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valdivia

different's character's spawn's

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My ideia is do a variety of possibilites that the player will took in a character when he spawn or respawn so when he start playing they have chances to pick a soldier, a police man, a worker in a industry, a teacher, a medic... in case of the character he catch, he will be spawned in a certain place of the city or village, Like a soldier spawn's in barracks or the police man spawn's in the police station, the worker spawn in a industry...

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Could you explain how this would improve the game as it is?

 

Would not it always the same identical characters walking down the coast, usually when you see players always spawn in the same clothes that his and the same place you spawned, creating a cliche in the game

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you have to be talking about the mod because in SA everyone can look different. there are servers for the mod that i have played recently that have classes you can choose from like business man,medic,etc.

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Would not it always the same identical characters walking down the coast, usually when you see players always spawn in the same clothes that his and the same place you spawned, creating a cliche in the game

What about the fact that the implementation of a system like this would completely screw up the game as it is intended? If you can choose to spawn inside a military base, do you think anyone will choose another spawn? No. We will have the same situation we have now, only the coastal PvP will migrate to military bases. There's no reason to go anywhere else for most people; it combines the high-end loot of military zones with the quick respawn and return of coastal cities. Which would completely negate the dynamic that the devs are trying to create.

The reason we see this "cliche" of the same character all over the place in towns is because, in the current state of the game, many people seem to not play the game "correctly" (that is, the way the devs intend). Correct me if I'm wrong here, but the devs aren't trying to create a coastal death match simulator. They want people to move inland, to explore, to progress. The situation we have now is like if in some standard MMORPG, the majority of players opted to remain at a very low level in the starting areas and incessantly punch at each other rather than actually moving to the next zone, questing, and progressing through the game. I'm willing to bet that you wouldn't see all that much variety in a horde of level 1 players, and of course this is the case in DayZ, where many people choose to punch each other's brains out in the spawn areas rather than actually moving inland to progress. If more people tried to progress, we would see more variation.

All of that being said, there are other things that could be done to fix the issue you mention without breaking the game. I do agree with you on the point that seeing groups of the same character all the time (Caucasian male, jeans and a plain t-shirt and sneakers) One change I would definitely support is more visual customization of the player's default freshspawn character. More clothing options, designs on the T-shirt, different pants, the ability to spawn with any hat (only ones which don't effect stats much, like the Beanie or Ushanka), more hair style/color and face customization options, facial hair, and skin features like scarring or tattoos.

Edited by OnionOfShame

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you have to be talking about the mod because in SA everyone can look different. there are servers for the mod that i have played recently that have classes you can choose from like business man,medic,etc.

 

i am talking of just clothes and different characters, not classes with specific abilities

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What about the fact that the implementation of a system like this would completely screw up the game as it is intended? If you can choose to spawn inside a military base, do you think anyone will choose another spawn? No. We will have the same situation we have now, only the coastal PvP will migrate to military bases. There's no reason to go anywhere else for most people; it combines the high-end loot of military zones with the quick respawn and return of coastal cities. Which would completely negate the dynamic that the devs are trying to create.

The reason we see this "cliche" of the same character all over the place in towns is because, in the current state of the game, many people seem to not play the game "correctly" (that is, the way the devs intend). Correct me if I'm wrong here, but the devs aren't trying to create a coastal death match simulator. They want people to move inland, to explore, to progress. The situation we have now is like if in some standard MMORPG, the majority of players opted to remain at a very low level in the starting areas and incessantly punch at each other rather than actually moving to the next zone, questing, and progressing through the game. I'm willing to bet that you wouldn't see all that much variety in a horde of level 1 players, and of course this is the case in DayZ, where many people choose to punch each other's brains out in the spawn areas rather than actually moving inland to progress. If more people tried to progress, we would see more variation.

All of that being said, there are other things that could be done to fix the issue you mention without breaking the game. I do agree with you on the point that seeing groups of the same character all the time (Caucasian male, jeans and a plain t-shirt and sneakers) One change I would definitely support is more visual customization of the player's default freshspawn character. More clothing options, designs on the T-shirt, different pants, the ability to spawn with any hat (only ones which don't effect stats much, like the Beanie or Ushanka), more hair style/color and face customization options, facial hair, and skin features like scarring or tattoos.

 

I think you do not understand me but I will explain again.

 

 The player will spawn in place's suitable for your character, but the place would be in the coast, not in vybor for example.

My ideia is do a improvised barracks in cherno, maybe and the person that took a soldier will spawn (she does not choose, the game that determines this) in the barracks in cherno with the clothes of the places (something like a russian military uniform) with only a sks with 4 5 bullets and not more or he spawn's of mechanic with a bag, with car's stuffs.

My ideia is be a lot of possibilites of history's of survivors that the player will took your history in begin of the infectation...

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I think you do not understand me but I will explain again.

 

 The player will spawn in place's suitable for your character, but the place would be in the coast, not in vybor for example.

My ideia is do a improvised barracks in cherno, maybe and the person that took a soldier will spawn (she does not choose, the game that determines this) in the barracks in cherno with the clothes of the places (something like a russian military uniform) with only a sks with 4 5 bullets and not more or he spawn's of mechanic with a bag, with car's stuffs.

My ideia is be a lot of possibilites of history's of survivors that the player will took your history in begin of the infectation...

you just explained the above posters concerns again sir, the problem is if you give folks the choice to spawn with a SKS in full mil-gear in a barrack no matter if there is loot in the barrack, everyone will pick the mil-geared toon then you got the same problem,everyone running around in mil-gear with an SKS with 5 bullets. I do like part of your idea though minus the military stuff, I could see doing civilian classes or maybe a back history thing. PZ does that if your job was unemployed you spawn in a trailer park and get shit start loot, but if your job was say a fireman you spawn in a decent house its kinda neat. With there not being really any lore or knowing how we got to the coast who the hell knows whats up, for all we know we are in limbo or something.

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I think what the poster is really trying to get attention towards is that every player starts with the SAME equipment and that it would add a bit of diversity if say. . 

 

Sam starts with normal clothing and one axe/hoe/shovel/etc.

 

Denise starts with normal clothing and a canteen. 

 

Roger starts with normal clothing and a small pack. 

 

Wendy starts with raincoat, but no more. 

 

 

Nothing game breaking! Simply a chance to start with different items then the flare, rags, and such. This would give certain players advantages and disadvantages - It would also add variety.

 

Note: All of these things are simple to find and pick up - It's just a matter of giving players more complex spawns. It would also assist players who are playing in groups to be on the ready quicker. 

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I think you do not understand me but I will explain again.

The player will spawn in place's suitable for your character, but the place would be in the coast, not in vybor for example.

My ideia is do a improvised barracks in cherno, maybe and the person that took a soldier will spawn (she does not choose, the game that determines this) in the barracks in cherno with the clothes of the places (something like a russian military uniform) with only a sks with 4 5 bullets and not more or he spawn's of mechanic with a bag, with car's stuffs.

My ideia is be a lot of possibilites of history's of survivors that the player will took your history in begin of the infectation...

It's not just a backstory if you start with a gun. That gives you an advantage over anyone who chooses another spawn, so no one will ever choose anything buy soldier. You should be left to develop your own story, gear =/= story.

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It's not just a backstory if you start with a gun. That gives you an advantage over anyone who chooses another spawn, so no one will ever choose anything buy soldier. You should be left to develop your own story, gear =/= story.

 

ok, so be it only the clothes and fisics of character differents

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