Evil_ 4 Posted June 15, 2015 First off, I love what you are doing with DayZ. I mean I finally got my wife to play it with me!!!That being said there are some things which we would like to see implemented if possible. 1. Sewing kits and Leather Sewing Kits should not be measured with the pristine/ruined system that applies to water bottles and gear. They should be treated like ammunition and given uses. For example- in RL you would have a needle and thread and maybe some pins in a sewing kit. It is unusual that a needle or pins will wear out even with heavy use- the only thing that would need replacing is the thread and or patches themselves. Perhaps a new kit may have 10 uses- each use could bring the item back up one level and use 10% of the kit. When other kits are located the player should be able to add the uses from one kit to the other. Meaning that: kit A has 80% kit B has 40% if you add kit B to kit A- then kit A has 100% and kit B has 20%. In this way kits of all uses will actually BE useful- as it stands only a pristine kit need be in the game. It might also be cool if you could use the parts from a damaged item to sew on extra pockets to pants or coats or add uses to a sewing kit. 2.Bags and Kits- storage within bags. -First Aid Kits- now take up 4 inventory slots and hold 4 slots so they are basically useless. The kit should save you space in your inventory. Especially since it takes an extra step to get those items out of the kit when they are needed. -Spare Bags- Right now this is not really an issue unless you are trying to bring a bag to a friend. HOWEVER, in RL you can fold up a backpack pretty small and add it to another pack. A folded backpack should never take up the same amount of slots as it can be filled to. Something similar to the pants taking up 2 slots when stored but holding 4 or 6 when worn should be implemented. This should not apply to backpacks which have metal frames such as the hikers backpack because they cannot be folded down like the dry bags and kiddie bags could. In the future this would make getting bags from one place to another ie your camp much easier and realistic. 3. Losing your carried item when you hit v to go over a fence. It goes without saying that these items should be dropped where you are standing or maybe not allow you to press v while they are in your hand. Unfortunately these items often despawn or teleport 20-30 meters away- making recovery difficult or impossible. In RL you could set these items on the other side of the fence before you go over it. 4. Holding a 2nd rifle disables your hotbar. While this change makes sense, you should set it down and grab whatever from your hotbar. 1 Share this post Link to post Share on other sites
Chaingunfighter 917 Posted June 16, 2015 I'm pretty sure what you're talking about in number 3 is a bug - although I don't really see why vaulting over something would require you to drop whatever's in your hands. You should only have to drop something if it would involve advanced climbing mechanics, and besides ladders I don't think they're planned. I'm also confused by what you mean for number 4 - are you saying holding an item in your hands without space for it in your inventory should disable your hot bar, or what? The wording is somewhat off, at least to me. Share this post Link to post Share on other sites
star-lord252 83 Posted June 16, 2015 You forgot about the 300 rd box it has four slots in if and only holds 120 rounds not 300 makes total sense. Share this post Link to post Share on other sites
Evil_ 4 Posted June 17, 2015 (edited) I'm pretty sure what you're talking about in number 3 is a bug - although I don't really see why vaulting over something would require you to drop whatever's in your hands. You should only have to drop something if it would involve advanced climbing mechanics, and besides ladders I don't think they're planned. I'm also confused by what you mean for number 4 - are you saying holding an item in your hands without space for it in your inventory should disable your hot bar, or what? The wording is somewhat off, at least to me. With number three I think your right because its fixed now. As for number four what I mean is when you have both a melee weapon slung on your shoulder and a primary weapon slung and your holding yet another item in you hands, your not able to hit any hot-bar items and have it work currently.. What I was suggesting is that if you where to hit the corresponding number key for a hot bar item while holding another item, in the circumstance I have described, you would just drop the item on the ground and pull out what ever item you had selected. I hope this clears that up for you. You forgot about the 300 rd box it has four slots in if and only holds 120 rounds not 300 makes total sense. Your so right, I did. I will be adding a lot more to this as my wife and I play teat the Alpha. Thanks for the input. Edited June 17, 2015 by Evil_ Share this post Link to post Share on other sites