neptyr 4 Posted May 2, 2015 (edited) A couple days ago I was playing and this problem came upon me randomly. One second everything was fine, the next the problem started. The problem occurrs on all servers, private or public hive. My fps is a good 45-60, my ping is about 30, packet loss 0%, jitter about 5ms. When zombies or players walk, they will walk or run in place for a second, then teleport to where they should be, then they walk or run in place again, and teleport again. I have a video showing the problem and in the video i am constantly checking my ping and desync. https://youtu.be/yqQ5EUSMiPc Should I maybe have gotten the video on a server set to day? Maybe, still very visible though. Operating System: Windows 8.1 64-bit (6.3, Build 9600) (9600.winblue_r9.150322-1500) Language: English (Regional Setting: English)System Manufacturer: Gigabyte Technology Co., Ltd. System Model: Z97X-Gaming 3 BIOS: BIOS Date: 04/25/14 07:56:31 Ver: 04.06.05 Processor: Intel® Core i5-4670K CPU @ 3.40GHz (4 CPUs), ~3.4GHz Memory: 8192MB RAMAvailable OS Memory: 8118MB RAM Page File: 10401MB used, 5909MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 Card name: AMD Radeon R9 200 Series Manufacturer: Advanced Micro Devices, Inc. Chip type: AMD Radeon Graphics Processor (0x67B1) DAC type: Internal DAC(400MHz) Device Type: Full Device Device Key: Enum\PCI\VEN_1002&DEV_67B1&SUBSYS_E285174B&REV_00 Display Memory: 7911 MB Dedicated Memory: 4071 MB Shared Memory: 3840 MB Current Mode: 2560 x 1440 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: DUAL-DVI Monitor Id: HYO049B Native Mode: 2560 x 1440(p) (96.000Hz) Edited May 2, 2015 by Reptarr Share this post Link to post Share on other sites
hleVqq 139 Posted May 2, 2015 Seems to be a server side (possibly global) issue, as I am experiencing this as well. 2 Share this post Link to post Share on other sites
neptyr 4 Posted May 2, 2015 Weird, none of my friends are having the problem. Share this post Link to post Share on other sites
BleedoutBill 1636 Posted May 2, 2015 The server is overloaded. Even if there were only a few players on your server, each physical server may be running many instances of this game, or other games, or other virtual machines. 1 Share this post Link to post Share on other sites
neptyr 4 Posted May 2, 2015 The server is overloaded. Even if there were only a few players on your server, each physical server may be running many instances of this game, or other games, or other virtual machines.Could you explain this further? I think I understood what you were trying to say, that the public hive has to interact with each server but it is being overloaded? Although if this were the case then everyone would be lagging, such as the multiple people I've asked, and also why would the private hives be doing the same thing for me? Sorry if i didn't understand what you were saying. I think multiple people are having this problem so thank you for trying to explain. Share this post Link to post Share on other sites
neptyr 4 Posted May 2, 2015 Or anyone else have any insight? Share this post Link to post Share on other sites
VahidkinG 192 Posted May 2, 2015 i'm experiencing the very same issue, zombies and i rubberbanding all over the place, it takes me 2~5 second for any interaction with server (Opening doors, switching hotbars etc) i never experienced such things after that net code patch (from very begging of development i dunno exact version) till .55 , this patch is screwing with my internet (or whatever) somehow that i can not play the game as i could in .54 i'm waiting for new patch to come along so that it may get fix with that inventory matrix stuff and i'm going to tweet this threat to eugen and he may take a look at it. Share this post Link to post Share on other sites
teh_exzee 0 Posted May 2, 2015 I think it's the way the everything was designed to communicate with each other (programming wise), but I don't know. I have the same issues and I have an amazing connection and machine. All I know is that at this rate, they might as well remove melee from the game. It's currently pointless. Share this post Link to post Share on other sites
neptyr 4 Posted May 2, 2015 Hmm, yeah hopefully Eugen takes a look, it's very weird though because the game was working flawlessly for me on this very patch, but randomly started doing this as i was playing. Its a peculiar problem so I don't expect a solution honestly. Things like these usually just fix themselves with time. Technology... 1 Share this post Link to post Share on other sites
neptyr 4 Posted May 2, 2015 I think it's the way the everything was designed to communicate with each other (programming wise), but I don't know. I have the same issues and I have an amazing connection and machine. All I know is that at this rate, they might as well remove melee from the game. It's currently pointless.Yeah I was reading up on this issue quite a bit in some reddit threads and just different places.http://www.reddit.com/r/dayz/comments/34hsjh/will_this_game_ever_feature_client_prediction/ Share this post Link to post Share on other sites
VahidkinG 192 Posted May 2, 2015 it is weird and un-playable.i can barely survive one zombie and bleed.also worth nothing to say that it looks like melees are a useless items for fighting zombies now. Share this post Link to post Share on other sites
neptyr 4 Posted May 2, 2015 Yep, for people with the problem no doubt unplayable, a huge disadvantage. But this is why it's in alpha(or so im told). Honestly very annoying, planned on having some fun this weekend with friends on dayz. Im going to try reinstalling and see if it is resolved tomorrow. 1 Share this post Link to post Share on other sites
VahidkinG 192 Posted May 2, 2015 (edited) well, i don't think re-installing will fix a thing but go ahead :D if anything changed, i'm looking at this topic. Edited May 2, 2015 by VahidkinG Share this post Link to post Share on other sites
BleedoutBill 1636 Posted May 2, 2015 Could you explain this further? I think I understood what you were trying to say, that the public hive has to interact with each server but it is being overloaded? Although if this were the case then everyone would be lagging, such as the multiple people I've asked, and also why would the private hives be doing the same thing for me? Sorry if i didn't understand what you were saying. I think multiple people are having this problem so thank you for trying to explain.It's not so much a hive thing, but the physical server hardware that is hosting your game (and possibly several other games). It may help to imagine that an instance of the game is running on a server and a second instance of the game is running on your PC. The server version is the master and what it says goes. Your PC version is subservient, but it is free to make intelligent estimates, based on your inputs & actions. A constant stream of communication keeps the two games in synch. The problem occurs when the two briefly loose communication and the two games go out of synch. This typically happens when the server becomes busy and, therefore, momentarily unresponsive. Once the server "catches up" with what you have been doing for the past couple of seconds, a reconciliation needs to happen. The reconciliation will happen on the PC side and it often takes the form of rubber banding and other strange behavior. Coincidentally, Rocket spoke about some of these issues just a few hours ago: http://www.reddit.com/r/dayz/comments/34hsjh/will_this_game_ever_feature_client_prediction/ Share this post Link to post Share on other sites
neptyr 4 Posted May 2, 2015 Thanks for explaining it better, coincidentally I linked the same exact thing a little bit ago. How this could be the cause makes sense, just not that it suddenly became a problem when it wasn't a day ago. I wonder if large amounts of duping and loot glitches(items spawning in large quantities where they shouldn't be, firehouses, etc) could cause more load on the server due to more entities having to load in? I doubt it. Share this post Link to post Share on other sites
neptyr 4 Posted May 2, 2015 Anyhow, I have SATs in about 7 hours so I'd better get some sleep, I'll be checking back tomorrow though. Share this post Link to post Share on other sites
Red_Ensign 990 Posted May 2, 2015 I recently started playing on european servers. ping is higher, but jerkiness and rubberbanding isn't nearly as ridiculous. Share this post Link to post Share on other sites
ColdAtrophy 1850 Posted May 2, 2015 Because..............ALPHA. Share this post Link to post Share on other sites
neptyr 4 Posted May 2, 2015 Thanks for input red I'll try an eu server, personally dealing with 100 ping is not nearly as difficult as the rubber banding and jerkiness. Share this post Link to post Share on other sites
neptyr 4 Posted May 2, 2015 Because..............ALPHA.In fact, I believe you have it backwards. You should instead have the mindset "ALPHA....because...". Share this post Link to post Share on other sites
ColdAtrophy 1850 Posted May 2, 2015 In fact, I believe you have it backwards. You should instead have the mindset "ALPHA....because...". I'm sorry, but the message you were trying to convey did not make sense. Please try again at the tone. - BEEP - Joking aside, what do you mean? Share this post Link to post Share on other sites
neptyr 4 Posted May 2, 2015 (edited) I'm sorry, but the message you were trying to convey did not make sense. Please try again at the tone. - BEEP - Joking aside, what do you mean?Nothing important really, was just messing with you.BUT, I meant that the game's errors do not come from the game being in alpha, but the game was declared to be in alpha and is in alpha because of the game's errors. And the reason a game is declared to be in alpha is so that the errors can be worked on with people realising it is not the final product.I guess I see the message "because the game is in alpha" a lot, but that doesn't explain anything, the game does not have bugs because it is in alpha, but it is in alpha because it has bugs. If there was a chair, and somebody called the chair broken, it doesn't mean it just breaks all of a sudden. But the chair breaks, and you then call it broken.Hopefully you understood this message and didn't read this as I submitted it and then edited it several times, sorry. Edited May 2, 2015 by Reptarr Share this post Link to post Share on other sites
ColdAtrophy 1850 Posted May 2, 2015 (edited) Nothing important really, was just messing with you.BUT, I meant that the game's errors do not come from the game being in alpha, but the game was declared to be in alpha and is in alpha because of the game's errors. And the reason a game is declared to be in alpha is so that the errors can be worked on with people realising it is not the final product.I guess I see the message "because the game is in alpha" a lot, but that doesn't explain anything, the game does not have bugs because it is in alpha, but it is in alpha because it has bugs. If there was a chair, and somebody called the chair broken, it doesn't mean it just breaks all of a sudden. But the chair breaks, and you then call it broken. You don't understand game development. I'm sorry. I'm not trying to be harsh or rude, but you clearly don't. The game is in Alpha because it's in that particular stage of development. Alpha = Features being added. When stuff breaks or doesn't quite work right, oh well. Soldier on and plan for fixing it when the exact right time for it arises. After all, what sense would it make if, for example, the devs spent weeks fixing some archaic system that was was being ripped out and replaced with another? Beta = Feature Complete. This stage is when the devs hit bug fixing hard. This is also the stage when things like balancing come into play.Beta is about polishing the crap out of the code monster you slapped together during Alpha. Gold = This is the release version. I don't think that needs explanation. The fact that this game is as playable as it is during this stage of development is a true testament to the skill, willpower, and ingenuity of the talented people at BI. Edited May 2, 2015 by ColdAtrophy 2 Share this post Link to post Share on other sites
neptyr 4 Posted May 2, 2015 Back on topic, reinstalling the game did not help at all, and UK servers were doing the same thing as the US servers, both public and private.Lets hope the upcoming update fixes this. 1 Share this post Link to post Share on other sites
neptyr 4 Posted May 2, 2015 (edited) You don't understand game development. I'm sorry. I'm not trying to be harsh or rude, but you clearly don't. The game is in Alpha because it's in that particular stage of development. Alpha = Features being added. When stuff breaks or doesn't quite work right, oh well. Soldier on and plan for fixing it when the exact right time for it arises. After all, what sense would it make of, for example, the devs spent weeks fixing some archaic system that was was being ripped out and replaced with another? Beta = Feature Complete. This stage is when the devs hit bug fixing hard. This is also the stage when things like balancing come into play.Beta is about polishing the crap out of the code monster you slapped together during Alpha. Gold = This is the release version. I don't think that needs explanation.Thankyou for correcting me on my usage of alpha and beta, after thinking about it for longer, the statement could be either. Without going into it too deeply, you could say, "The game is in alpha stage because more features which the devs plan on adding need to be completed and implemented into the game", OR you could say, "The game better get some new features which the community wants added because the game is in alpha, and thats what happens in alpha."But in the end, It's just wordplay and I was messing with you. Or maybe I was trying to sound smart but instead sounded dumb...oopsBUT REALLY, the more correct statement would be "Because... NOT YET END OF BETA"Really though, I forgot about what happens in alpha and what happens in beta, thank you for reminding me that the community should be less concerned with bugs and more with adding features at this stage, because even if bugs are fixed in this early stage, if new things get added, they might break again, and this is the most important thing to remember. Edited May 2, 2015 by Reptarr 1 Share this post Link to post Share on other sites