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Draco122

A new loot location, Rebel Caches

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So I posted this in another thread called "A New Tier of Weaponry, Police" but rather than derail that thread I'd thought I'd post it as a separate suggestion.

 

So what are "Rebel caches", well if DayZ follows the Arma II backstory there existed two guerrilla militia movements before the outbreak, the "Chernarussian Movement of the Red Star" and the "National Party".

 

Both of these attempted to fight against the countries own government in a political revolution of sorts, so surely they had to stash a number of equipment in various areas throughout the land. Some could consider these very similar to crash sites but spawning with their own unique loot. Each rebel group had their own unique variety of weapons and equipment.

 

So what would these caches contain and what would they offer. For one, these Rebel caches would give more reason to add "unorthodox" weapons in DayZ Standalone while giving them believable locations for them to spawn at. In addition they'd add more unique areas to Chernarus, they could for example spice up those large woodlands with secret rebel stashes that no one had found even after the outbreak, hidden underground bunkers or shelters and such.

 

So it begs the question as to what would spawn in these cache locations? I'd say it would depend on which faction you found, the Red Star Movement has more sophisticated weapons and equipment (even though they are considered obsolete by modern militaries) while the National Party Caches hold more Military Surplus.

 

Think of it like this, some weapons on the development wishlist could spawn at these locations. The FAL or G3 could spawn at Red Star caches while older weapons such as the frequently suggested PPSh-41, Mauser C96, a variety of older World War 2 Surplus weapons could spawn at National Party Caches.

 

Each one would be diffierent, marked with a symbol of the respective party but would have something in common, being difficult to find.

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I was planning to make a thread just like this.. i even have the perfect place for a camp. The rocks on Skalka mountain (overlooking the spawn point of the Ural-4320 in the mod). Not only could these spawn the weapons you listed but also the DP, Maxim, Dushka, and other older machine guns, aswell as IED parts and old Soviet uniforms.

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This is an excellent idea and I fully support it and want to see it. Anything to drive people all over the map instead of the constant loot circle people do is good by me. Maybe later when more vehicles get introduced there could be rebel convoy crashes too.

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Not sure if dynmic boxes in the middle of the woods would be the best way to implement a rebel weapon class, but i would definentl support rebel towns or camps and such, jst because rare loot u s supposed to be contested by players and a boxes far from civilization would be looted only by the one guy who went hard searching and the other few who stumbled apon them

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Not sure if dynmic boxes in the middle of the woods would be the best way to implement a rebel weapon class, but i would definentl support rebel towns or camps and such, jst because rare loot u s supposed to be contested by players and a boxes far from civilization would be looted only by the one guy who went hard searching and the other few who stumbled apon them

 

Why not both? Have a couple of pre-set camps in forests and countryside, and then several other locations where things like tents and ammo boxes can spawn randomly.

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Not sure if dynmic boxes in the middle of the woods would be the best way to implement a rebel weapon class, but i would definentl support rebel towns or camps and such, jst because rare loot u s supposed to be contested by players and a boxes far from civilization would be looted only by the one guy who went hard searching and the other few who stumbled apon them

 

 I do like the idea of pre-set camps in forests though, although I'd say place the camps far north up in dense forest or in rocky outcroppings.

 

The way I thought about it was that you could find four different sizes of rebel caches and some would exist even in towns and villages if one looked hard enough. A "faction" patch inside each of these stashes would tell the player which cache this belonged to. (the patch could also be worn like an armband if they so wished)

 

  1. Small - These small stashes are about as large as a childs briefcase, a total of 12 slots. They normally only have room for a handgun and some ammo or just filled with general survival supplies. You'll need something to dig with in order to examine the contents. It appears as small area of loose dirt and can appear anywhere, even in towns and villages.
  2. Medium - Medium stashes are fairly large in size, capable of holding at least a primary weapon and some additional clothing. Like the small stash you need a digging tool to examine the contents. It appears like a dug hole with loose ground over the top, covered in branches and leaves.
  3. Large - Large stashes are infact small underground bunkers (suitable for one or two people) and could have been used as a safehouse. They spawn randomly or could be placed at fixed locations. Large stashes require a blunt weapon or a lockpick to unlock the door to the bunker. Inside it can spawn an array of weapons and equipment, clothing, medical and food items.
  4. Campsite - The largest "stash" so to speak, these campsites are always camouflaged with camo netting and spawn special "rebel" tents. The tents themselves have loot inside them but they also spawn an array of loot around the site. They are typically placed in areas where no-one will normally see them unless they go off the beaten path. Pre-set campsites could have car wrecks such as pickup trucks and ural wrecks to give an impression that guerrilla rebels or militia were once active in this area.

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