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Will admins to have option for a dexterity free server?

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Why do you care if people choose to play on non-dexterity "easy" servers? Why wouldn't you want people to play the game their way? Even if it's not the way you want to play?

 

Because if they want a game that doesn't have that mechanic there are literally hundreds and hundreds of them out there they can play without that mechanic. The game doesn't HAVE to change to meet their needs. If it does change then we will be back to having one full server of people playing vanilla DayZ; 100 vanilla servers with 5-10 people playing on them; and 300 bastardizations that will all eventually have a vehicle every 100 meters and people will start with an AK74 with two mags, a backpack, food, drink, no nighttime, no dexterity(as you call it), self bloodbag, and there will be tanks and attack helicopters.

 

I really want to play DayZ not a version of Arma 3:Wasteland that also has zombies. 

 

 

There should be options for the servers, but there should also be some core mechanics that are written in stone. The stamina system we will eventually see and such should be one of them, as should food and drink, the health system, and the system you don't like.

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Because if they want a game that doesn't have that mechanic there are literally hundreds and hundreds of them out there they can play without that mechanic. The game doesn't HAVE to change to meet their needs. If it does change then we will be back to having one full server of people playing vanilla DayZ; 100 vanilla servers with 5-10 people playing on them; and 300 bastardizations that will all eventually have a vehicle every 100 meters and people will start with an AK74 with two mags, a backpack, food, drink, no nighttime, no dexterity(as you call it), self bloodbag, and there will be tanks and attack helicopters.

 

I really want to play DayZ not a version of Arma 3:Wasteland that also has zombies. 

 

 

There should be options for the servers, but there should also be some core mechanics that are written in stone. The stamina system we will eventually see and such should be one of them, as should food and drink, the health system, and the system you don't like.

Obviously they're like me. They think that it's just a single mechanic which should be optional. So let's call that 3% of the full game that is DayZ. Why should they change game when they probably love the last 97% of the game?

 

I'm gonna try one more time. Why do you care if people play differently than you? You'll have your vanilla server. Now let others have their servers.

 

Should we remove third person as well, because it's a filthy easy mode and I can barely find any first person servers? No, we should not.

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That's exactly my point. You should be able to play the game anyway you see fit. If it's with dinosaurs and cruise missiles, that's up to you. If you can afford a server, it should be entirely up to you how that server runs.

 

And my problem with it is that it makes gun play just plain bad. You must've seen videos online of people killing entire squads with nothing but an axe. The squad desperately try and aim but is unable to because at all time their weapon is dragging behind their cursor. I'll give you an example. https://www.youtube.com/watch?v=1I4cJhMGqhc

I disagree. I have absolutely no problem hitting anything in BF4, and their running speed and lack of stamina is the same. It's like I explained above.

 

I agree completely that the mod at times were nothing like the original mod, and that it was almost silly. But that doesn't matter. It's not up to us. If some people wants to play on a server that has invisibility cloaks, teleporting and godzilla, that's their choice. People should be allowed to play the game their way.

 

Ok answer me this then - why should they?

 

I make and code a game, why should I add additional code so people can play the game they want to play? Code your own fucking game.

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Ok answer me this then - why should they?

 

I make and code a game, why should I add additional code so people can play the game they want to play? Code your own fucking game.

Because you'll sell more games?

 

The whole point of making games is to sell them. And making games more available means more sales. Imgaine how much lower would the sales of DayZ be if they didn't have third person.

 

Anyway. I'm trying to have a proper discussion with people in this thread, and since you're just being rude and childish now, I'll just ignore you.

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Because you'll sell more games?

 

The whole point of making games is to sell them. And making games more available means more sales. Imgaine how much lower would the sales of DayZ be if they didn't have third person.

 

Anyway. I'm trying to have a proper discussion with people in this thread, and since you're just being rude and childish now, I'll just ignore you.

 

Selling more games is debatable. For example, Mechwarrior:Online decided to make itself "more accessible" and added a 3rd person perspective to the game so that the masses could play easier since they wouldn't be used to controlling movement with one system and aiming with another and how to maneuver. This was despite a poll taken and 98% of the answering player base being against the addition. They lost players, TRUST (as they had said there would never be 3rd person in the game, and gained almost nothing from making the game "more accessible". 

Look at the most recent status report to see why things like dexterity should and probably will remain in the game:

The lead designer stated this:

 

I would like to remind you that DayZ isn't supposed to be easy and straightforward, it's meant to be hard and unforgiving.

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Selling more games is debatable. For example, Mechwarrior:Online decided to make itself "more accessible" and added a 3rd person perspective to the game so that the masses could play easier since they wouldn't be used to controlling movement with one system and aiming with another and how to maneuver. This was despite a poll taken and 98% of the answering player base being against the addition. They lost players, TRUST (as they had said there would never be 3rd person in the game, and gained almost nothing from making the game "more accessible". 

Look at the most recent status report to see why things like dexterity should and probably will remain in the game:

The lead designer stated this:

 

It's easy to speculate if the game has sold more or less copies because of third person. All I can say is that 99% of the player base plays it.

 

And dexterity doesn't make the game harder, nor more unforgiving. It's just a clunky, silly mechanic.

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It's easy to speculate if the game has sold more or less copies because of third person. All I can say is that 99% of the player base plays it.

 

And dexterity doesn't make the game harder, nor more unforgiving. It's just a clunky, silly mechanic.

I have some sad news for you.  DayZ is not being developed as a twitch shooter and the devs are not going to remove this function just for you.

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Because you'll sell more games?

 

The whole point of making games is to sell them. And making games more available means more sales. Imgaine how much lower would the sales of DayZ be if they didn't have third person.

 

Anyway. I'm trying to have a proper discussion with people in this thread, and since you're just being rude and childish now, I'll just ignore you.

 

Presumably the whole point of writing novels is just to sell them, right? The whole point of making movies is just to sell them. Why aren't authors and movie makers putting endings in their books where flying unicorns appear in another version?

 

The child in the room is you. You want everything your way and rocket didn't make DayZ to "sell more games" - it was free if you hadn't noticed?

Edited by Jexter

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It's easy to speculate if the game has sold more or less copies because of third person. All I can say is that 99% of the player base plays it.

 

And dexterity doesn't make the game harder, nor more unforgiving. It's just a clunky, silly mechanic.

 

Yes, because it is an option. That doesn't tell you how many would have bought the game if 1st Person Perspective were the only option. 

 

No, it does make the game harder and more unforgiving. Flanking has very real consequences other than just removing cover. A player caught between two others on opposite flanks can not easily switch between firing on them, like they can in some games where you can spin a 360 easily. Some weapons also have more drag than others which will make things like Pistols/Sawed off/SMGs valuable in tight spaces and up close. Free look also becomes a very useful thing when you can't snap your mouse to the side to look then snap back without breaking stride. 

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Yes, because it is an option. That doesn't tell you how many would have bought the game if 1st Person Perspective were the only option. 

 

No, it does make the game harder and more unforgiving. Flanking has very real consequences other than just removing cover. A player caught between two others on opposite flanks can not easily switch between firing on them, like they can in some games where you can spin a 360 easily. Some weapons also have more drag than others which will make things like Pistols/Sawed off/SMGs valuable in tight spaces and up close. Free look also becomes a very useful thing when you can't snap your mouse to the side to look then snap back without breaking stride. 

It doesn't tell you how many wouldn't have bought it either. This is all speculation, and pointless to discuss.

 

And I understand why the developers has added the dexterity mechanic perfectly. In theory it's a good mechanic, especially in the cases you just pointed out. But then we have other cases where it's just makes for terrible game play. You've all seen the videos online, like the one I posted above. One guy with an axe, killing entire squads, because they can't hit him point blank. That's what I do not want. 

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It doesn't tell you how many wouldn't have bought it either. This is all speculation, and pointless to discuss.

 

And I understand why the developers has added the dexterity mechanic perfectly. In theory it's a good mechanic, especially in the cases you just pointed out. But then we have other cases where it's just makes for terrible game play. You've all seen the videos online, like the one I posted above. One guy with an axe, killing entire squads, because they can't hit him point blank. That's what I do not want. 

That has nothing to do with the dexterity but the ridiculous running speed

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It doesn't tell you how many wouldn't have bought it either. This is all speculation, and pointless to discuss.

 

And I understand why the developers has added the dexterity mechanic perfectly. In theory it's a good mechanic, especially in the cases you just pointed out. But then we have other cases where it's just makes for terrible game play. You've all seen the videos online, like the one I posted above. One guy with an axe, killing entire squads, because they can't hit him point blank. That's what I do not want. 

 

You brought up making the game more accessible so it would sell more. So now you are saying your point is pointless? Riiiiiiiiight....  <_< 

You won't have what is in the video. If you stopped and read about the future plans for DayZ you would know that the current run speed is because they knew they would not be able to implement vehicles right away as they wanted to rebuild that part of the game from the ground up. Since the distances in Chernarus are large they gave the players a break and granted them a VERY fast movement speed. This will be removed once vehicles are more properly implemented. At that point a guy with an axe won't be able to zip around fast enough to avoid gunfire. So your worries(excuses?) are groundless. 

This is the point where I mention it is an alpha and the movement speed is a placeholder till vehicles are ready. Alpha. BTW, it's and alpha and not all systems are implemented yet. 

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Here's a perfect example of how retarded the dexterity system is. 5 people unable to kill a guy at point blank range. Please do tell me how the dexterity has any basis in reality.

 

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Here's a perfect example of how retarded the dexterity system is. 5 people unable to kill a guy at point blank range. Please do tell me how the dexterity has any basis in reality.

That is a great video for an example.

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