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tehflapjack

Weapon Corrections

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Now, I can be very pedantic admittedly but there are a few things which are really bothering me in DayZ that I think should be fixed considering it's supposed to be realistic and authentic game.

 

1. This is probably the one that bothers me the most and that's the Mosin's ammunition. In-game it uses 7.62x51mm... There are a few variants of the Mosin from different countries that use different rounds however not only do none of them use the 7.62x51mm round but the one in-game I presume would be the original Russian variant which takes 7.62x54mmR.

 

2. The Steyr AUG A1 is coming into the game soon, as far as I understand it will be a Black Hawk helicopter crash site exclusive weapon. There's not a fixed story to DayZ however, I'm pretty sure the Black Hawk helicopter crash sites are supposedly the U.S. military having come over to Chernarus to help deal with the infection. The only part of the U.S. forces that us the AUG are the 'U.S. Immigration of Customs Enforcement', this is a federal law enforcement agency... So, it would make no sense what so ever for the AUG to spawn at the Black Hawk crash sites. Also, it would not make any sense to spawn anywhere else on Chernarus as it is not used by either the Czech Republic or Russia. Don't get me wrong; I like the AUG, it would a cool gun to have in the game, it just makes no sense for it be in Chernarus. Do remember that once there's modding they'll be new maps, some where maybe having guns like the AUG will make more sense.

 

EDIT: I've been proven wrong about the AUG and that it would make decent sense in the game for numerous reasons stated in the comments.

 

I am aware that also the M1 Garand will also be coming soon however, I feel that makes more sense. That's the sort of gun that civilians will own for simple home defense and the novelty of the fact it's a damn M1 Garand. I just really hope it'll be extremely rare and only in residential and barn spawns, I'd be pretty annoyed if it spawned in military buildings because well... That's just stupid.

 

3. The new AK-74 and AKS-74U that have been added in with 0.50 have the incorrect rate of fire. They both shoot at 600 RPM like all the other Kalashnikov rifles in the game, which is correct for the AKM, AK-101 and most other Kalashnikovs, but the 74 range fires at 650 RPM and the AKS-74U actually fires at 700 RPM.

 

4. I'm stuck on this one because I honestly do not have enough proof to confirm it's wrong but I'm pretty sure it is. From the ONE source I found actually specifying the M4A1's rate of fire said it was 667 RPM, this was a pain to find as everyone else was like: "It's high..." useful that. The reason I looked into it in the first place was because when I've been using it, it does not seem to me that it is firing as fast as it should be. The M4 Carbines can vary in their rate of fire as there are a bunch of variants, the M4A1 though does fire at 800 RPM. This would also be a nice buff to to M4, not that I believe in balance in DayZ - I feel it's very much a case of making it authentic and realistic, I do not care if maybe one weapon stands out of the rest as long as it's realistically logical but it would certainly buff the gun's close quarter capability.

 

Well, there are the things that I feel should be corrected in DayZ. Please tell me whether you agree and maybe add to this list.

 

NOTE: I'm no gun expert or anything, I just know some of these things are incorrect and easy to fix. I simply wish for this game to be as authentic and realistic as possible.

Edited by TehAlmightyFlapjack

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Personally I feel like the devteam are just adding different guns for variety sake, I am perfectly happy with this tho because variety

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Ammo really? your main gripe about the game is ammo?

 

How about Zeds being able to walk through walls or closed doors? Or rain inside of buildings? Those are just two out of a great number of very basic issues that 'should' have been sorted months ago !

 

:(

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I don't see this as high priority, but then again im not a gun nut so as long as it looks and sounds like its rel life counterpart im happy.

 

 

Ammo really? your main gripe about the game is ammo?

 

How about Zeds being able to walk through walls or closed doors? Or rain inside of buildings? Those are just two out of a great number of very basic issues that 'should' have been sorted months ago !

 

:(

 

Rain iinside buildings is a grapics option....shadows if I remember right. Try turning them up a bit and should stop :)

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Ammo really? your main gripe about the game is ammo?

 

How about Zeds being able to walk through walls or closed doors? Or rain inside of buildings? Those are just two out of a great number of very basic issues that 'should' have been sorted months ago !

 

:(

 

 

I don't see this as high priority, but then again im not a gun nut so as long as it looks and sounds like its rel life counterpart im happy.

 

 

 

Rain iinside buildings is a grapics option....shadows if I remember right. Try turning them up a bit and should stop :)

No, my main gripe about the game is not ammo, I meant it's the thing that bothers me most out of the things I listed.

 

Yes there are things that are much more important but these are just things that are very easy to fix and I feel should be as soon as possible.

Edited by TehAlmightyFlapjack

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Personally I feel like the devteam are just adding different guns for variety sake, I am perfectly happy with this tho because variety

Yeah, most people will be. I'm just pedantic like I say, and wish for this game to be as realistic and authentic as possible.

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No, my main gripe about the game is not ammo, I meant it's the thing that bothers me most out of the things I listed.

 

Yes there are things that are much more important but these are just things that are very easy to fix and I feel should be as soon as possible.

 

duuuuude we have A long damn time to see small changes to make things more realistic, The only option here is to wait and wail I shall do

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Don't assume only the American military uses UH-60s and only the Kiwis use the AUG. The Austrian military uses the AUG (it just so happens to be an Austrian rifle) and the UH-60 helicopter.

Austria is only a couple countries over on the map.

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Austria use blackhawks, the AUG is Austrian, go figure. I'm not opposed to 'unrealistic' weapons being in game as long as they're unicorn rare.

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You want some weapons gripes? How about these:

 

The reload animation for the M4A1 is crap. Most people trained on an M16 platform will slap the bolt release rather than pull the charging handle when reloading to get their gun back in action faster.

 

Why can't we chamber a round in a gun, then load a magazine? I want to top off my AKM with 31 rounds when I'm not under stress.

 

Why is the PM73 so damn rare? I have never encountered one or witnessed one use it. Let alone find a magazine for it.

 

Why can't I add a cleaning kit to the buttstock of the AKM/AK74? Granted not all the parts from a commercial cleaning kit will fit in a AK pattern rifle, but it should be an option for simplicity's sake.

 

Why can't I add the BUIS to an M4A1 with an ACOG or M68 on it? My issued M4 is in this configuration, why not my virtual one?

 

Why do the ACOG sight not illuminate in the dark? They do in real life.

 

Why can't I use the ironsights on my PSO-1 equipped rifle? You can use the irons on a scoped AK pattern rifle as the scope is mounted way above the sights.

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Don't assume only the American military uses UH-60s and only the Kiwis use the AUG. The Austrian military uses the AUG (it just so happens to be an Austrian rifle) and the UH-60 helicopter.

Austria is only a couple countries over on the map.

 

Also, Australia use the Blackhawk and AUG as well. Just saying.

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-snip-

 

2. The Steyr AUG A1 is coming into the game soon, as far as I understand it will be a Black Hawk helicopter crash site exclusive weapon. There's not a fixed story to DayZ however, I'm pretty sure the Black Hawk helicopter crash sites are supposedly the U.S. military having come over to Chernarus to help deal with the infection. The only part of the U.S. forces that us the AUG are the 'U.S. Immigration of Customs Enforcement', this is a federal law enforcement agency... So, it would make no sense what so ever for the AUG to spawn at the Black Hawk crash sites. Also, it would not make any sense to spawn anywhere else on Chernarus as it is not used by either the Czech Republic or Russia. Don't get me wrong; I like the AUG, it would a cool gun to have in the game, it just makes no sense for it be in Chernarus. Do remember that once there's modding they'll be new maps, some where maybe having guns like the AUG will make more sense.

 

-snip-

 

This is mainly what I want to touch on. Chernarus isn't in Russia, or so I've heard/read in many places. Most likely near it. However, I can't see any reason why the Chernarussian government didn't decide to use the AUG. I have no idea its country of origin however, so that may be like the most ridiculous statement ever lol.

 

However, the devs, and all devs in all games for that matter, have to bend reality somewhat to make things work. Taking creative liberties with the ammunition and rates of fire seem to be some of those. Perhaps its a simplicity factor? I don't really know. I don't mind the realism factor, I just don't want to take time away from anything else to redesign mosin ammo, fix rates of fire, etc. until later on, maybe beta.

 

That being said, I also know nothing of video game development, in any of its multiple facets, so maybe it is a simple fix.

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I have no idea its country of origin however, so that may be like the most ridiculous statement ever lol.

 

It's Austria.

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Chernarus isn't Russia or the Czech Republic, it's Chernarus, Russia & the CZR just happen to be two design influences. The AUG is used in quite a few Eastern European countries, so it really isn't a bad weapon to be adding.

 

I wouldn't make any assumptions the way you've been doing 'em "As far as I understand it'll be a helicopter crashsite weapon." There's been no indication of that whatsoever.

They also don't inherently need to be US helicopter crashsites because they're UH-60s; the US is not the only country that uses the Blackhawk. In fact I'm more inclined to believe they're just a general representation of a "Western"/UN helicopter crashsite, so you open it up for a bit more variety.

 

M1 Garand makes far less sense considering how few of them actually made it into Eastern Europe. They're there, but in extremely limited quantities, and none were ever used in notable numbers by an Eastern European country post-WW2.

 

 

3. The AK-74 and AKS-74U most likely have the same firerate as the AKM/AK-101 because they're simply copy pastes of the AK-101's code with changes to accommodate the specific weapons. It'll likely change at some point.

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Alright, you've proved me wrong with AUG then fair enough - Thank you. I'll edit the post now updating it a bit.

 

Also, I just want to point out I'm no gun expert however I do know that some of these things are incorrect and the reason I'd like them to be corrected is not because I'm some gun nut I just wish for the game to be authentic and correct.

 

Plus, I know there is no confirmed setting for Chernarus. All I know is that you lanugage used on signs etc. Is Russian, and that Chernarus is an extended version of another map in ArmA II which is based on some where in the Czech Republic.

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Also, Australia use the Blackhawk and AUG as well. Just saying.

Austria is just a little bit closer to the Chernarus area than Australia. Just a little.

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Op don't forget the mosin Nagant incorrectly elevation ranges for up to 300m when in reality it goes all the way to 2000m.

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Plus, I know there is no confirmed setting for Chernarus. All I know is that you lanugage used on signs etc. Is Russian, and that Chernarus is an extended version of another map in ArmA II which is based on some where in the Czech Republic.

 

 

It's located somewhere along the Caspian sea under the Russian Black Mountains. (Under Volgo/Stalingrad, Above Georgia) Atleast from about everything I've ever seen. The province the map is set in (South Zorgia) has the heightmap from a region of the Czech Republic. The actual culture seems to be based the Czech republic and Russia. 

 

Below is a bit of Chernarus History from the Arma 2 website.

 

First settlements date back to 5th Century B.C. When the valleys of the Burnaja and Svetlaya rivers were inhabited by Skyth tribes and nomads, who later formed the Takmyr and Karzeg nations. The center of modern Chernarus had been founded in the delta of the Burnaya River and on the coast, divided from the Zagorie region which was under the supremacy of a Moscow Principate by the Black Mountains ridge.

 

The local Slavic population constantly had to fight off the raiders from the southwest so it was traditionally bound with Russia, but always kept its independence. In the 12th Century it was controlled by dukes, in the 13th century it was united by Taras Kozub. The Kozub dynasty ruled until 1631, when Chernarus joined the Russian empire. After the revolution in 1917 Chernarus became an autonomic federal republic, after the demise of the USSR in 1991 it gained independence.

 

(I believe all the Rivers are fake, as searching their names on google maps takes me all over Eastern Europe and Asia) 

http://www.arma2.com/arma-2-chernarus/chernarus

(Just so you know, i'm not being one of those dicks who think everyone should know everything, no one knows about this unless they look into outside of these forums, just letting you/everyone know)

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Don't assume only the American military uses UH-60s and only the Kiwis use the AUG. The Austrian military uses the AUG (it just so happens to be an Austrian rifle) and the UH-60 helicopter.

Austria is only a couple countries over on the map.

Have the Austrian military deployed anywhere apart from the knocking shops of Vienna since 1945?

 

More chance of finding Millie Cyrus's hymen in Cherno than an AUG.

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Austria is just a little bit closer to the Chernarus area than Australia. Just a little.

Well, you did mention the NZ army using M4s, so...

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Op don't forget the mosin Nagant incorrectly elevation ranges for up to 300m when in reality it goes all the way to 2000m.

 

Lots of weapons range this odd 50-300m including shotgun because that's in base class MilitaryRifle or whatever they call it, assume placeholder, still don't expect 2000m though. 

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Personally I feel like the devteam are just adding different guns for variety sake, I am perfectly happy with this tho because variety

That is my conclusion as well. Many guns are balanced against each other to be useful in different situations.

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Lots of weapons range this odd 50-300m including shotgun because that's in base class MilitaryRifle or whatever they call it, assume placeholder, still don't expect 2000m though.

It would be nice it's one of those tiny details that show the care about attention to detail. Just like red Orchestra actually animating the sight at various elevation adjustments even if they might not be 100 percent correct.

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It's located somewhere along the Caspian sea under the Russian Black Mountains. (Under Volgo/Stalingrad, Above Georgia) Atleast from about everything I've ever seen. The province the map is set in (South Zorgia) has the heightmap from a region of the Czech Republic. The actual culture seems to be based the Czech republic and Russia. 

 

Below is a bit of Chernarus History from the Arma 2 website.

 

First settlements date back to 5th Century B.C. When the valleys of the Burnaja and Svetlaya rivers were inhabited by Skyth tribes and nomads, who later formed the Takmyr and Karzeg nations. The center of modern Chernarus had been founded in the delta of the Burnaya River and on the coast, divided from the Zagorie region which was under the supremacy of a Moscow Principate by the Black Mountains ridge.

 

The local Slavic population constantly had to fight off the raiders from the southwest so it was traditionally bound with Russia, but always kept its independence. In the 12th Century it was controlled by dukes, in the 13th century it was united by Taras Kozub. The Kozub dynasty ruled until 1631, when Chernarus joined the Russian empire. After the revolution in 1917 Chernarus became an autonomic federal republic, after the demise of the USSR in 1991 it gained independence.

 

(I believe all the Rivers are fake, as searching their names on google maps takes me all over Eastern Europe and Asia) 

http://www.arma2.com/arma-2-chernarus/chernarus

(Just so you know, i'm not being one of those dicks who think everyone should know everything, no one knows about this unless they look into outside of these forums, just letting you/everyone know)

Nah, I didn't think you were being a dick - Quite the opposite, thanks for the information, very interesting.

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It would be nice it's one of those tiny details that show the care about attention to detail. Just like red Orchestra actually animating the sight at various elevation adjustments even if they might not be 100 percent correct.

 

Try zeroing up with tank coaxial in ARMA 2 or 3 and watch tracer behavior, bullet disappears before 2000m and then elevation messes up. I think Red Orchestra sight actually works but is pointless for that game. Also pointless for ARMA/DayZ, but cool. They should make it go to 1000m at least and also fix for PU, SKS, remove zeroing for M4A1 and make it depend on the sights attached, remove zeroing on Blaser, shotgun, fix zooms, lots of little things to correct that require next to no effort, unlike new animations etc.

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