KenoSkir88 181 Posted October 23, 2015 I see a lot of youtube guys adjusting their FOV quite regularly throughout their game, during fights etc. I'm wondering if this is purely to increase FPS or if there are other motives at work here. I tend to leave my FOV on max at all times, am i missing something? Share this post Link to post Share on other sites
q.S Sachiel 470 Posted October 23, 2015 (edited) changing FOV gives a wide (essentially de-magnified) view or a close (magnified) FOV. It essentially allows you to either increase peripheral vision at the cost of depth, or narrows your view to make objects appear closer. I don't play with this, and I was of the belief that there was some change in the 0.5x updates that changed FOV 'on the fly' changes to a more static selection, but yeah, it's for people that want to be able to increase their view range. I could go looking for you, but i probably wont, for a youtube vid of a guy in ghilli kit and SKS up at NWAF. he's battling 5 or so guys and frequently changes his FOV to allow for better ironsight/hipfire target aquisition to great effect. edit: it would appear at a cursory inspection the patch was 0.57 that 'fixed' FOV slider 'abuse'.link (not one mentioned above): praise be the benevolent one. I'm not too sure on the physics/math behind it, but i feel it's something along the lines of decreasing the area of view, while objects of fixed volume being scaled to the cone of view. So increasing angle (FOV) makes the cone larger, and the object doesn't need to be as big as you're including more, while if you're reducing the cone of view (angle) then things must enlarge to fit to a fixed resolution (that you are running). it would appear that there's an inverse relationship to FOV:image size. ie: lowFOV=enlarged; hiFOV=demag. Again , this is just a guess. Ultimately, there is no need for the average player to be playing with their FOV over a period of time, it should be set to whatever makes you comfortable, and the option was originally emplaced to reduce motion sickness/visiual discomfort. It was not intended as a on the fly zoom. Edited October 23, 2015 by q.S Sachiel 2 Share this post Link to post Share on other sites
blackberrygoo 1416 Posted October 23, 2015 To be cheaters . Boom daddy . But seriously I thought that was fixed already ? 2 Share this post Link to post Share on other sites
q.S Sachiel 470 Posted October 23, 2015 (edited) Yeah, i'm pretty sure they are from anecdotes. Again i don't play with this stuff so i couldn't care less, because dead is dead and i'm not abusing it. OP is probably looking at outdated youtube videos.It got quite a bit of attention recently, maybe June, if you wanted to sift through the search engine. Edited October 23, 2015 by q.S Sachiel 1 Share this post Link to post Share on other sites
KenoSkir88 181 Posted October 23, 2015 As i remember i switched to max FOV at one point when i realised my view would suddenly zoom to max any time i scoped up using a dot sight. In an effort to remove this slight pause when scoping up i opted to play always at max FOV. It occurs to me this might not be my comfort zone, rather the zone at which there is least lag between hip fire and scope up. I wonder if the "fix" was to make all non magnification sights zoom the player view to max FOV anytime the sight is raised. Thanks for the input guys. Share this post Link to post Share on other sites
q.S Sachiel 470 Posted October 24, 2015 I think Gews (sp?)- guy with mylittlepony avatar has good information on the magnifications. Again, anecdotally i may be correct in remembering him saying that the magnifications are not at correct zoom, reticules do not accurately model ballistic behavior etc... Although your issue seemed to have been the period between un/scoped.I'm not sure however, how FOV impacts - if at all - view when scoped. I'd assume that it's a fixed FOV for the scope, but not sure if a factor is applied per user FOV. Share this post Link to post Share on other sites
KenoSkir88 181 Posted October 26, 2015 (edited) I think Gews (sp?)- guy with mylittlepony avatar has good information on the magnifications. Again, anecdotally i may be correct in remembering him saying that the magnifications are not at correct zoom, reticules do not accurately model ballistic behavior etc... Although your issue seemed to have been the period between un/scoped.I'm not sure however, how FOV impacts - if at all - view when scoped. I'd assume that it's a fixed FOV for the scope, but not sure if a factor is applied per user FOV. Yeah i think same, it seems whatever your personal FOV is set to the RDS will adjust to "it's" set FOV when it's raised to the eye. This issue cause a split second of lag for me in some very tight situations, so i've since experimented to make sure my FOV is set to the same as the RDS. Edited October 26, 2015 by KenoSkir88 Share this post Link to post Share on other sites