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emuthreat

Bone health tweaking?

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I'm all good with the bone health mechanic in the long run, but it seems that it could use a tune-up with the new zombie behavior.  I usually corral zombies, or get inside and pick them off safely, but the way they hit so rapidly has me feeling like the damage adds up faster now.  It feels like a miracle if I can get a single zombie inside and myself back out the now closed front door without getting hit a minimum of 2-3 times, especially if the door is closed when I get there.  With the zombies straight on your back for the first 200 meters of chase, they always get a hit in on me with the closed doors.

 

I used to be able to keep a life going easily for a couple weeks of just sneaking around on foot and setting up stashes, and my melee kills were pretty sloppy.  Now it seems I'll have to start shooting all the zombies as a precaution, because eventually one will get a swipe that will be the last straw.

 

I won't pretend to know how the damage modeling system works, but it seems appropriate that there should eventually be a regeneration system incorporated for bone health.  Bones WILL heal, and eating certain high value food sources will help with the healing of bones, and also development of greater bone strength over time.  It should probably take days, or more than eight hours of gameplay to heal bone damage.  I'd even be perfectly fine with permanent injuries if repeated trauma, or a severe enough trauma is inflicted on the same area.  The eventual one-hit-death of a healthy toon is kinda off-balance, like the game has something against fighting and surviving the zeds for a long period of time.  The next village could be your last.

 

 

TLDR:  Spine health is like an inevitable countdown to instant death, it should regenerate slowly somehow; like ten times slower than regular health.

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Can you back up your assumptions, or is it something that you have seen/read on the internet ?

Have you taken the time to read the Dev comments ?

Do understand that everything is WIP .

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