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therandomredstone

Larger Inventory Space

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This will make storing items WAYY more realistic. So the hunting backpack has 30 slots. a med kit would take up 2x2, a pen would take up 1x. a can of beans would take up 1x.. HOLD UP.... You could easily fit 4-6 pens together and have it take up the same amount of space as a can of beans. So what adding in more slots would do is:

 

A handgun would be 4x4. (because all of the item sizes are doubled) but curtain items like pens would only take up 1 slot. But it wouldn't be "insanely big" because one slot in a 30 slot backpack is nothing.. and cans would be for example 1x2 slots big.

 

I don't know how it would work, but it would make the small items, TRULY small, and the large items would be their realistic size.

 

 

I hope you get the point. There is probably a suggestion that speaks of the same thing but that is more "explanatory". But I think that something of the sort will be added in soon. But it wouldn't necessarily be hard, just time consuming. Like graphing equations from 8th grade. I HATED it because it took SO long, but was easy.

 

Thoughts?

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Realism isn't the way to go here, methinks. Especially since the backpack doesn't really take into account the depth of the backpack. I've had plenty of time around backpacks filled with random shit, my BOB kit is a 56L pack and if you allowed for realistic item storage space, then...you could carry an exorbitant amount of items that the design of the game wouldn't really work with. 

 

For instance...you want to know how many .22 rounds can fit in a can? About eleventy-billion and seventeen. Consider how in the future, once rounds are balanced out...being able to carry the incredibly light and small (and quite deadly) .22 round in those quantities per space...that would be kind of insane. The same BOB kit has a Ruger 10/22 Takedown for exactly this reason. Even the large 7.62 x 51mm rounds can be put into piles that would be much larger than the current stacks of twenty in the space that's allotted for it. 

 

That single can opener, sure, doesn't really take up any space...but based on what kind of help it provides to your character should be taken into account. Items should be given, I think, space that both sounds reasonable in terms of actual item size...but I think it's perfectly reasonable to make items that might be very helpful or useful, like ammunition, to have backpack space requirements that "balance" it out somewhat. 

 

I understand what you're saying, and it's not a bad idea. More spaces allow for more precise sizes and measurements. I have no problem at all with this. I certainly think that a fusion of the Fallout 3 and the Resident Evil 4 inventories would be a match made in heaven...one for weight combined with the other of the almost meta-game attache case in RE4. 

 

BUT...I think this will be one of the later things to be changed up and altered since new items will be added as well as the spawn rates being changed and such other things that could affect rarity or usefulness of items before they are properly "balanced".

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Realism isn't the way to go here, methinks. Especially since the backpack doesn't really take into account the depth of the backpack. I've had plenty of time around backpacks filled with random shit, my BOB kit is a 56L pack and if you allowed for realistic item storage space, then...you could carry an exorbitant amount of items that the design of the game wouldn't really work with. 

 

For instance...you want to know how many .22 rounds can fit in a can? About eleventy-billion and seventeen. Consider how in the future, once rounds are balanced out...being able to carry the incredibly light and small (and quite deadly) .22 round in those quantities per space...that would be kind of insane. The same BOB kit has a Ruger 10/22 Takedown for exactly this reason. Even the large 7.62 x 51mm rounds can be put into piles that would be much larger than the current stacks of twenty in the space that's allotted for it. 

 

That single can opener, sure, doesn't really take up any space...but based on what kind of help it provides to your character should be taken into account. Items should be given, I think, space that both sounds reasonable in terms of actual item size...but I think it's perfectly reasonable to make items that might be very helpful or useful, like ammunition, to have backpack space requirements that "balance" it out somewhat. 

 

I understand what you're saying, and it's not a bad idea. More spaces allow for more precise sizes and measurements. I have no problem at all with this. I certainly think that a fusion of the Fallout 3 and the Resident Evil 4 inventories would be a match made in heaven...one for weight combined with the other of the almost meta-game attache case in RE4. 

 

BUT...I think this will be one of the later things to be changed up and altered since new items will be added as well as the spawn rates being changed and such other things that could affect rarity or usefulness of items before they are properly "balanced".

This^

 

This guy nails it. Yes it's unrealistic, but games are designed with limitations that force critical thinking and planning; it's what makes them engaging, challenging, and fun.

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