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theirongiant

Reduce running speed by increments as vehicles are introduced

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Vehicles are already readily available, my squad had 4 trucks the other night

That's not the perspective you should look at this situation from. So far there is only one vehicle, that requires almost no maintenance to run besides gas. If you get shot at, your vehicle wont get damaged unless they shoot at the window. After there is a good 5-10 cars that require constant maintenance to keep running, and the ability to store your items in them and such, then vehicles would be "ready available". The term "available' in this case is not used as if you can get something, its used as in the term "available " means the availability of a finished product. Someone explaining this isn't going to make you understand. You really have to grasp the concept, and frankly, I believe I did not explain it accurately. Bottom line is vehicles are not ready, nor realistically available. There will soon in the future be 10-20 broken down cars in each major city, but the parts to get those cars to run, will be limited.

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Most of the combat right now is running and gunning because of the high running speed, I would like to see the running speed reduced for making combat more tactical until stamina system is implemented.

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No,

 

I don't think it should be changed at all. The running speed is relative to the size of the map.

It is not. What is the point of having a large map if you also tone up the runing speed to make it small again? Sprinting speed needs to be reduced and stamina needs to be implemented to stop non-stop sprinting. Running speed might even be okay - but everyone is sprinting all the time so it does not matter.

 

However, I think the idea that overly high running speed is related to the absence of vehicles is a misconception. Its more the lack of PvE content and the low player density in certain areas (due to game dynamics issues) - the world is relatively empty and so people are down to mindless running. Which is sped up until the world becomes more developed and players have more things they can do. Then reducing running speed will scale up the world unlocking the potential of the large map.

 

Other advantages of lower running speed are better combat and an effective increase in loot rarity (more average time between "found something" events).

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