thefriendlydutchman 160 Posted May 9, 2015 (edited) So books are ingame quite awhile, at your nearest busstop or in the closets of most houses however they are rarely used and you can only obtain 3 pages from them! These (almost) useless items might lower performance a little bit and for now they haven't got real use So just like in real life it would be nice to be able to learn from books examples are: Boyscouting Book(uncommon): This book if read increases the chance of getting berries from berry bushes by 25% it also displays another description to red berries which is: ''these are poisoinous berries.'' Farming for beginners book(common): This book will let your crops grow faster with 10% you will also be able to get more seeds from fruit and vegetables Hunting book(very rare): This book will make you more stealth, footsteps will be more silent when crouched, and deers (and zombies) will spot you less quickly by sound mechanics Basic medication book (very rare): will be able to use surgery kit which can repair other people spine bar with max 10%it also makes you use less bandage (20% instead of 25% for example) (still one rag though), Nature Survival book (uncommon): if read you'll be able to craft an improvised tent instead of having to use military tents. Camouflage book (rare): if read you'll be able to except drink water at ponds smear dirt on your face and arms for camouflage Edited May 9, 2015 by jorn818 4 Share this post Link to post Share on other sites
OnionOfShame 138 Posted May 9, 2015 (edited) I like this idea. IMO the footsteps should only be quieter to zombies/animals though. This way a statistical boost from a book will not directly affect your interactions with other players, and skill will trump time played on the current life.Have some beans. Edited May 9, 2015 by OnionOfShame 1 Share this post Link to post Share on other sites
Evil Minion 943 Posted May 10, 2015 While a like the idea to use books how they are supposed to be used (as knowledge source) I would not want them to have magical effects like "look inside once and instantly get crafting skills" or "move more silently after reading the book". You do not read a book once and konw everthing inside.Instead they should work as reference books in two ways:The stuff actually written inside the books might be applied by players ingame. So some books might work as small partial ingame manuals. Having the book with you might improve certain actions and allow for more complicated crafting.The second part might slowly become part of your character as you use those specific actions. So after doing something multiple times (somewhat randomized) with the help of a book you won't need it anymore (no notification). This would avoid two effects I would consider negative:You "read" the book once then throw it away instantly knowing everything written inside it.Your give the book to everyone in your group getting other books in return creating masters of all instead of specialists. 2 Share this post Link to post Share on other sites
thefriendlydutchman 160 Posted May 10, 2015 (edited) While a like the idea to use books how they are supposed to be used (as knowledge source) I would not want them to have magical effects like "look inside once and instantly get crafting skills" or "move more silently after reading the book". You do not read a book once and konw everthing inside.Instead they should work as reference books in two ways:The stuff actually written inside the books might be applied by players ingame. So some books might work as small partial ingame manuals. Having the book with you might improve certain actions and allow for more complicated crafting.The second part might slowly become part of your character as you use those specific actions. So after doing something multiple times (somewhat randomized) with the help of a book you won't need it anymore (no notification). This would avoid two effects I would consider negative:You "read" the book once then throw it away instantly knowing everything written inside it.Your give the book to everyone in your group getting other books in return creating masters of all instead of specialists. Maybe you need to read the book which will do an animation that takes 6 minutes!! yes 6! so you have to read it somewhere safe also everything around you will become blurry after the first minute as you are ''sucked'' into the book just like in real life when you read a book long enough. Edit: after reading the book you might only get one attribute from the book for example only less bandaging because you didnt understand it the first read through or 50/50 chance of getting a skill when read Edited May 10, 2015 by jorn818 Share this post Link to post Share on other sites
Tatanko 5591 Posted May 10, 2015 Soooo... kind of like skill books in the Elder Scrolls games? Share this post Link to post Share on other sites
ebrim 998 Posted May 10, 2015 (edited) Books are quite useful as kindling... Save your rags and don't degrade your knife by cutting bark. I'm not a big fan of these magic effects, plus it would require different books than the ones we have now. Edited May 10, 2015 by Ebrim Share this post Link to post Share on other sites