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Evil Minion

Some quality of life options

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I think there could be some settings in the game options that change how the character behaves in certain situations. Players should be allowed to opt in those features if they like or just leave them depending on how they like it.

  1. Speed smoothing: While in walking mode and sprinting up/downhill movement speed will not immediately drop to walking speed but instead to jogging speed if sprinting speed is not available.
  2. Combat mode: Raising your weapon while in walking mode will automatically put you in jogging mode. Lowering your weapon may or may not put you back in walking mode (select option).
  3. Hotbar reloading: Pressing the hotbar button for a round or magazine will attempt loading it into the weapon you have in your hands. Will never attempt to take magazines/ammo in your hands unless they are empty at the moment.
  4. Hotbar activation: Pressing the hotbar button for a worn/held item that can be turned on/off or put in a different state (e.g. a light source) will attempt to perform this action.
  5. Grab mode: Using "Take" while aiming on an object lying on the ground (not in inventory screen) will put the item in your characters hand instead of storing it in your inventory. The item held before may be dropped or put in your inventory if possible (select option).
  6. Drop mode: Using the hotbar to take an item in your hands will drop the item previously held to the ground in front of you.
  7. Switch and spawn: Players can avoid the cost for server switching and spawn instantly if they decide to start a completely new character instead (gear will be wiped completely) - options should be never (always wait/pay the cost), select (you may choose on server switch if you have to wait/pay) and always (never transfer your character to another server but allow to "cancel" the server change to keep him/her).
  8. Gathering options: Gathering and similar actions should allow for one option where your character gathers until he is stopped by the player and one where your character gathers until he was successful once.
  9. Item drop: Select whether items gathered/created/crafted should appear on the ground, in your hands or in your inventory.

Additional ideas and criticism welcome.

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I don't like all of these ideas, but 

 

 

Gathering options: Gathering and similar actions should allow for one option where your character gathers until he is stopped by the player and one where your character gathers until he was successful once.

 

This needs to happen yesterday because I'm tired or controlling some retard who can't find a rock in a quarry or a stick in the middle of the forest.

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