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I thought private hives have more power now. 

I thought the issue was just with privately hosted public hive servers not being allowed to enforce play restriction.

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I thought private hives have more power now. 

I thought the issue was just with privately hosted public hive servers not being allowed to enforce play restriction.

 

That might've been it, I think the last time I actually played DayZ private hives might not have been a thing yer

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Safe zones are bullshit.

 

The entire premise of DayZ is that you aren't safe ANYWHERE!  You can be killed by ANYONE at ANY TIME!

 

I do think they need to ramp up the PvE element, as well as the PvZ (player vs zombie).  But I simply don't understand people coming in here and trying to turn this into a game that it's not.

 

 

StanleyWasHappy - Just hang out outside the safe zone and pick off anyone coming or going. :D

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Safe zones are bullshit.

 

The entire premise of DayZ is that you aren't safe ANYWHERE!  You can be killed by ANYONE at ANY TIME!

 

I do think they need to ramp up the PvE element, as well as the PvZ (player vs zombie).  But I simply don't understand people coming in here and trying to turn this into a game that it's not.

 

 

StanleyWasHappy - Just hang out outside the safe zone and pick off anyone coming or going. :D

 

The entire premise of DayZ is players can find different ways and rules to play the game.

 

I don't like strictly PvE servers, but safe zone servers are okay. Many players have the same idea and they try to ambush people outside the limits, but as most people are aware of this so idk if that really works for ambushers.

 

It's cool to sneak in and out, meet people and do some trading etc. In a way it's like an early attempt to bring law to the wild west, a town where you're supposed to leave your guns to sheriff's office.They have purge weekends in the gents of Novo, and in those weekends Novo is actually the center of PvP, and it makes that server all the more interesting.

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The entire premise of DayZ is players can find different ways and rules to play the game.

 

I don't like strictly PvE servers, but safe zone servers are okay. Many players have the same idea and they try to ambush people outside the limits, but as most people are aware of this so idk if that really works for ambushers.

 

It's cool to sneak in and out, meet people and do some trading etc. In a way it's like an early attempt to bring law to the wild west, a town where you're supposed to leave your guns to sheriff's office.They have purge weekends in the gents of Novo, and in those weekends Novo is actually the center of PvP, and it makes that server all the more interesting.

 

 

The premise is that you can play the game however you want within the context that beyond keeping your player's survival needs met, there aren't any artificial rules in place.  You can create a Novo safe zone if you like.  But you have to get a bunch of your buddies together with a bunch of weapons to enforce it in the game environment.  Not create a "no PvP shield" or kicking players.

 

Part of the fun of the Mod was that it's totally unfair and imbalanced and unforgiving to clueless new players.

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The premise is that you can play the game however you want within the context that beyond keeping your player's survival needs met, there aren't any artificial rules in place.  You can create a Novo safe zone if you like.  But you have to get a bunch of your buddies together with a bunch of weapons to enforce it in the game environment.  Not create a "no PvP shield" or kicking players.

 

Part of the fun of the Mod was that it's totally unfair and imbalanced and unforgiving to clueless new players.

 

I agree that player enforced safe zone would be the natural way, and it would be really cool way to play the game actually, but then again there are limitations, like amount of players. People who play a safe zone server expect relative safety whenever they join the server, obviously otherwise there's no sense to have such a server. In reality it would be really hard and time consuming to have a big enough group online to keep order 24/7. In another online game you can say I organized a similar safe zone, and to keep the operation running I had to spend 4-8 hours a day, and in the end it felt much more like work than fun.

 

I don't play in the Novo server that much, but just to have a different experience I visit it once in a while, so at least personally I can accept kicking players as a substitute for a better system. Maybe there's more room for the player enforced zone when there will be 75 player servers, let's hope so.

 

edit: Btw, if anyone is organizing a player controlled safe zone, I can sign in for guard duty.

Edited by Herkyl Puuro

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