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wander76

DayZ gameplay looks like FPS/TPS because of pervasive zombies.

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Omnipresent, ubiquitous, pervasive zombies make the game looks like Counter Strike.

If player doesn't have a way to sneak away from zombies, doesn't have an opportunity to hide behind closed door (like in H1Z1), then he is forced to look for gun to get rid of PERVASIVE zombies.
 Make zombies very aggressive and strong from one side (and a player will think twice before shooting other players), and from the other side make a couple of ways
for players to move (play) stealthy and stay unnoticed by zombies. Isn't it a real Zombie Apocalypse atmosphere when you are inside building with closed doors and hear outside the roar of walking dead?

 MAKE ZOMBIES VERY STRONG AND AGGRESSIVE TO FORCE PLAYER BE AFRAID TO SHOOT AND PLAY CS BUT GIVE HIM A CHANCE TO PLAY SILENTLY AND SHUT A DOOR AGAINST ZOMBIES.

PLAYER MUST BE AFRAID TO ATTRACT ZOMBIES BY LOUD SOUND.

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Reading dev blogs and updates beats typing in all caps any day, but that is just my opinion.

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