xtali700 17 Posted July 22, 2015 Q2 2015 Advanced animals (life cycle, group behavior) Q3 2015 Animal predators + birds Q4 2015 Animal companions Looking at the roadmap the animal AI seems to have gotten some attention this year with group behavior seemingly in on the latest EXP. Seeing how the hermit gameplay style seems to be getting a lot of attention, I thought it would be cool if hearding animals was possible. Like fence up a farm with some land and grass on it and heard goats, sheep, horses etc. and be completly self dependant, maybe even have grass decay after a couple of days. Share this post Link to post Share on other sites
hooligun 39 Posted July 24, 2015 too much of a farm sim at that point IMO, keep em' wild. maybe a dog as a companion Share this post Link to post Share on other sites
grimlok 77 Posted July 24, 2015 Dogs and horses seem to be the only feasibly realistic companion types without stepping into the realm of cartoony/arcadey. Share this post Link to post Share on other sites
hooligun 39 Posted July 24, 2015 horse would be fuckin awesome to eat Share this post Link to post Share on other sites
grimlok 77 Posted July 24, 2015 horse would be fuckin awesome to eatHorse meat is actually pretty good. My neighbor made a damn fine chili with it. Share this post Link to post Share on other sites
Whyherro123 2283 Posted July 24, 2015 Goats, mainly. Meat, milk, hide and hair (wool-ish). Don't really need any other animals, other than a dog. Keep some goats in a pen in your clans base, you won't regret it. Share this post Link to post Share on other sites
Coheed_IV 381 Posted July 26, 2015 Goats, mainly. Meat, milk, hide and hair (wool-ish). Don't really need any other animals, other than a dog. Keep some goats in a pen in your clans base, you won't regret it.have you ever kept a goat in a pen? They are complete assholes, and quite happy about it. Skinning them sound the best, forget the milk. Share this post Link to post Share on other sites