B4GEL 175 Posted September 24, 2015 Great status report. Initially not a fan of the change to reloading, i was a big fan of the dragging mechanic but i do see the benefit to immersion of not having to go into the inventory. If this change comes along with an animation for reloading magazines and the hotbar being restricted to certain easy to access pockets (vests and trousers, jackets only without a vest over the top perhaps?) then i think it will work well. Share this post Link to post Share on other sites
Coheed_IV 381 Posted September 24, 2015 (edited) Great status report. Initially not a fan of the change to reloading, i was a big fan of the dragging mechanic but i do see the benefit to immersion of not having to go into the inventory. If this change comes along with an animation for reloading magazines and the hotbar being restricted to certain easy to access pockets (vests and trousers, jackets only without a vest over the top perhaps?) then i think it will work well.Yeah, and it would be nice to not have jeans with 4 slots connected (two 2x1s), this would keep horizontal objects out too, like hacksaw. And you couldn't have a 75rnd Drum in your pants pockets, got to go in backpack for that. With the new reload, I see myself chambering more for infected, and saving the magazine for when it's really needed. That's pretty cool. Edited September 24, 2015 by Coheed_IV Share this post Link to post Share on other sites
Guest Posted September 24, 2015 (edited) Dev Update/PeterFirearms, who doesn’t like them? They equal power. One can obtain food through hunting animals, defend oneself against infected or even hostile survivors. There are firearms related mechanics which were added specifically for DayZ’s requirements such attachments, modifications, chambering and others. Also former functionality of weapons such as machine guns, rocket launchers or underslung grenade throwers will be brought back. To get closer to authenticity of firearms some changes to their handling are being currently implemented. Chambering became a real part of the weapon instead of invisible magazine with 1 bullet count. This will allow players to attach a magazine to a chambered weapon effectively increasing the amount of available bullets which wasn't possible before. Reloading is also being revamped, as R-key will be dedicated to the manipulation with weapon like manually cycling the bolt, pull back charging handle in case of jam or even rolling the drum of revolver when you decide to play lethal games with some friends. Don't worry about losing R-key for reloading. As a replacement for R-key you will be able to reload your gun directly from the quickbar by choosing the corresponding slot with magazine in it. Magazines will be swapped during reloading action. Also loose ammunition will work in same way, choose right slot and gun will be chambered. Another nice change is that bullets in magazines/piles are no more just numbers of amount but are really independent objects which means they can contain ammo of different quality. Combination of damaged ammunition and non maintained gun leads to higher possibility of jams. With different type of ammunition in magazines, tracers will experience their comeback and help us to revive night gameplay a bit. Keep your pockets organized... see you in Chernarus folks! - Peter / Lead Designer Amazing!!! Does this also mean that reloading internal magazines will be done one round at a time? For example, with the pump-action shotgun and repeater? Also, it would be nice to see stripper clips used to fill the internal magazine, not act as a magazine. Perhaps they could transfer the rounds over to the internal magazine, then be "dropped" back into inventory? That way, they could also be more common, as you might drop them on the ground in the heat of combat. Edited September 24, 2015 by Guest Share this post Link to post Share on other sites
Coheed_IV 381 Posted September 24, 2015 (edited) Amazing!!! Does this also mean that reloading internal magazines will be done one round at a time?Holy crap, didn't think of that. So potentially you could hold a empty magazine in one hand, then hit your quickbar "ammo pile" to load one bullet at a time. I would love that, and I think others would too. Barricading yourself in a house to manually load a magazine, that's just awesome! Hope this happens. :thumbsup: This is another example of how using your hands or in-game quickbar action of using hands would feel more natural than a UI. Maybe, automatic quickbar assignment for empty magazine might be nice, or I suppose it could stay assigned when you load it in the first instance? :huh: Edited September 24, 2015 by Coheed_IV Share this post Link to post Share on other sites
Bororm 1156 Posted September 25, 2015 I don't see a lot of point in making ammo really rare, because the rest of the gameplay is rather dull. There's room for improvement of course, but Hicks said in an interview some where they are pretty much done messing with melee. So what's the result going to be? People who server hop/have the most time are going to still have a lot of ammo (not to mention dupers) and everyone else will just be running around wacking each other with crappy melee mechanics. I don't mind seeing less ammo for the assault rifles, but I feel like ammo being rarer than say the current magnum ammo would just be bad. People like to talk about how it shouldn't be a pvp game, but I think that's naive and missing what makes the game popular. Instead of diminishing pvp, the other aspects of the game should be brought up to be equally enticing. The pvp aspect is there, it needs the pve, that doesn't mean just making pvp a pain. Share this post Link to post Share on other sites
Noctoras 409 Posted September 25, 2015 (edited) I don't see a lot of point in making ammo really rare, because the rest of the gameplay is rather dull. . Correct, there is nothing to do out there - my preference would be adding content instead of new guns or more ammo, though. Granted, the suggestions "I want this gun, I want that gun" are not helpful to the introduction of different content either. Your second point is also very valid. Make the rest of the game more exciting, giving us more than mere running or driving around to shoot something would be a bonus. A more refined melee system would also work towards making smartie gun distribution redundant. Edited September 25, 2015 by Noctoras Share this post Link to post Share on other sites