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FPS issues on current build

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But isnt this a limitation of dated engines not using all physical cores?

If so, it doesnt make the I5 better then I7 or AMD 6 core CPUs as a whole, it just means the I5's SINGLE CORE performance is better. we all use Multi-core CPUs tho. ever current era gaming rig is Multi-core CPU based.

 

If that is the case we need to start demanding more of developers. i dont give a flaming f**k about consoles or anything else either. if current generation games arent making use of current generation PC hardware developers should be spammed continuously and relentlessly with complaints untill they pull thier fingers out of thier backside and get with the times.

 

Looking at you BIS. 64 bit client, DX11, 4-8 core Usage, and day 1 support for SLI/CF. this is 2014 not 1995. get with the fricken program.

No, AMD chips have poor architecture. Even in games with support of multi-threading they lose to +2nd gen i5s. Same thing goes with the Photoshop, After Effects, CAD and Blender.

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No, AMD chips have poor architecture. Even in games with support of multi-threading they lose to +2nd gen i5s. Same thing goes with the Photoshop, After Effects, CAD and Blender.

 

You are completely missing the point though, Intels in general perform better, nobody is arguing that.  It's the fact that in comparison to the specs most people have DayZ is running badly. 

 

I repeat, at no point should the argument about FPS result in the comment, "but you shouldn't have bought an AMD", when many other comparable and in fact far heavier processing games run considerably better. 

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Well I can say this setup is killing games like Shogun 2, Arma 3, Metro 2033, all never below 50, shogun is most demanding up close in big battles. Will be great when they get it "feature complete" and start hitting the optimisation side of things. There is the modular engine upgrades, those will probs go beyond just dx11. If they get it to run like A3 does for me now il be happy :)

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You are completely missing the point though, Intels in general perform better, nobody is arguing that.  It's the fact that in comparison to the specs most people have DayZ is running badly. 

 

I repeat, at no point should the argument about FPS result in the comment, "but you shouldn't have bought an AMD", when many other comparable and in fact far heavier processing games run considerably better. 

This is kinda what im getting at. I never argued that AMD chips are equal better, but rather that the game makes poor to little use of current gen high end hardware that by all reason should be banging dayZ out at over 60FPS at all times. infact this isn't the only game. im getting quite annoyed that developers not pushing the envelope. we need a new crysis xD something that takes full advanatge of the very best hardware money can buy right now and says "you know what- lets max that shit out".

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This is kinda what im getting at. I never argued that AMD chips are equal better, but rather that the game makes poor to little use of current gen high end hardware that by all reason should be banging dayZ out at over 60FPS at all times. infact this isn't the only game. im getting quite annoyed that developers not pushing the envelope. we need a new crysis xD something that takes full advanatge of the very best hardware money can buy right now and says "you know what- lets max that shit out".

 

Well I started playing games on a ZX81 and started programming on a C64, where you worked with 8 bit registers for data storage and 16kb banks of memory. I am one of those old men who would be shaking their fists in the air and complaining that kids have it easy today and that modern programmers are lazy and rely on ever increasing technical advances in order to get better results rather than doing optimisation and relying on solid and efficient codebase.

 

Now I have got that out of my system, I accept that the development roadmap for DayZ was perhaps a double edged sword. Using an engine that Rocket already knew well was always going to allow for a quick start up. Rather than spending 12-18 months building from scratch, they had something on the go within 6 or so. However that engine has been shown to have a low level of expansion and future proofing. So in many ways I just have to grudgingly accept that there are legacy issues with the engine.

 

It is extremely annoying though, having a stock 8320 (which is comparable to some i7s and i5s and certainly better than i3s) yet it runs like a dog when you get near the apartment buildings to the North of Cherno. Granted my graphics card is a bit lacking (a 7770, which is some way down the list) but this is running at 1600x900 with the graphics quality set pretty damned low.

Edited by ricp

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Well I started playing games on a ZX81 and started programming on a C64, where you worked with 8 bit registers for data storage and 16kb banks of memory. I am one of those old men who would be shaking their fists in the air and complaining that kids have it easy today and that modern programmers are lazy and rely on ever increasing technical advances in order to get better results rather than doing optimisation and relying on solid and efficient codebase.

 

Now I have got that out of my system, I accept that the development roadmap for DayZ was perhaps a double edged sword. Using an engine that Rocket already knew well was always going to allow for a quick start up. Rather than spending 12-18 months building from scratch, they had something on the go within 6 or so. However that engine has been shown to have a low level of expansion and future proofing. So in many ways I just have to grudgingly accept that there are legacy issues with the engine.

 

It is extremely annoying though, having a stock 8320 (which is comparable to some i7s and i5s and certainly better than i3s) yet it runs like a dog when you get near the apartment buildings to the North of Cherno. Granted my graphics card is a bit lacking (a 7770, which is some way down the list) but this is running at 1600x900 with the graphics quality set pretty damned low.

Yes but it also runs like a dog on my dual GTX 780s and I7 4770k. that's just piss poor imho. dayZ isn't doing nothing (in terms of code/hardware) thats so unparalleled it justifys running like dogshit. games with expansive Open worlds, Complex AI, and much better visuals and still run better then dayZ does. (Watch_Dogs is a great example in that regard). I used to have alot of respect for Arma and BIS. true-blue PC-first publishers but they've gotten complacent and lazy with the success of dayZ imho. push the limits and build for the best PC hardware money can buy, then make it scaleable. and if that leaves out the possibility of consoles then stuff those console shits. no one loves them anyways.

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So as it had been a while I decided to get Afterburner running to see what levels the cpu/gfx were at.

 

At a location to the West of Balota (not too complex a scene to render; trees, a barn, some houses) and it's sitting at ~24FPS with the GPU at ~73% and CPU1 at ~68%, with other cores (and bare in mind this is an AMD so technically it's just 4 cores doubling up) all running much lower. This was at a 1600x900 resolution with the lowest AA (as it really kills the 7770 card) and pretty low graphics details all round. 

 

Now you see if the whole thing was being maxed out and running like a dog, I suppose I'd just have to deal with it, but nothing is being maxed out and the frame rate is still low. 

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Right, so here's a funny thing. It's been some time since I reinstalled DayZ, and I've generally been playing on the experimental branch so lots of incremental updates. As a test I decided to remove the local content (the option via Steam) then reinstall. 6Gbs of download and a strange thing has happened. I've not gained a huge amount of FPS, perhaps a few frames here and there, but what I have done is stabilised what I did have. So when I was running in a town and hitting 20-25 FPS, it would fluctuate, now I am at a constant level. Also the GPU, via Afterburner, is now showing a 99% usage whereas it was in the high 70's previously.

 

A solution? Not really, I have a feeling what I have done was specific to my machine (some shitty cached file somewhere that might have been causing an issue, I don't know) but certainly a reinstall has improved things - although not massively.

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Right, so here's a funny thing. It's been some time since I reinstalled DayZ, and I've generally been playing on the experimental branch so lots of incremental updates. As a test I decided to remove the local content (the option via Steam) then reinstall. 6Gbs of download and a strange thing has happened. I've not gained a huge amount of FPS, perhaps a few frames here and there, but what I have done is stabilised what I did have. So when I was running in a town and hitting 20-25 FPS, it would fluctuate, now I am at a constant level. Also the GPU, via Afterburner, is now showing a 99% usage whereas it was in the high 70's previously.

 

A solution? Not really, I have a feeling what I have done was specific to my machine (some shitty cached file somewhere that might have been causing an issue, I don't know) but certainly a reinstall has improved things - although not massively.

Interdesting.

 

Heres an odd one for you; My wife plays on my old PC with has a CPU thats techincally below specs (mid range AMD Dual core)- and a rather mediocre EVGA GTX650 TI. In towns (and especially on high-pop servers) she gets around the same ~25ish FPS in big cities as my new monster build. I've also tried using a single GTX780ti instead of my SLI setup thinking perhaps it was SLI drivers causing the poor performance in this game. the result of that expirement was mor consistent over-all FPS, Lower Peak FPS (out in wilderness looking at the sky)

 

The only real benefit i see from my new over-priced build is the load in times and i dont get the occasionaly 'freeze-frame' stutters that she does.

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