Jump to content
Sign in to follow this  
Yorkshirebasterd

sewer system and underground bases / labratorys + skill tree

Recommended Posts

would be nice if there was a whole system of sewers connecting towns cities, giving new dynamics to entering towns, fleeing and flanking. fantastic cover for the light of day and adding a surprise element and anti sniper control.

 

bunkers and labs that have epic loot but are only accessible by the right access card clearance found on military and scientist zombies. 

 

i think that an experience system in the game would be good, yes it might seem a little unrealistic but would give add a bit of a goal in the game to develope a path of a characters traits and abilities. such as military abilities like more efficient with firearms. medical like doctoring skills. crafting when base building is in like sturdier bases and stuffs.

 

 

 

 

Share this post


Link to post
Share on other sites

would be nice if there was a whole system of sewers connecting towns cities, giving new dynamics to entering towns, fleeing and flanking. fantastic cover for the light of day and adding a surprise element and anti sniper control.

 

bunkers and labs that have epic loot but are only accessible by the right access card clearance found on military and scientist zombies. 

 

i think that an experience system in the game would be good, yes it might seem a little unrealistic but would give add a bit of a goal in the game to develope a path of a characters traits and abilities. such as military abilities like more efficient with firearms. medical like doctoring skills. crafting when base building is in like sturdier bases and stuffs.

Great Idea, but I'm not sure this is possible with the engine ATM.

Share this post


Link to post
Share on other sites

They want to have underground areas to the game.  Basebuilding, at least how Rocket described what he wanted before he left to do his own things, is intended to be done underground (actually instanced) so aside from an entrance way you won't see anything of the base above ground.  That'll stop clusters of poorly attempted bases clogging up areas and taxing the server.  Above ground bases will consist of barricading existing building and adding simple things like garden plots and such.

 

That said, Chenarus is a pretty impoverished country, most of the towns have outhouses (even major cities usually have an outhouse or two in the suburbs).  That doesn't strike me as having a very large or complex sewer system, much less one that interconnects cities and town (done Very rarely if at all in real life).  Now say a realtively simple sewer system moving from one end of a city to another with maybe one or two brances and many entrances/exits so you could maybe get around Cherno or Electro without being tracked by a sniper or avoiding high concentration of zombies.  But as for say climbing into the sewers at Kamenka, and climbing out of a manhole in Zelogorsk, not likely to happen.

 

Bunkers are something of a 'well duh' considering it's a former Soviet state.  Labs are somewhat more questionable.

 

As for Skilltrees.  I highly doubt we'll see it in the RPG sense where you can put points into lockpicking or gun handeling.  They want more of a hidden skills system that you can't look up and similar to Skyrim's mechanic.  IE the more you do something the better you'll be at it, keep reloading your gun and you'll get slightly faster at it, bandage yourself or others often and you'll be better at first aid (apply faster, use less material).  The way it's been explained (and as far as I understand it) death will reset these skills, so you won't be able to grind out a perfect character over your many lives.

Share this post


Link to post
Share on other sites

Sewers sound great a good place to go and hide if there a firefight in cherno or something. Most should be enterable but most should be in large town or cities.

Share this post


Link to post
Share on other sites

right now to make something underground you have to dig a hole in the terrain and build over it, meaning that the hole is the shape of the structure. 

 

 

it's not designed to do stuff like that. terrain can't have "holes", it's one flowing entity. 

Share this post


Link to post
Share on other sites

right now to make something underground you have to dig a hole in the terrain and build over it, meaning that the hole is the shape of the structure. 

 

 

it's not designed to do stuff like that. terrain can't have "holes", it's one flowing entity. 

It is possible to have true 'under terrain' objects in the Arma engine (I think).  There was a video that showed a map editor adding a manhole that lead to a simple sewer thing that went under the road.  That might have been VBS though, and VBS is pretty fucking expensive.  But they might be able to incorporate that (as well as actual flowing rivers) into the DayZ engine.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×