valtsuh 68 Posted May 23, 2015 Most contact people make with other players are in towns and military bases so not being able to log out there could prevent players of combat logging.But there is the thing alt+f4 well if someone does that character would stay there for depending how populated the area has been. Share this post Link to post Share on other sites
EddyBalboa 6 Posted May 23, 2015 Most contact people make with other players are in towns and military bases so not being able to log out there could prevent players of combat logging.But there is the thing alt+f4 well if someone does that character would stay there for depending how populated the area has been.this game already frustrating in many ways, why doing so ever more? Share this post Link to post Share on other sites
Red_Ensign 990 Posted May 23, 2015 I'll stop logging out when assholes stop shooting at me. Share this post Link to post Share on other sites
hekeetsu 86 Posted May 23, 2015 I'll stop logging out when assholes stop shooting at me.They stop shooting at you when you start to be not seen by them! :D You can't be kos'd if you are not seen Share this post Link to post Share on other sites
OnionOfShame 138 Posted May 23, 2015 (edited) This would prevent combat logging as it would simply not be possible to combat log. However, I don't like the idea. It would just make it more inconvenient. What happens when you go to log off, and there just happens to be a player near you you don't even know about? It tells you, and you have an unfair advantage. How does the game determine whether players are friendly or hostile, or can you not log off near friends? Or what if you actually really need to log off quickly, and you can't because there happens to be someone nearby?TLDR it would cause more problems than it would fix. Edited May 23, 2015 by OnionOfShame 2 Share this post Link to post Share on other sites
Evil Minion 943 Posted May 23, 2015 (edited) Preventing players from logging out is not the way to go as you can just alt+f4 or disconnect. However preventing characters from disappearing (and in extension from reappearing on other servers) might be an option. Now there might be different stages:Normal logout, no active players close - your character disappears after 30 seconds as usual. Prolonged logout, active players nearby - your character gets another extra 60 seconds before disappearing. Frozen logout, active players extremely close - your character does not disappear (timer stopped) but the radius should be very small (~same house).Now what is an active player? An active player would be a player who is not in the process of logging out and and who did not spawn within the last 30 seconds (login and freshspawn). What happens if I relog? You should be able to take over the character you left behind immediately. If yor survivor already disappeared you should have to wait for 5-10 minutes, What if my character is stuck on a server and I want to join another one? There should be an option to kill your old character and start anew for both this case and server switching (that should otherwise come at a significant cost). Edited May 23, 2015 by Evil Minion Share this post Link to post Share on other sites