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100ftjesus

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About 100ftjesus

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    Woodland Warrior
  1. 100ftjesus

    Persistence sanity check

    Thanks BCBasher, this i'm aware of. I meant the 0.58 update, not a server reset. Personally i'm happy with the way loot is behaving now, just trying get a handle on the new behaviour.
  2. 100ftjesus

    Persistence sanity check

    Indeed. At the end of the day there's some maths controlling this, so somewhere there are numbers controlling the spawn numbers and how they reset / re-spawn / react to player interaction. Genuinely curious about how the rare loot behaves, or rather how it is told to behave...! I was being simplistic in my example, I'm fairly sure every server didn't spawn x5 M4s on the update. Another example; If 50 players, all kitted up with M4s joined a server and all dumped their M4s on the ground (unlikely I know) and logged out, how would this affect the server loot table? That server would register x50 M4s, would it wait for them to degrade to ruined before spawning another? And would the original servers they picked them up from not spawn any M4s until these 'originals' were ruined?
  3. 100ftjesus

    Persistence sanity check

    FIrstly, apologies if this repeats previous questions, I have searched for the answer but to no avail... I feel like I understand the principle of CLE and persistent loot, but am hazy on some of the details in the application of it. So persistence, and all that comes with it. I'd like to find out, among the dayz community, if these following statements are correct. I will use an M4 as an example of rare loot in limited numbers. 1. Only a certain numbers of M4s spawned when the servers restarted after the 0.58 update. For this example lets say x5 on a server. 2. If a player picks up an M4, then a new one will, at some point, spawn again, thus balancing the amount of 'new spawn' M4s to x5. So x5 M4's spawned, one gets picked up, therefore a new M4 will spawn at some point. At this point the total number of M4s on the server will be 6. Correct? 3. If an M4 gets ruined on that server, this will balance the amount of 'new spawn' M4s. So if there are x6 M4s that have spawned on the server, one gets ruined, then will the server will spawn a new one to keep up it's minimum number of x5, or will it not spawn a new one? 4. If all x5 M4s are picked up by players who never return to the server they collected them from, then does that server re-spawn another x5 M4s at some point? This is basically the crux of what i'm trying to figure out, does the CLE follow the players loot and where they collected it from? So if all the M4s are collected by players on a sever they never return to, will that server ever re-spawn an M4 when one of the originals gets ruined? (I know how mad that sounds, but am just trying to get a handle on the loot tables and how they work.) And no, i'm not after an M4, for me it's AKM all the way....! :-)
  4. 100ftjesus

    'Valuable' loot...

    (I have searched to see if this suggestion has been made before, but can find nothing, so apologies if this is a repeat of a previous suggestion.) In relation to the immersion and realism concept, the majority of current loot serves some kind of purpose. (Even all those books.) Would it not be, in a post apocalyptic world, for there to be a huge amount of useless items as well. I mean things that would have been perceived as 'valuable' before it all went to hell. So watches, jewellery, money etc... (I'm not suggesting any kind of formal trade system or currency, just items that would be seen as 'valuable'. Now i'm sure most peoples reactions to this idea will be negative, as there would be no direct use for such items in game. In fact my own reaction to this idea was negative, until I thought about it a little more. I think people would collect such useless fripperies as they struggle to come to terms with the new reality of the apocalypse. People would collect the shiny things, taking up valuable space in lieu of more life saving objects. I believe people would try and trade diamond earrings. People would fight to the death over a gold rolex. People would actually collect money. I think such items would provide a good distraction and add to the realism of the sheer amount of stuff that would be loot-able and left laying around in a post apocalyptic world. Would it be that hard to implement? Apart from some artwork these items would have zero function, so no animations or actions required.
  5. 100ftjesus

    Stable Branch - 0.55 Discussion

    Logged in to find my drum mag had vanished from my akm. Bah. Found my first tent, pitched it, it vanished. (Fix being worked on right now...) Zeds are much harder to kill now. They also seem to be almost completely silent, which i'm not sure is a positive thing. Despite how stealthy you can be, you will still turn a corner to find a silent zed standing there waiting to ruin your stuff with it's new invisible tentacle arms....
  6. 100ftjesus

    Police cars completely gone? HELP GET THEM BACK!

    I find police cars and their loot on 3p persistence off private servers. Not sure about persistence on servers, I would assume, like heli crash spawns that dynamic spawns are still bugged.
  7. 100ftjesus

    No one came to solve this problem

    I sometimes get no servers displaying, same as the picture. Every time it is down to my internet connection stalling and not a problem with the game.
  8. 100ftjesus

    Anti-Stab Vest?

    Found an anti-stab police vest on top of a police car last week, so they are spawning. (stable private 3p persistence off) It's a cool looking bit of gear, I think it offers a little bit of protection against bleeding, but is fairly useless against firearms. I just wish the damn thing had pockets then it would at least be useful, as it is it's more of a unicorn vanity item... The press vest is much more useful. It offers protection against firearms and has storage. I should try and trade my anti-stab vest, would happily swap it for an MP5k Mag... B)
  9. 100ftjesus

    What gun was your first shooting kill with?

    Blaze 95, in double fire mode...
  10. I think I must have been killed while logging off. Can't think of another reason for my character wipe. (I've had char wipes before, but have always seemed to have found myself again. This time, 10 different servers and the same fresh spawn each time. The first time I didn't touch anything or move, just logged out again. Did this another 9 times before accepting my new fate...) So i've come to the conclusion I was killed while logging off. I know I could be wrong and it could have been random dayz character wipe, but I was motionless in a bush for around 5 minutes before hitting escape, so i'm pretty such it wasn't a zombie. Must have been being followed by a good stalker. What are the forum thoughts on this 'tactic' or practice? Personally it ranks as more annoying than random stairs death, but is this an acceptable form of gameplay at the moment? Seems a bit, well cheap and spineless to me...
  11. 100ftjesus

    Now this is how you camo wrap your mosin.

    Yeah, I had that too. I removed the wrap, showed up as a single wrap, but it wouldn't re-attach to the mosin.
  12. 100ftjesus

    Stable Branch - 0.50 Discussion

    There's always been talk of permadeath and variety there of in dayz. I would very much doubt it would be implemented in the 'normal' version, but I would think some private shards would take this to the next level once they are implemented.
  13. 100ftjesus

    Stable Branch - 0.50 Discussion

    This 100%. I've had two hardcore deaths within 40 minutes due to to no loot whatsoever and failing to make it to the next town before starvation (first time ever, I even ate worms to try and survive, they didn't,) and hypothermia, (not a stitch of clothing to be found, let alone a match and an axe.) I've put these down to random chance and unlucky spawns, but it's a worrying development considering the talk of permadeath, 1 life per day / server etc etc...
  14. 100ftjesus

    Stable Branch - 0.50 Discussion

    I would love to know this. In my experience the time taken for zombies to re-spawn is somewhere between a couple of minutes or never.
  15. 100ftjesus

    The good and the bad of 50th patch

    I've had this and have been able to recreate it every time. From what I can tell, if you are carrying a 2nd weapon and you move something from your inventory to your hands, (eg matches, bandages etc) you will drop the weapon you're holding and it will appear on the floor at your feet. So far so good. If you then return the item you're holding back into your inventory, (clicking the red cross in the hands box in inventory) the first item, (your 2nd weapon in this case) will automatically appear back in your hands, and remain on the floor. I've found that the weapon you're now 'holding' isn't real, the real weapon is the one still on the floor. Once i'd got over the disappointment of realising that 'auto pick-up' isn't actually a thing, I've taken to manually picking up the 2nd weapon again, like I used to. I've also had attachment weirdness with this glitch too. Sometimes when I pick up my 2nd weapon some or all the attachments are missing. (A 'naked' M4 is a weird thing to behold.) I simply dropped the weapon and picked it up again to fix it. I will submit a bug report soon.
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