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Aidsplosion

Base components Disappearing on server restart

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I don't rearrange any code. :P

CC uses default code with only additional code for wanted functions that makes it way easier to administrate the server and more enjoyable.

All add-ons, scripts etc that work on default dayz server files works just as good in CC the code isn't as I said changed. There are just some additional code that won't interupt or brake anything you try to add in.

The database tables that are different are the ones for vehicles and deployables, only difference is that we use separate tables for them. Default both vehicles and deployables are mixed in one single table which makes it way less user friendly IMO and more clunky to administrate.

Cheers

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I don't rearrange any code. :P

CC uses default code with only additional code for wanted functions that makes it way easier to administrate the server and more enjoyable.

All add-ons, scripts etc that work on default dayz server files works just as good in CC the code isn't as I said changed. There are just some additional code that won't interupt or brake anything you try to add in.

The database tables that are different are the ones for vehicles and deployables, only difference is that we use separate tables for them. Default both vehicles and deployables are mixed in one single table which makes it way less user friendly IMO and more clunky to administrate.

Cheers

It's still adding code. For someone like me who doesn't have experience with the original code, it's the same thing.

 

character_data and player_login tables also seem to have additional columns, creating errors when running on a stock db..

 

Anyway, I'm not trying to bash or anything. You program is great, but it's not 100% what I was looking for. Wish you the best of luck in your project  :)

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