Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
nl

Persistence in debug fields - yes

Recommended Posts

I just wanted to find out for myself. Found a tent and set up camp in the debug fields. After a server restart the camp, fireplace and all items in the tent were still there.

 

F9iVqfj.jpg

 

I4u1BXE.jpg

Edited by SAK
  • Like 1

Share this post


Link to post
Share on other sites

thx for the info (i knew it >:( ) - but do you really need to spread that exploit?

 

greets

Share this post


Link to post
Share on other sites

yes so it can be stopped

I would be all for it if it was no longer possible. Maybe the boundary between Chernarus and the debug fields could be a collision zone? Like an invisible wall? Or otherwise maybe a clean up routine for all items in the DF.

Share this post


Link to post
Share on other sites

I see why some would want persistence in the debug area to be nonfunctional, but then I wouldn't be able to build camps on Debug Island :(

Share this post


Link to post
Share on other sites

I see why some would want persistence in the debug area to be nonfunctional, but then I wouldn't be able to build camps on Debug Island :(

Well you could, but just until next server restart :)

Share this post


Link to post
Share on other sites
Sign in to follow this  

×