shadowranger333 24 Posted August 24, 2015 Some suggestions I have to make the inventory more realistic and useable First off, I think you should need to stop and do an animation in order to open your backpack. Similar to the mod, or Arma. This means vest and small weapons like derringer would have an advantage. It doesn't make sense that you can remove a magazine buried in your backpack just as quickly as someone can use one from their vest. The backpack being closed in the inventory would mean it takes up less space, and you need to scroll less. When you click it, your character kneels over and holds it in front of them, and its contents appear on the left side of your inventory. Another suggestion is the ability to top off partially loaded magazines and weapons, simply because its possible irl. Magazines in your accessible clothing should be loadable using the R key, or action menu. For weapons loadable with loose bullets you need to go into your inventory to load them. This makes snaploaders and stripper clips useful. The reload time using snap/clip should also be quicker. Clothing should protect the items within better. Rather than a bullet damaging everything in a bag it should only damage one or so items, as well as the bag itself. When clothing is damaged or badly damaged it should lose inventory space. For example, a zombie grabs your bag, it tears open the front pocket, your precious beans fall out. What items are lost is randomized. Ruined bags and clothing have no slots. Although if your clothing gets ruined, some of the items within should still be useable, unlike how they currently all get ruined as well. Some sort of weight system related to stamina/heat is already in the works. Would be a cool mechanic to be able to unzip or tie jackets around your waist to cool down. Would need a lot of new models though. Backpacks and clothing should all be carry able in your hands. This way you can quick grab a bag off someone's body. and sort it out when you have time to remove your own bag. 2 Share this post Link to post Share on other sites
aMeiSe 12 Posted August 24, 2015 why would you? im walking home and grab my key out of my backpack while i walk in order to open the house door. It might take a bit longer than grabbing it out of my pants yea, but I dont think this feature would contribute to the gameplay. just my opinion. I support you on the idea of taking a backpack and run away with it to check its ingredients afterwards, especially if you knocked someone out with hands, it should not be possible to kill someone so easily after that too btw! (also with hands) Share this post Link to post Share on other sites
Just Caused 423 Posted August 24, 2015 (edited) It's good as it is now. Also I just want an animation of character ''touching himself'' ( ͡° ͜ʖ ͡°) like searching for stuff, like animation they have in ArmA when you open inventory tab. Edited August 24, 2015 by JustCaused Share this post Link to post Share on other sites
raigprime 47 Posted January 18, 2016 I agree. There's too much inventory management on the fly. It's silly... jacket, pants, vest.. fine... back pack and containers, no way. This would force tactical and thoughtful placement of items and force decision making when it comes to stopping long enough to go through your backpack. Share this post Link to post Share on other sites
OnionOfShame 138 Posted January 18, 2016 How about a compromise. All slots except the backpack can be accessed normally as they are now, but accessing your backpack will take a moment with your inventory tab open. This means that you cannot have it ready instantly, but you can access it while walking as you can in real life. Share this post Link to post Share on other sites