slizzedy 70 Posted August 23, 2015 So the way reloading works right now the player character automatically goes out of the scope instantly after firing a shot to reload the gun (I'm not talking about fully reloading the gun but the reloading you have to do in between the shots, dont know the exact term for that). And this is a huge problem when you are sniping with a bolt-action rifle, because you can not see your hits and you don't know if your weapon is zeroed correctly. In my opinion the player needs to be able to see his hits and thus needs some sort of controll over the reloading, but I wouldnt want to have a button that is dedicated for reloading. Instead you could couple it to zooming. As long as the player is looking through the scope, he wont reload the weapon automatically. But as soon as the player manually stops looking through the scope (by hitting the right mouse button) the player will automatically reload. Like this you could delay the reload a bit so you could see your hit and then reload. Any opinions on this or maybe other suggestions to make it possible to see your hits with bolt-action rifles? 1 Share this post Link to post Share on other sites
thefriendlydutchman 160 Posted August 23, 2015 id rather just have - Unscoped weapon = Automatic reload - Scoped Weapon = Press R after each shot to reload 2 Share this post Link to post Share on other sites
slizzedy 70 Posted August 23, 2015 id rather just have - Unscoped weapon = Automatic reload - Scoped Weapon = Press R after each shot to reload That wouldnt work on bolt-action rifles that use clips or magazines, as the R-button is used to put a new clip/mag in the gun. That's the reason why I came up with said solution, because I wouldnt want to have two buttons, one for reloading a clip/mag and one for reloading a new bullet into the guns chamber. 1 Share this post Link to post Share on other sites
HeXedMinD (DayZ) 39 Posted August 23, 2015 This has been suggested, i do agree we need a way to manually work the bolt. Share this post Link to post Share on other sites
gannon46 788 Posted August 23, 2015 or you could get a friend with bino's and actually try and be a sniper team have one guy watch the shots and the enemies movement the other the shooter sets up the kill box and focus's on doing the job. no need for a new mechanic to reload so you can see your shots get a friend and some bino's and hopefully sometime in the future rangefinders that work good and all is well. Share this post Link to post Share on other sites
OnionOfShame 138 Posted August 23, 2015 There's only one bolt-action that this issue applies to right now (the CR527 Carbine), so I think it is most likely a bug. It wouldn't make sense for the Mosin 9130 and Winchester M70 to stay scoped in while working the bolt, the CR527 is already so underpowered compared to them that I doubt the mandatory zoom-out between shots is intended. Share this post Link to post Share on other sites
HaseDesTodes 315 Posted August 23, 2015 or just go battlefield style:press mousebutton (and hold) to shootrelease to reload but i bet any discussion here is reelevant, because the devs can think on their own, and will rework weapon reloading when the time has come 1 Share this post Link to post Share on other sites
The Aquatic Land Walrus 565 Posted August 23, 2015 This depends on whether or not a gun has an integrated magazine. For example, the Mosin can fit 5 bullets into its integrated magazine. I forget the name of the rifle that can only load one shot at a time, however. I do agree with you that you should have to press R to chamber another shot. Share this post Link to post Share on other sites
thefriendlydutchman 160 Posted August 25, 2015 or just go battlefield style:press mousebutton (and hold) to shootrelease to reload but i bet any discussion here is reelevant, because the devs can think on their own, and will rework weapon reloading when the time has comeprobably the best solution Share this post Link to post Share on other sites
slizzedy 70 Posted August 25, 2015 (edited) probably the best solution First thing I do when I install Battlefield is configuring it to toggle scoping... and DayZ is much more slow-paced than battlefield. Sometimes as a sniper I just do scouting for my mates while they loot and also provide some backup. I really dont want to be sitting there having to hold right mouse for half an hour... So I for my part prefer to toggle scoping, so this wouldnt be a good solution for me. PS: Sure, the Devs can think on their own, but if you just rely on that then this whole forum would be useless... sometimes someone from the outside has ideas that the insider didnt think about, because he is the one in the box. ;) Edited August 25, 2015 by Sleezy Share this post Link to post Share on other sites
Avant-Garde 229 Posted August 25, 2015 I like Red Orchestra 2 stile more: click once to fire, click again to work the bolt.If you want to shoot fast with bolt action rifles, then just spam LMB Share this post Link to post Share on other sites
OnionOfShame 138 Posted August 26, 2015 (edited) First thing I do when I install Battlefield is configuring it to toggle scoping... and DayZ is much more slow-paced than battlefield. Sometimes as a sniper I just do scouting for my mates while they loot and also provide some backup. I really dont want to be sitting there having to hold right mouse for half an hour... So I for my part prefer to toggle scoping, so this wouldnt be a good solution for me.PS: Sure, the Devs can think on their own, but if you just rely on that then this whole forum would be useless... sometimes someone from the outside has ideas that the insider didnt think about, because he is the one in the box. ;)I think you may have misunderstood Hasi's suggestion. The player would hold the left mouse button (which has no effect on aiming) down after firing to delay the bolting action. The right mouse button would not actually be involved in this, as it only affects ADS status and zoom level. The bolting action can be delayed whether the player is aiming through the scope or not. Edited August 26, 2015 by OnionOfShame Share this post Link to post Share on other sites
slizzedy 70 Posted August 26, 2015 I think you may have misunderstood Hasi's suggestion. The player would hold the left mouse button (which has no effect on aiming) down after firing to delay the bolting action. The right mouse button would not actually be involved in this, as it only affects ADS status and zoom level. The bolting action can be delayed whether the player is aiming through the scope or not. Oh, thanks for pointing that out, I actually got that wrong and that actually does sound like a good solution. Share this post Link to post Share on other sites