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Chris Kyle

Leg holster for handgun usable with any form of full length pants

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i would like to be able to have a place to put my hand gun if i dont have a compleat plate rig set

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According to the devs....there would be "clipping issues" with clothing (you know...like the clipping issues you get when you wear a Smersh vest with....anything, or the clipping issues we get when using the Red9 with the buttstock attached), let's rather focus on machine guns and rocket launchers.

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According to the devs....there would be "clipping issues" with clothing (you know...like the clipping issues you get when you wear a Smersh vest with....anything, or the clipping issues we get when using the Red9 with the buttstock attached), let's rather focus on machine guns and rocket launchers.

Well, there's already a chest holster in the game as well as an attachable one for the plate carrier, and that's not to mention the fact that pistols can be easily stored in your backpack or clothing, so as far as functionality goes a leg holster is purely aesthetic at this point. Meanwhile, we don't have anything like the M249 or RPG-7 in the game, so they're going to have a far bigger effect on gameplay than some random holster.

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Well, there's already a chest holster in the game as well as an attachable one for the plate carrier, and that's not to mention the fact that pistols can be easily stored in your backpack or clothing, so as far as functionality goes a leg holster is purely aesthetic at this point. Meanwhile, we don't have anything like the M249 or RPG-7 in the game, so they're going to have a far bigger effect on gameplay than some random holster.

 

And how does a machine gun or a damn RPG actually do anything worthwhile for DayZ gameplay? Shouldn't the focus be more like character building (which customization of gear is a part of) instead of stupid, gimmicky weapons that are just there to appeal to the CoD crowd ands squeeze the last sales out?

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RPG's can destroy vehicles, which you currently cannot do at the moment, and the M249 can lay down suppressive fire on enemy positions or troops moving through the open, or mow down zombie hoards.

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RPG's can destroy vehicles, which you currently cannot do at the moment, and the M249 can lay down suppressive fire on enemy positions or troops moving through the open, or mow down zombie hoards.

 

And that's assuming you'll be able to find any rockets or enough ammunition to facilitate suppressive fire or zombie mowing. People seem to think that everyone is going to spawn with an M249 and an RPG or something. They're going to be rare as shit.

 

Yeah I don't know about the clipping issues. Everything seems to clip in DayZ. Ever tried wearing a stab vest and a bomber jacket? Isn't pretty. I think the chest holster should also be a leg holster, like bandana face masks can also be worn as a hat. Right click - tie leg holster/ right click - tie chest holster. Don't know about tying, but there are plenty of belts and buckles, I'm sure it could be formed into a waist belt or something.

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Yeah I don't know about the clipping issues. Everything seems to clip in DayZ. Ever tried wearing a stab vest and a bomber jacket? Isn't pretty. I think the chest holster should also be a leg holster, like bandana face masks can also be worn as a hat. Right click - tie leg holster/ right click - tie chest holster. Don't know about tying, but there are plenty of belts and buckles, I'm sure it could be formed into a waist belt or something.

I agree with you on this idea. Multi-use items like the changes you suggested to the Holster or the bandana are great because in a way it allows two items to spawn without it affecting the loot economy or performance by actually having two items spawn.

I'd also like to be able to wear two chest holsters simultaneously, crossing or one above the other facing the same way. I love the look of the chest holster (you can actually see your cool jacket!) but statistically it's one of the worst options.

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And how does a machine gun or a damn RPG actually do anything worthwhile for DayZ gameplay? Shouldn't the focus be more like character building (which customization of gear is a part of) instead of stupid, gimmicky weapons that are just there to appeal to the CoD crowd ands squeeze the last sales out?

M249s and RPGs serve a purpose not fulfilled by any other weapons in the game and are pretty impactful gameplay wise - they're not just there to "squeeze out sales" or "appeal to the CoD crowd" (in fact, most FPS games make the MGs and launchers pretty bad intentionally so no one ever really uses them - the exact opposite effect to the one they have in DayZ.) A leg holster does literally nothing aside from aesthetics that can't already be accomplished in several other ways.

 

I'm not saying that they shouldn't do a leg holster at some point - it's definitely worth putting in. However, you implied that adding things that actually change how the game plays out is somehow less worthwhile than just more clothing options.

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And that's assuming you'll be able to find any rockets or enough ammunition to facilitate suppressive fire or zombie mowing. People seem to think that everyone is going to spawn with an M249 and an RPG or something. They're going to be rare as shit.

 

Yeah I don't know about the clipping issues. Everything seems to clip in DayZ. Ever tried wearing a stab vest and a bomber jacket? Isn't pretty. I think the chest holster should also be a leg holster, like bandana face masks can also be worn as a hat. Right click - tie leg holster/ right click - tie chest holster. Don't know about tying, but there are plenty of belts and buckles, I'm sure it could be formed into a waist belt or something.

I personally think it'd be cool if ammo for the M249 spawned at the same rate as 5.56 NATO, but the boxes be rare as fuck

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I personally think it'd be cool if ammo for the M249 spawned at the same rate as 5.56 NATO, but the boxes be rare as fuck

The M249 uses 5.56 NATO...

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The M249 uses 5.56 NATO...

well, learn more every day.

 

PROBLEM SOLVED PEOPLE

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RPG's can destroy vehicles, which you currently cannot do at the moment, and the M249 can lay down suppressive fire on enemy positions or troops moving through the open, or mow down zombie hoards.

 

This isn't supposed to be a plain first person shooter. You don't need an RPG to disable a vehicle. As soon as a proper damage system is included, you'll be able to do what with a rifle. You're also not gonna hit an airborne helicopter with an RPG7, before anyone brings that argument...oh wait..maybe we're gonna add a Strela-3, as well?

 

And suppressive fire, really? Ignoring the fact that the garbage gunplay mechanics (especially recoil and sway) make that impossible. you'd have to find at least a hundred rounds to have enough for even the slightest "suppressive fire". The devs once said ammo is gonna be very rare, especially military grade (which is the way it should be, if we ever wanna get DayZ away from being a very slow deathmatch game with military weapons). This weapon goes entirely against that...what, they're gonna spawn 200 round belt boxes, too, ammo for everyone? And yes, you can feed an M249 with M16 STANAG magazines, but that is not the purpose of the weapon and would turn it into nothing but a heavy, clunky, inaccurate rifle. Now don't get me wrong, the 249 I can get behind of having in the game (the RPG is and will remain useless gimmick, tho), but only if they make feeding it a challenge, for example by having us need to find ammo and links seperately and craft the belts ourselves if we don't wanna use the 30 round STANAG mags in it, but I doubt that's how it's gonna be. And at any rate, that shouldn't be priority, we don't need more military weapons.

 

More customization options, on the other hand, would actually benefit the game. A leg holster would, for example, enable us to carry a pistol without sacrifizing the vest slot for the holster or find the rare carrier/holster combo, and also fulfill a "just for looks" role, which is important in a game so heavily focused on character customizazion, development and roleplay. And I'm not against putting a pistol in the pockets or bags of the character, if it's done authentic (like, having the pistol stuck in the waistband of the pants instead of shoving it into the arbitrary "pockets", but it isn't, especially because the draw time is not affected. Why use a holster if drawing it from the depths of your filled mountain bag is just as quick? Also, with all the current storage options for pistols, combined with how damage is taken is applied to all items you carry, as soon as you get shot at, your pistol is gonna toast, so why carry the damn thing at all? If its hanging at your waist and not stored inside your bag/shirt/pants, or in front of your chest, that's gonna be solved. Much like the armbands are a failsafe bandage that can't be destroyed so easily if you take a hit. 

 

No, I still, honestly believe, that RPG and LMG are a, at the current time, nothing but a way to attract the "OMG they have machine guns and rocket launchers, too!!" crowd.

Edited by Pixel1191

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Hello there

 

Believe what you want. you are wrong.

 

LMG's and Launchers do have their place, which is why they are used so much in real life.

 

You talk about the "garbage gunplay mechanics" which baffles me as it was good enough for the Arma series at its most basic and we know the player controller may well have a large impact on it.

 

Also, dont think the entire team is creating these assets so it's a minimal drain on dev resources (if at all).

 

Back on topic, I too would like to see a leg holster.

 

if it's good enough for Solo, its good enough for me.

 

Rdgs

 

LoK

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