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100ftjesus

'Valuable' loot...

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(I have searched to see if this suggestion has been made before, but can find nothing, so apologies if this is a repeat of a previous suggestion.)
 
In relation to the immersion and realism concept, the majority of current loot serves some kind of purpose.  (Even all those books.)
Would it not be, in a post apocalyptic world, for there to be a huge amount of useless items as well.
I mean things that would have been perceived as 'valuable' before it all went to hell.
So watches, jewellery, money etc...
(I'm not suggesting any kind of formal trade system or currency, just items that would be seen as 'valuable'.
 
Now i'm sure most peoples reactions to this idea will be negative, as there would be no direct use for such items in game.  In fact my own reaction to this idea was negative, until I thought about it a little more.
 
I think people would collect such useless fripperies as they struggle to come to terms with the new reality of the apocalypse.  
People would collect the shiny things, taking up valuable space in lieu of more life saving objects.
I believe people would try and trade diamond earrings.
People would fight to the death over a gold rolex.
People would actually collect money.
 
I think such items would provide a good distraction and add to the realism of the sheer amount of stuff that would be loot-able and left laying around in a post apocalyptic world.
 
Would it be that hard to implement?  Apart from some artwork these items would have zero function, so no animations or actions required.

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