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TheWeedMan

Handcuffs, Rope, Wire and the Enviroment.

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Ok so, as the topic suggests I'd like to see better or more uses for handcuffs, wire and rope and how players could utilize them along with various parts of the environmental architecture. I've put a list of uses for these which I'd hope to see brought to the game:-

Handcuffs.

Cuffing players together via ankles and wrists, chain gang style.

Cuffing players to objects such as jailhouse doors, fences, car door handles, signs etc.

Linking cuffs to make a leash for captured players.

Using cuffs to attach extra bags to backpacks.

Rope.

Hanging Players.

Clothesline.

Tying players up.

Tying players to trees.

Makeshift gunstrap.

Tying extra bags to main backpack.

Trip wire.

Make shift tent or hammocks.

Tying equipment to things (like trees).

Towing vehicles.

Dragging players behind vehicles.

Wire.

Traps (clotheslining players).

Trip wire (grenade compatible).

Makeshift fences.

Feel free to add to this ;)

Edited by TheWeedMan

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Handcuffs.

Cuffing players together

Cuffing players to objects

Rope.

Tying players up.

 

I like where this is going..

 

I don't doubt that the game is going to offer this eventually and that it's continuously being developed. This is the kind of stuff the gameplay developers are going to be focussing on once the core-stuff is done.

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Would be awesome to be able to tie a rope around someones neck, then to an antenna and push them off a roof!

 

*Ahem* I mean, I hope a lot more possibilities are implemented =)

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