so they're harder to kill

-When you get there, it's not just a building with a military weapon lying right in front of you as soon as you enter, you have to enter the building and then find your way through dark maze of corridors.

-Gas, radiation and other stuff. For some military bases  you only need a gas mask, for other, the hardest ones, you need gas mask + anti radiation suit.

 

 

 

So forget about rushing for the high end gear as a freshspawn with literally 0 items.

Now you will need to be prepared and have a plan or the best if you cooperate with someone

Edited by Sperglord
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like this idea, but I have some questions:

 

1) Why, exactly, would there be "hordes of zombies" remaining at the military zone? Remember: Day Z takes months (most likely)/years (least likely) after society shat the bed. The "zombies" (actually just humans infected with a disease) need to eat, drink, and take shelter from exposure. So, for there to be "hordes of zombies", there would have to be something there to attract their attention: ample supply of food, lights/sounds going on and off, buildings to shelter in, etc.

 

In this game, you can't just "have" hordes of zombies.

 

2) If there is gas and radiation, there won't be hordes of zombies. They need to breathe, and are as susceptible to radiation poisoning as a regular human. Besides, where is Chernarus going to get leaking radiation? There aren't any nuclear plants in South Zagoria, (not even discussing how that isn't how nuclear plants "work"), and nuclear weapons are inert until they are "activated". They don't just piss "radiation" out 24/7

 

I totally want to see less military "tacticool/geardo" weapons/clothing/presence in the game, but the above suggestions don't make all that much sense.

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like this idea, but I have some questions:

 

1) Why, exactly, would there be "hordes of zombies" remaining at the military zone? Remember: Day Z takes months (most likely)/years (least likely) after society shat the bed. The "zombies" (actually just humans infected with a disease) need to eat, drink, and take shelter from exposure. So, for there to be "hordes of zombies", there would have to be something there to attract their attention: ample supply of food, lights/sounds going on and off, buildings to shelter in, etc.

 

I think that's just trying too hard to make the game realistic, if you go too far with realism the game will stop being fun and be a pain in the ass. Big zombie hoarde roaming military base around  military gear would be an amazing challenge to add for the players who want the best gear. The benefits of this outscale the non-realism thing which is by the way very small and not worth mentioning. There are supposed to be hordes of zombies in the cities so I don't know why not in the military base.

 

Also how do you know what people with that infected virus would do in real life?  Maybe they are hungry but they don't realize that they need to roam the map to search for food and instead they just stand there or walk around in circles until they die from hunger.

 

 

 

2) If there is gas and radiation, there won't be hordes of zombies. They need to breathe, and are as susceptible to radiation poisoning as a regular human. Besides, where is Chernarus going to get leaking radiation? There aren't any nuclear plants in South Zagoria, (not even discussing how that isn't how nuclear plants "work"), and nuclear weapons are inert until they are "activated". They don't just piss "radiation" out 24/7

 

 

Gas would be deep inside the building coming out of pipes  where there are no zombies. If there aren't any nuclear plants, then make one. The devs can do anything, it's a made up country. We can argue about realism in terms of surviving gun shots, building bases etc but we can't argue about realism when it comes to what the devs create in a made up country.

And the radiation would be similar to Chernobyl. I'm not taking about nuclear bombs, I'm talking about nuclear power plant exploding or going wrong due to an accident.

 

And even if the country is based on South Zagoria, it's not South Zagoria, it's Chernarus

Edited by Sperglord

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I think that's just trying too hard to make the game realistic, if you go too far with realism the game will stop being fun and be a pain in the ass. Big zombie hoarde roaming military base around  military gear would be an amazing challenge to add for the players who want the best gear. The benefits of this outscale the non-realism thing which is by the way very small and not worth mentioning. There are supposed to be hordes of zombies in the cities so I don't know why not in the military base.

 

 

 

Gas would be deep coming out of pipes inside the building where there are no zombies. If there aren't any nuclear plants, then make one. The devs can do anything, it's a made up country.

And the radiation would be similar to Chernobyl. I'm not taking about nuclear bombs, I'm talking about nuclear power plant exploding or going wrong due to an accident

 

1) the game is supposed to be realistic, at least, as realistic as possible ( a term the devs call "authentic"). 

 

There are (supposed to be, anyways) hordes of zombies in the cities because urban areas have 1) easy access to shelter 2) readily available food (wonder why we don't see rats and pigeons and seagulls around?), as well as access to water. Military bases have much less of all three. There is no reason for the infected to congregate around said military base, other than "artificial difficulty", which is bad.

 

2) What kinds of gas? Remember: it has been months, at the very least, since society has collapsed. Where exactly is this gas coming from? Who is producing it, introducing it into the pipes, and letting all their effort go to waste by allowing the pipes to leak? There isn't even any electricity anymore, so how are the gases being moved through the pipes? Magic?  :rolleyes:

 

South Zagoria, the region of Chernarus we play in, is canonically a poor, underdeveloped, and war-torn region, to the point where city dwellers are shitting in outhouses in the largest city on the map. There would be no reason at all to include a nuclear power plant. Not even touching how nuclear power plants DO NOT EXPLODE. That just...... isn't how they work. Without regular input from the engineers, a nuclear power plant will actually shut itself down. The world learned quite a bit from Chernobyl.

 

You, my friend, need to read up on "apocalypse logistics" (http://tvtropes.org/pmwiki/pmwiki.php/Main/ApocalypticLogistics). Many of the things "wrong" with Day Z, and with your suggestion, are wrong because they aren't realistic, or follow any logistical sense. 

 

EDIT: No, you have got it all wrong. "Chernarus" is the fictional country, "South Zagoria" is the region of Chernarus we play in. The map of the game world is a map of South Zagoria.

 

http://www.dayzrp.com/t-Chernarus-vs-South-Zagoria

Edited by Whyherro123

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1) the game is supposed to be realistic, at least, as realistic as possible ( a term the devs call "authentic"). 

 

There are (supposed to be, anyways) hordes of zombies in the cities because urban areas have 1) easy access to shelter 2) readily available food (wonder why we don't see rats and pigeons and seagulls around?), as well as access to water. Military bases have much less of all three. There is no reason for the infected to congregate around said military base, other than "artificial difficulty", which is bad.

 

2) What kinds of gas? Remember: it has been months, at the very least, since society has collapsed. Where exactly is this gas coming from? Who is producing it, introducing it into the pipes, and letting all their effort go to waste by allowing the pipes to leak? There isn't even any electricity anymore, so how are the gases being moved through the pipes? Magic?  :rolleyes:

 

South Zagoria, the region of Chernarus we play in, is canonically a poor, underdeveloped, and war-torn region, to the point where city dwellers are shitting in outhouses in the largest city on the map. There would be no reason at all to include a nuclear power plant. Not even touching how nuclear power plants DO NOT EXPLODE. That just...... isn't how they work. Without regular input from the engineers, a nuclear power plant will actually shut itself down. The world learned quite a bit from Chernobyl.

 

You, my friend, need to read up on "apocalypse logistics" (http://tvtropes.org/pmwiki/pmwiki.php/Main/ApocalypticLogistics). Many of the things "wrong" with Day Z, and with your suggestion, are wrong because they aren't realistic, or follow any logistical sense. 

You might be right about the gas but you still try to think what's realistic and not when it comes down to ZOMBIES which have never existed and probably will never exist in real life so there is no realistic or unrealistic behavior for them. So the devs do what's the best for the game and what makes the gameplay challenging. And of course I'm not talking about making zombies fly or have super powers but things like where do they go, what do they eat, do they even need to eat at all, do they just stand in one place until they die or to they roam - This is all up to the devs. They created the virus, and they decide what the virus does. You can't say "that's unrealistic because in real life they would need to eat rats and drink water" - no because you don't know that because there is no such virus.  

 

And about the plant - like i said it's a fictional country, people like to guess what happened before the apocalypse, so you could guess that some big group sponsored the nuclear plant to be built in Chernarus.  Then it was the very beginning of the apocalypse and people didn't know that there was a virus, so the scientist were just doing their normal work inside the plant and didn't know what was going on when people started killing each other so there was panic and some of the scientists accidentally pressed wrong buttons or there was an explosion inside the building that caused damage (and yes power plants can explode - Fukushima).You could even say there was a plane flying over Chernarus and there was an infected guy on the plane who spread infection, then they cause the plane to crash right into the plant. You're creating a world with your own made up events, you're not looking at history books and maps and scan it centimeter by centimeter and copy everything into the game. 

 

Whenever you say "there was a plant" or "there wasnt a plant" it's guessing, because it's a fictional world with altered history. So if it's both guessing then why not choose the option that benefits the gameplay and makes it more interesting and challenging

Edited by Sperglord

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You might be right about the gas but you still try to think what's realistic and not when it comes down to ZOMBIES which have never existed and probably will never exist in real life so there is no realistic or unrealistic behavior for them. So the devs do what's the best for the game and what makes the gameplay challenging. And of course I'm not talking about making zombies fly or have super powers but things like where do they go, what do they eat, do they even need to eat at all, do they just stand in one place until they die or to they roam - This is all up to the devs. You can't say "that's unrealistic because in real life they would need to eat rats and drink water" - no because you don't know that because there is no such virus.  

 

And about the plant - like i said it's a fictional country, people like to guess what happened before the apocalypse, so you could guess that some big group sponsored the nuclear plant to be built in Chernarus.  Then it was the very beginning of the apocalypse and people didn't know that there was a virus, so the scientist were just doing their normal work inside the plant and didn't know what was going on when people started killing each other so there was panic and some of the scientists accidentally pressed wrong buttons or there was an explosion inside the building that caused damage (and yes power plants can explode - Fukushima).You could even say there was a plane flying over Chernarus and there was an infected guy on the plane who spread infection, then they cause the plane to crash right into the plant. You're creating a world with your own made up events, you're not looking at history books and maps and scan it centimeter by centimeter and copy everything into the game. 

 

 

Whenever you say "there was a plant" or "there wasnt a plant" it's guessing, because it's a fictional world with altered history. So if it's both guessing then why not choose the option that benefits the gameplay and makes it more interesting and challenging

 

1) They. aren't. FUCKING. ZOMBIES. How many times does this have to be repeated!? The "zombies" in Day Z are literally people infected with a mystery disease that eliminates higher brain functions. 

https://www.reddit.com/r/dayz/comments/1zbsks/psa_the_zombies_arent_dead_theyre_infected_living/cfsdipd

Since they are alive, they require food, water, and shelter from the environment, just like every living thing on the planet.

 

They don't do the above (eat, drink, take shelter, etc), because they aren't done yet. Just like the player characters don't sleep or eliminate waste, you can safely assume it gets done "off screen".

 

2) No. If there was a nuclear power plant in Chernarus, it would have already been on the map. Since there isn't a nuclear power plant in the in-game world, then guess what? There wasn't a nuclear plant in South Zagoria. End of line, end of discussion.

 

Hint: we totally know what was going on right before the apocalypse. According to the devs, ARMA II, with the giant civil war, was canon. Day Z takes place after that.

 

Another Hint: Fukishima didn't explode. The combination of the earthquake and the tsunami flooded and overwhelmed the backup generators, which in turn made it more difficult (not impossible) to maintain the reaction properly.Yes, there were explosions at the plant, but they were a result of the damage, not the plant itself blowing up. Oh, and the amount of actual radioactive material released by the plant? Minimal, essentially to the point of being harmless. Nobody from the plant has died as a result of exposure, and their cancer-risks aren't even increased by a significant amount.

 

https://en.wikipedia.org/wiki/Fukushima_Daiichi_nuclear_disaster

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1) They. aren't. FUCKING. ZOMBIES. How many times does this have to be repeated!? The "zombies" in Day Z are literally people infected with a mystery disease that eliminates higher brain functions. 

https://www.reddit.com/r/dayz/comments/1zbsks/psa_the_zombies_arent_dead_theyre_infected_living/cfsdipd

Since they are alive, they require food, water, and shelter from the environment, just like every living thing on the planet.

 

I know exactly they are living people and you should read what I wrote with understanding. But you don't seem to understand that the "MISTERY DISEASE" is fictional and the devs can make it whatever they want to be.

Do you have a scientific paper or a research by a doctor on this FICTIONAL VIRUS? No? Then everything it does is fictional too. 

 

Who said the zombies have to travel the map looking for food instead of standing in one place and waiting to die from hunger? If the devs want the virus to do something with human brain, it does it. Then the devs wake up next morning and change their mind and say "actually let's change it" and the virus does something totally different with the human brain.

 

It's still alpha and eveyrthing can be changed. That's what alpha is for.

 

"a mystery disease that eliminates higher brain functions" - your own words, how do you know which functions exactly does the non existing disease elminates? Maybe they don't realize they're hungry like your brain doesn't "realize" pain when you take pain relievers? 

 

 

 

 

And "Yes, there were explosions at the plant, but they were a result of the damage, not the plant itself blowing up" - That's exactly what I said

 

And thousands of people didn't die from the explosion in Fukushima, but will die from explosion in Chernarus plant. Just like people died from Chernobyl. 

Edited by Sperglord

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vanilla can be this, but my server wont. I want it to be fun, not run back and forth 5000 times a day looking for just 1 mag.

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