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Remove bandits killed and murders count

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Because whenever I'm in a PvP fight, and don't know if I have dropped him or not, or don't know if I should approach or not after I've opened fire, I just look at my bandit and murder count to figure out if I have dropped the bastard. This makes it, very saaad, an easy to figure out if I've dropped him.

Thus I would suggest deleting these two features. I haven't had any realistic use for them since I started playing anyway.

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Half the time I think I killed someone, and they disconnected.

Sometimes they disconnect, reconnect and die, but I don't get a kill.

Your stats don't tell you everything. Sure, it makes it easier to see when you have killed someone, but right now it is just a debug window. What happens if you kill someone and it starts counting as 999 kills and glitches out? The Devs would need to know that, or the humanity system could get really messed up.

They need that debug window as of right now. And it is your duty as a tester to test, test, test. And kill more players...

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tbh I'd prefer to know if I've dropped him or his D/c'd

This idea could be good WHEN the D/C and server hopping is fixed.

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I agree, this is a realy good idea. The kill count is being used as a bragging point by some, I think it goes against the whole survival theme. You should survive for the sake of survival, not to 'rack up kills'.

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#1 agreed. It would add a whole lot to the realism of the mod, having to actually check if the person is dead in some situations.

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I also agree, but this is just an Alpha mod, the debug screen is more than likely to disappear later.

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I also agree' date=' but this is just an Alpha mod, the debug screen is more than likely to disappear later.

[/quote']

Still, it could be changed a little to see what effects it would have. That has already happened several times.

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They need that debug window as of right now. And it is your duty as a tester to test' date=' test, test. And kill more players...

[/quote']

Ah I didn't know that. Good to know :)

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They need that debug window as of right now. And it is your duty as a tester to test' date=' test, test. And kill more players...

[/quote']

Ah I didn't know that. Good to know :)

There is no 'need' to have kill info in the debug window... It has been changed several times already, as said.

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Because whenever I'm in a PvP fight' date=' and don't know if I have dropped him or not, or don't know if I should approach or not after I've opened fire, I just look at my bandit and murder count to figure out if I have dropped the bastard. This makes it, very saaad, an easy to figure out if I've dropped him.

Thus I would suggest deleting these two features. I haven't had any realistic use for them since I started playing anyway.

[/quote']

NO. People DC all the time so I dont know if he is dead or no. So NO.

Also the message that says "PlayerX died" doesnt appear instantly so you are not sure if its the right guy. So NO again.

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Because whenever I'm in a PvP fight' date=' and don't know if I have dropped him or not, or don't know if I should approach or not after I've opened fire, I just look at my bandit and murder count to figure out if I have dropped the bastard. This makes it, very saaad, an easy to figure out if I've dropped him.

Thus I would suggest deleting these two features. I haven't had any realistic use for them since I started playing anyway.

[/quote']

NO. People DC all the time so I dont know if he is dead or no. So NO.

Also the message that says "PlayerX died" doesnt appear instantly so you are not sure if its the right guy. So NO again.

Once the problem of players quitting when getting shot at is fixed, the player kills in the debug will be sure to disappear.

You should NOT have any indication whether or not you killed the player other than seeing his body with your own eyes.

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This idea could be good WHEN the D/C and server hopping is fixed.

This

If you hear flies, he's dead.

I think this idea should be implemented right away, it could potentially have a huge effect in the mindset people bring into the game and highlight the survival aspects instead of the deathmatch mentality.

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I also suggested the same thing.

http://dayzmod.com/forum/showthread.php?tid=21316

Got pretty much the same BS story from people too' date=' they think if people exploit glitches they should get the unrealistic kill confirmation. People will find anything to justify their own wants. Its sad really.

[/quote']

Apart from 'Roboserg' flexing his caps lock as usual, the replies to this suggestion were mostly positive. I don't know if you noticed that.

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I also suggested the same thing.

http://dayzmod.com/forum/showthread.php?tid=21316

Got pretty much the same BS story from people too' date=' they think if people exploit glitches they should get the unrealistic kill confirmation. People will find anything to justify their own wants. Its sad really.

[/quote']

Apart from 'Roboserg' flexing his caps lock as usual, the replies to this suggestion were mostly positive. I don't know if you noticed that.

There were about 4 other people agreeing with DC'ing having to go before this can happen. Guess YOU didn't notice that :)

Anyway, I am glad to see some people sharing my opinion on this.

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There were about 4 other people agreeing with DC'ing having to go before this can happen. Guess YOU didn't notice that :)

But at least they were positive, right?

Also, I have a feeling something might happen about the DC'ing soon, every other post is regarding just that and Rocket has clearly said it is an exploit. And he wouldn't leave an exploit in, would he? With the update being late and all, I smell something brewing...

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