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Damnyourdeadman

Plant Spawns on Greenhouses

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As 55.rolled out on Experimental,alot of people including myself grew fond of the food rarity challenge.

 

However,spamming the search command looking for berries and apples in my book is time consuming and frustrating.

But also finding tons of canned food in houses is neither something we could call a rewarding experience.

 

Players want a hardcore survival game with strong foundations on realism and authenticity.

So how can we find the perfect balance for all the different tastes?

 

There is a solution that is both practical and realistic at the same time. :)

 

 

 

 

                            Greenhouse Plant Spawns                                                                 

 

              tomato-guide.jpg
 
  • How does it work? : Upon server restart,every greenhouse will spawn a random number,condition and type of vegetables,meaning that a player can find every possible plant (tomatoes,zucchinis,potatoes etc.),of a random quality (pristine-rotten) and quantity.The majority would be empty,less than half would be rotten and a minor chance for healthy produce.

 

  • What are the benefits? :  Having this system,opens the way for dramatically lowering food spawns.Furthermore it makes a great incentive for survivors to cook and live of the land.Not to mention the fact that it "rescues" players from the dull berry and apple foraging mechanics.

 

  • Is it Realistic and Authentic? : After the outbreak,it's safe to assume that alot of people left their greenhouse harvest intact.That also implies the lack of someone around tending to them,so the majority would be rotten rather than healthy,ready to eat produce.I believe this to be the case with this system as well,even though some harvest may prove useless for consumption,survivors would certainly benefit from the seeds,and plant material.
Edited by Damnyourdeadman
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I could see this, but only as a random feature, such as some doors being open and others closed in houses. Not EVERY greenhouse should have vegetables growing in them, as some would of been not used. Also, if EVERY greenhouse had food growing in them (rotten or not) it would become alot easier for players to find food.

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I could see this, but only as a random feature, such as some doors being open and others closed in houses. Not EVERY greenhouse should have vegetables growing in them, as some would of been not used. Also, if EVERY greenhouse had food growing in them (rotten or not) it would become alot easier for players to find food.

 

Plants will be spawned in random quantity accross every greenhouse.

The majority would be empty,the second best would be rotten and a minor chance for healthy produce.

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Plants will be spawned in random quantity accross every greenhouse.

The majority would be empty,the second best would be rotten and a minor chance for healthy produce.

Excellent. I just didnt read that in the above OP, so I wanted to verify.

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Excellent. I just didnt read that in the above OP, so I wanted to verify.

 

This is meant as a mechanic showcase.

I didn't include "spawn and quality values" because subsequently the devs are in charge of balancing.

This is purely my preferances on the subject. :)

 

Nevertheless,i added the information in the post.

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It would be nice to make it kinda like the heli crashes and police wrecks.

So its not bound to server restarts, but have its own timeframe and when the timer runs out, a small chance of plant spawns should happen.

All greenhouses should be tied to this, and only a handfull should actually spawn plants, with a small chance of pristine produce, so we end up with perhaps only 5-10 plants every x hours, where 1-3 of these would be able to give edible food.

 

Not a bad idea at all tbh, but the amount should be restricted heavily, making it a sight for sore eyes, to find a greenhouse with pristine vegetables in :)

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I do love this idea, more over it's not completely lost by getting rotten fruit and veg. You could perhaps scavenge the seeds from rotten fruit and gain plant material as fertilizer instead of finding garden lime to speed up growth of the crops.

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I do love this idea, more over it's not completely lost by getting rotten fruit and veg. You could perhaps scavenge the seeds from rotten fruit and gain plant material as fertilizer instead of finding garden lime to speed up growth of the crops.

Yeah, I'd prefer it if most plants spawned this way are rotten. Still, cool idea and it works well with the potato idea I posted some time ago where digging in greenhouses gives a chance to dig up a potato.

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