BCBasher 2465 Posted August 16, 2015 (edited) There are better ways of handling grinding than just applying a cap to everyone who plays. Players who aren't trying to abuse the system by grinding, are having this penalty handed out because players may grind it. The opposite is also the same. What if someone has the time or would like to play for 2 days straight. They are penalized for doing so because people are not allowed to grind, or really play too much, lol. So they'd end up playing all that time and getting nothing more for it because there is a cap on exp for play time. Why penalize everyone? Since it is a game there are some things that have to be balanced out so that people can play on at least somewhat even terms without having to dedicate all your time to games or a particular game. Which is quite possible with something like or similar to the suggestion I stated. That is fair for everyone. I don't see the difficulty in making it fair for everyone especially with this game and it's style of play. Grinding is effectively stopped because of diminishing returns (especially in a game where you won't just throw away supplies or waste time so you need more supplies for nearly nothing) but no one will feel like they are halted because they still can gain. Technically it would be possible to grind, but the cost far exceeds the gain. This also allows the players that actually have more time to play, to feel rewarded for it. Instead of penalized because you spend a lot of time playing. Outside of that people will still complain because that is what people do, at least the minority who use the forums anyway. But that is not the majority of people who play. I'm concerned about this too, got fucked royally in my last game because the casuals cried that they don't have as much time to play. I play one game at a time and put in the hours it's not my problem that others like doing IRL stuff and have different priorities, I don't and shouldn't be punished. I don't go play competitive sports and expect to have people who train for it to be handicapped because of my dislike for physical activity. Edited August 16, 2015 by BCBasher 2 Share this post Link to post Share on other sites
Coheed_IV 381 Posted August 16, 2015 (edited) I re-read the skill slide, they specify more than I thought Soft skills raise according to time in game and time spent performing said action, with a set cap within a given time frame to prevent "grinding"So a cap would be set within a given time frame. The time frame variable could be tweaked with feedback maybe. I wonder if that time frame is something that will become longer as you progress? I'll just throw some time frame numbers out, every 4 hours with many levels? or 4 hours then 6 then 8 and so on, but less level improvements? I would rather have consistent levels, it will reflect what you do more. I don't use a IV every four hours, someone else might. But, with the time frame it would not reflect them grinding too much. Edited August 16, 2015 by Coheed_IV Share this post Link to post Share on other sites
Parazight 1599 Posted August 16, 2015 Since it is a game there are some things that have to be balanced out so that people can play on at least somewhat even terms without having to dedicate all your time to games or a particular game.Brian Hicks is a fan of UO. In UO, you could find a way to increase skills while being afk for hours. The game was based around these skills. When he talks about putting in a cap over time for skill progression it's only to prevent exploitation, really. I mean, these are going to be trivial skills, not affecting player skill. Basically, developers want a fair way to implement experience gains. Any argument you make against the grinding system, which hasn't even entered alpha yet, is pretty unimportant in a perma-death scenario where the skills are trivial. Share this post Link to post Share on other sites
BCBasher 2465 Posted August 16, 2015 (edited) *snip*Why penalize everyone? Since it is a game there are some things that have to be balanced out so that people can play on at least somewhat even terms without having to dedicate all your time to games or a particular game. *snip* And why penalize me because I do? Edited August 16, 2015 by BCBasher Share this post Link to post Share on other sites
Coheed_IV 381 Posted August 16, 2015 (edited) I mean, these are going to be trivial skills, not affecting player skill. Basically, developers want a fair way to implement experience gains. I hope a good example is something like using the Hand Drill. There is no skill involved when I decide to use action "ignite fire with hand drill", but you do need skill to do it. Most of the "actions with scroll wheel" are trivial. Maybe even a "foraging or fishing" skills, this would lead to finding berries or catching fish quicker. Even rabbit snaring. But gaining this should be concurrent with surviving in-game over time, not spamming exp. or action. Edited August 16, 2015 by Coheed_IV 1 Share this post Link to post Share on other sites
entspeak 374 Posted August 16, 2015 I agree about things like reloading and holding breath as soft skills. The more stamina you have, the longer you will be able to hold your breath and the shorter the hand sway when you stop running. The more you work with a weapon, the faster you would be able to reload. So long as it doesn't give you a kind of auto-aim or more damage for a weapon, it should work as a soft skill. What will make players want to stay alive is the fact that they will lose these skills if they die. The problem I see with soft skills as it was originally described is that you will get the PvPers who don't care about soft skills still being able to shoot/die and re-engage with no disadvantage. 2 Share this post Link to post Share on other sites
Avant-Garde 229 Posted August 16, 2015 This is all very interesting tbh. I really want to hear more about new animation system and how it will affect melee design, if it will at all. Share this post Link to post Share on other sites
Bororm 1156 Posted August 18, 2015 Can we please have running barefoot be a soft skill. I don't want to wear shoes and don't like being punished for it. My feet should toughen up. Share this post Link to post Share on other sites
ZomboWTF 527 Posted August 18, 2015 (edited) I'm wondering what's gonna happen when someone find your base on public hive server and change server to another to move into your base and log back. i remember a thread where base building was talked about, where they specifically talked about this on public hives, i think they will put you just outside of the base when you try logging into it if it doesn't belong to you or you are not registered in the base regarding softskills: that is really awesome, i also hope that once these are in they will work on the wound system a bit, fixing a broken leg just by applying a splint won't let you run, it will probably let you beraly walk, and only morphine will relieve you from your pain, but without a stable bone, you wont be able to even stand upright, basically you'd need both a splint and morphine to be able to run again, though maybe sprinting should be out of order for at least half an ingame hour after that the best wound system i've ever seen was in metal gear solid 3 Snake Eater, by far ^^, whish DayZ could move into that direction Edited August 18, 2015 by Zombo Share this post Link to post Share on other sites
Wili 156 Posted August 19, 2015 Brian Hicks is a fan of UO. In UO, you could find a way to increase skills while being afk for hours. In UO you could be banned because of using macro programs playing in official servers.I like Dayz developers are trying to avoid gaining skill using macros as in Dayz we have no GM's to control if players are using macros or not. Share this post Link to post Share on other sites