Jump to content
bluesydave

Cross server Bandit and Survivor camps suggestion

Recommended Posts

I started chewing this over in another thread: SANCTUARY, but I've thought about it a bit more, and thought I'd start a new thread with a more finalised idea.

 

reEdited to explain idea better:

 

I like the idea of trying to establish a new muliple server tradition of a survivor and a seperate bandit camp location on the map, where you can go meet up with other survivors/bandits, respectively. Not so much an amnesty area, but an area where you might hope to find an uneasy peace, but this will be up to players. There will still be a lot of tension there as new people come in who you don't know and so on.

 

They would also become target areas for raids by the opposing groups and this could lead to some interesting encounters (in theory). It's a highly optimistic idea but I thought it worth suggesting. I don't mind losing all my gear for the sake of the experiment. It would give players additional stuff to do other than the already well established traditions of raiding the NWAF and such like. There will also be infiltrators and spies to watch out for.

 

I think for the first pair... as having a bandit camp on way to NWAF would make things interesting...

 

Survivor Camp

Black Moutain Castle

 

Bandit Camp

Devil's Castle

 

It would have to be an incredibly successful meme, but I would love it if this idea took off across multiple servers, and became as established as raids to the NWAF and so on are... B)

 

It would require NO additonal models or work, as the players would brings tents etc. and build the camps themselves using whatever is eventually available. Every camp would be very different on each server, being built by players. Many servers would have no camps. So all you would have on joining a server is the possiblity there might be a camp there, until you checked it out. It think this huge variation would make things very interesting.

 

The main point really, is that the only way I can think of to get sufficient numbers of players who want to try this to the same place, is by by predefining ie agreeing a couple of locations. These will not be prebuilt camps, just locations where player meet and build camps if they want to try a larger camp/community experiment.

 

If it fits in with the Devs vision for the game, and they give it their blessing and promote it, that would be awsome. I don't see it as being overly scripted in any way, as it's just the establishment of an idea, a couple extra play focus zones, no more forced than raiding military bases or following an established path around Zelenogorsk looking for heli-crashes and so on, that could lead to some really entertaining encounters. Without the slight nudge of predefining a couple of areas this way, I think it will be difficult for individuals and tiny groups to get together and organise into larger ones and get some more large scale interaction going on. But if it doesn't fit with the vision, I apologise in advance.

 

My Steam/Character name is: Roadkill

 

What are your thoughts? Do you think it's too scripted, or do you think it's an acceptable way of trying to attempt larger in game communities?

Edited by bluesydave
  • Like 2

Share this post


Link to post
Share on other sites

Hell yeah, I'm in. I'll protect the survivor camp with all the AKs I got.

  • Like 2

Share this post


Link to post
Share on other sites

I'll give the idea time to breathe, then I'll start hanging around Black Mountain to see if any survivors turn up! Even though I'll initially die a few times, having announced my position, at the hands of bandits, hehe.

Edited by bluesydave

Share this post


Link to post
Share on other sites

I'll give the idea time to breath, then I'll start hanging around Black Mountain to see if any survivors turn up! Even though I'll initially die a few times, having announced my position, at the hands of bandits, hehe.

 

 

I think, optimally, you need to establish it a little differently.. They need to be places that people "want" to go.. Really there's no reason to go to Black Mountain or Devils Castle at the moment..

 

What about..

 

Survivor Camp = Zelenogorsk

Bandit Camp = Severograd

 

 

Both have nearby military areas, both have adequate loot, including fresh water sources and nearby hotspots.

 

To improve the idea a bit, maybe have everyone wear a sort of identifying marker/uniform.. 

Bandits = Wear a specific mask

Survivors = No facial wear and maybe a specific kind of hat (Baseball cap or Cowboy hat?)

Any one of the opposite (or not wearing the 'uniform') in the 'enemy' camp, is driven out of the area by force.

 

Just throwing stuff out there.. may be flawed.

  • Like 2

Share this post


Link to post
Share on other sites

I will actually head up black mountain on the servers I play on and try to establish a "survivor camp". Will try to get a defense group together to keep bandits away.

  • Like 1

Share this post


Link to post
Share on other sites

I think, optimally, you need to establish it a little differently.. They need to be places that people "want" to go.. Really there's no reason to go to Black Mountain or Devils Castle at the moment..

 

What about..

 

Survivor Camp = Zelenogorsk

Bandit Camp = Severograd

 

 

Both have nearby military areas, both have adequate loot, including fresh water sources and nearby hotspots.

 

To improve the idea a bit, maybe have everyone wear a sort of identifying marker/uniform.. 

Bandits = Wear a specific mask

Survivors = No facial wear and maybe a specific kind of hat (Baseball cap or Cowboy hat?)

Any one of the opposite (or not wearing the 'uniform') in the 'enemy' camp, is driven out of the area by force.

 

Just throwing stuff out there.. may be flawed.

 

Very true. I like the idea of a identifying marker also. I will wait it out for now and see what the final outcome of this thread is.

 

 

EDIT: P.S @ Etherimp - I love your videos man, keep up the good work.

Edited by killerbyte12
  • Like 2

Share this post


Link to post
Share on other sites

I'm going to sit back and watch for a while now, and see what other ideas people come up with, and so on. :)

Share this post


Link to post
Share on other sites

I think, optimally, you need to establish it a little differently.. They need to be places that people "want" to go.. Really there's no reason to go to Black Mountain or Devils Castle at the moment..

 

What about..

 

Survivor Camp = Zelenogorsk

Bandit Camp = Severograd

 

 

Both have nearby military areas, both have adequate loot, including fresh water sources and nearby hotspots.

 

To improve the idea a bit, maybe have everyone wear a sort of identifying marker/uniform.. 

Bandits = Wear a specific mask

Survivors = No facial wear and maybe a specific kind of hat (Baseball cap or Cowboy hat?)

Any one of the opposite (or not wearing the 'uniform') in the 'enemy' camp, is driven out of the area by force.

 

Just throwing stuff out there.. may be flawed.

Great ideas! I initially tried to think of three bases for each 'side': a Castle, a Town, maybe a military base or something. Then I thought it might be too confusng initially to try and establish all three per side straight away. And thought the two castles would be a good place to start, and if successful the other two per side could be established later. I chose the castles because they are out of the way and so seemed less likely to get confused until the majority of players are aware of it. I was thinking using a town initially would be confusing as the majority of players visiting the same towns at the moment will be unaware of the idea. I think if the idea kicks off big time, then everyone will know Zelen is a survivor town and Sever is a bandit town for example, as you suggest, if they are added to the mix once the castles are established. What do you reckon?

Share this post


Link to post
Share on other sites

Sounds like team fortress ;)

Haha, I hope not. I want things to be less arcadey and KOSey and have more subtle layers of player interaction. By adding some focus points for players who want to experience slightly larger communities and co-survive for a while and so on, while hopefully, not really affecting solo or small groups of players who want to carry on as they do now :)

 

For realsims sake, surely there'd be at least one fairly established survivor camp and one bandit one by now. These would have to built up by the players by adding tents and stuff. I'm just trying to suggest giving it a gentle artificial nudge by defining the two areas, so people are aware of them as they are of the NWAF on every server. Without the preset places across muliple servers, I think attempts to build survivor or bandit communities above the clan level will fizzle out. Like trying to herd cats.

Edited by bluesydave

Share this post


Link to post
Share on other sites
 

I think, optimally, you need to establish it a little differently.. They need to be places that people "want" to go.. Really there's no reason to go to Black Mountain or Devils Castle at the moment..

 

What about..

 

Survivor Camp = Zelenogorsk

Bandit Camp = Severograd

 

 

Both have nearby military areas, both have adequate loot, including fresh water sources and nearby hotspots.

 

To improve the idea a bit, maybe have everyone wear a sort of identifying marker/uniform.. 

Bandits = Wear a specific mask

Survivors = No facial wear and maybe a specific kind of hat (Baseball cap or Cowboy hat?)

Any one of the opposite (or not wearing the 'uniform') in the 'enemy' camp, is driven out of the area by force.

 

Just throwing stuff out there.. may be flawed.

I like the idea of it being established on a town, that way the people that have never heard of it will find out eventually. I think it'd also be cool to have smaller camps scattered out across chenarus. It'd be like a constant clan battle between survivors and bandits.

 

Great ideas! I initially tried to think of three bases for each 'side': a Castle, a Town, maybe a military base or something. Then I thought it might be too confusng initially to try and establish all three per side straight away. And thought the two castles would be a good place to start, and if successful the other two per side could be established later. I chose the castles because they are out of the way and so seemed less likely to get confused until the majority of players are aware of it. I was thinking using a town initially would be confusing as the majority of players visiting the same towns at the moment will be unaware of the idea. I think if the idea kicks off big time, then everyone will know Zelen is a survivor town and Sever is a bandit town for example, as you suggest, if they are added to the mix once the castles are established. What do you reckon?

The camps could also be in a strategic position in between towns and military bases, black mountain would be good since it's right by krasnostav, NEAF, berezino, novodmitrovsk and severo, and the other camp could be north of green mountain close to NWAF, the military base south of NWAF and close to zeleno and stary

Edited by NicoBaloira1357
  • Like 1

Share this post


Link to post
Share on other sites

I think it's nigh-on impossible to 'establish' different zones for different gameplay behaviour across multiple servers.

 

For example, for people to say "it's ok to kill on sight at military bases, but not out in the wilderness" is bollocks, in my opinion. Either you kill on sight, or you don't: it's just as morally dubious wherever you choose to do it. The fact that most people kill without question doesn't make it ok for me to do it - that's my choice, and other people will make theirs, but they shouldn't try to justify it as some sort of acceptable fair play. DayZ isn't fair.

 

The way I look at it, if you want to establish a safe zone, then you have to do it the hard way: use the barricading mechanics, when they become functional, and secure an area that you can defend. Then control access in and out, and manage people's behaviour within that area as well as you are able. What would really help this would be the ability to advertise/warn of your presence by using radios and written notes - even better would be the ability to write notices or graffiti on walls and fences using spraycans, but I'm not sure if that'll ever make it into the game. We can hope.

 

I'm all for the idea of trying to set up a survivor camp; but I think you have to do it in game with the mechanics and features that the game provides. I hope you're able to, eventually.

  • Like 1

Share this post


Link to post
Share on other sites

 

 

I like the idea of it being established on a town, that way the people that have never heard of it will find out eventually. I think it'd also be cool to have smaller camps scattered out across chenarus. It'd be like a constant clan battle between survivors and bandits.

 

The camps could also be in a strategic position in between towns and military bases, black mountain would be good since it's right by krasnostav, NEAF, berezino, novodmitrovsk and severo, and the other camp could be north of green mountain close to NWAF, the military base south of NWAF and close to zeleno and stary

 

Do you think it would be a good idea to just stick with the two castles initially, though,until the idea is well established? So that the experiment has focus and doesn't get diluted across the map. Then add the other locations if it's successful? Otherwise it could fail due low initial numbers of players aware of the idea - for e.g 1 player is at each of three locations instead of all 3 at the castle.

Share this post


Link to post
Share on other sites

I think it's nigh-on impossible to 'establish' different zones for different gameplay behaviour across multiple servers.

 

For example, for people to say "it's ok to kill on sight at military bases, but not out in the wilderness" is bollocks, in my opinion. Either you kill on sight, or you don't: it's just as morally dubious wherever you choose to do it. The fact that most people kill without question doesn't make it ok for me to do it - that's my choice, and other people will make theirs, but they shouldn't try to justify it as some sort of acceptable fair play. DayZ isn't fair.

 

The way I look at it, if you want to establish a safe zone, then you have to do it the hard way: use the barricading mechanics, when they become functional, and secure an area that you can defend. Then control access in and out, and manage people's behaviour within that area as well as you are able. What would really help this would be the ability to advertise/warn of your presence by using radios and written notes - even better would be the ability to write notices or graffiti on walls and fences using spraycans, but I'm not sure if that'll ever make it into the game. We can hope.

 

I'm all for the idea of trying to set up a survivor camp; but I think you have to do it in game with the mechanics and features that the game provides. I hope you're able to, eventually.

That's what I'm hoping for yes. Not a specially built camp, but using the two castles (for example), and the players bring tents and barricading materials whatever is in game in the long run. The main thing I'm suggesting really is there become two agreed areas, one for bandits and one for survivors, for sole purpose of focussing players who want to attempt setting up a larger camp/base with more people. If there is no pre-agreed cross server area the attempts will just fizzle out - except for the solo and small group camps that already exist.

Edited by bluesydave
  • Like 1

Share this post


Link to post
Share on other sites

I think it would give a lot more options for people once they're geared up, as well being great for everyday players who don't want to be bothered joining specific clans and so on. Defending it, supplying it, attacking the other camp, going out to find med supplies or vehicle parts more tents and barricade materials and so on.

  • Like 1

Share this post


Link to post
Share on other sites

Do you think it would be a good idea to just stick with the two castles initially, though,until the idea is well established? So that the experiment has focus and doesn't get diluted across the map. Then add the other locations if it's successful? Otherwise it could fail due low initial numbers of players aware of the idea - for e.g 1 player is at each of three locations instead of all 3 at the castle.

Well if there's going to be more than 1 camp per side eventually it's be a good idea, but devil's castle is not the best place to be imho, it's only close to NWAF and severo while black mountain is in the middle of 4 major towns, close to spawns and an airfield, so it's ok to begin at devil's castle but I don't think that should be a definitive location.

 

To begin I think we should get a couple alternatives and make a poll, if we get more people interested this will probably take off.

 

EDIT: also did you post this in /r/dayz? There's a lot more people on that sub than on this forum

Edited by NicoBaloira1357
  • Like 1

Share this post


Link to post
Share on other sites

That's what I'm hoping for yes. Not a specially built camp, but using the two castles (for example), and the players bring tents and barricading materials whatever is in game in the long run. The main thing I'm suggesting really is there become two agreed areas, one for bandits and one for survivors, for sole purpose of focussing players who want to attempt setting up a larger camp/base with more people. If there is no pre-agreed cross server area the attempts will just fizzle out - except for the solo and small group camps that already exist.

 

I would have a problem with it if it were to become widespread on the public hive. I do think it'd be a great idea on a private shard, though.

 

But it'd be annoying if every server you went on had certain, expected and predictable, encampments or safe-zones in specific places. I don't see DayZ as a game of 'bandits versus survivors' team game, and I'd probably do whatever I could to sabotage it if it were to become commonplace on the public hive, to be honest - it takes away from the sandbox nature to have out-of-game established conventions such as this.

  • Like 1

Share this post


Link to post
Share on other sites

I'd be interested in how this would turn out. It'd certainly make trips to "bandit territory" more fun.

  • Like 1

Share this post


Link to post
Share on other sites

I would have a problem with it if it were to become widespread on the public hive. I do think it'd be a great idea on a private shard, though.

 

But it'd be annoying if every server you went on had certain, expected and predictable, encampments or safe-zones in specific places. I don't see DayZ as a game of 'bandits versus survivors' team game, and I'd probably do whatever I could to sabotage it if it were to become commonplace on the public hive, to be honest - it takes away from the sandbox nature to have out-of-game established conventions such as this.

I think it would incredibly sandboxy, more so than looking for helicrashes in known locations and so on. If the idea took off and it became widely established that there is often a bandit camp at devils castle and a survivor one at black mountain for example: For one thing every camp would be different on each server, with it being built by players - sometimes there might be large camp with a bunch of players on patrol or similar, sometimes maybe only a tent and often nothing at all if no-one has bothered. So on each server you wouldn't know what to expect. There'd only be a rumour that a camp might be there until you checked it out, or you might try and start one. And they would still be areas of incredible tension as you can never truly trust anyone in DayZ, let alone the thieves and bandits who might be stealing or attacking as well. The only non sandbox part is a nod to the locations because that's only way I can think of to get those interested to the right place in high enough numbers. It still makes it much more freeform than than the NWAF etc. Also it wouldn't just be a war between bandits and survivors, everything else would carry on in the background as normal, it's just an extra layer of stuff to do, I'm suggesting. Those are my thoughts anyway.

Edited by bluesydave

Share this post


Link to post
Share on other sites

I think it would incredibly sandboxy, more so than looking for helicrashes in known locations and so on. If the idea took off and it became widely established that there is often a bandit camp at devils castle and a survivor one at black mountain for example: For one thing every camp would be different on each server, with it being built by players - sometimes there might be large camp with a bunch of players on patrol or similar, sometimes maybe only a tent and often nothing at all if no-one has bothered. So on each server you wouldn't know what to expect. There'd only be a rumour that a camp might be there until you checked it out, or you might try and start one. And they would still be areas of incredible tension as you can never truly trust anyone in DayZ, let alone the thieves and bandits who might be stealing or attacking as well. The only non sandbox part is a nod to the locations because that's only way I can think of to get those interested to the right place in high enough numbers. It still makes it much more freeform than than the NWAF etc. Also it wouldn't just be a war between bandits and survivors, everything else would carry on in the background as normal, it's just an extra layer of stuff to do, I'm suggesting. Those are my thoughts anyway.

 

Well, I don't. (I think the heli spawns would be better if they were totally random, except for on top of buildings, natch.)

 

But then, I don't expect it to happen, so I'm not too worried!

 

As I said, I think it'd get tiresome and predictable if you knew in advance how people would be likely to behave in given locations, on most servers. I reject the notion that it's OK to kill on sight at military bases, and I rejected the idea of "no pants in Elektro/Berezino". I prefer a completely unpredictable wasteland.

  • Like 1

Share this post


Link to post
Share on other sites

Well, I don't. (I think the heli spawns would be better if they were totally random, except for on top of buildings, natch.)

 

But then, I don't expect it to happen, so I'm not too worried!

 

As I said, I think it'd get tiresome and predictable if you knew in advance how people would be likely to behave in given locations, on most servers. I reject the notion that it's OK to kill on sight at military bases, and I rejected the idea of "no pants in Elektro/Berezino". I prefer a completely unpredictable wasteland.

The fact that a camp is for bandits or for survivors doesn't change the behavior of the players, if you are around the bandit camp and you got whatever identifies you as a bandit you might not get KoS'ed, but that doesn't guarantee anything, same thing in the survivor camp, if they think you are a bandit you might get killed anyways, so yeah

Edited by NicoBaloira1357
  • Like 1

Share this post


Link to post
Share on other sites

I think I was wrong to call it an amnesty area specifically - that was overstating it. It would still be incredibly upredictable, with an uneasy peace at best. I've edited the oringinal post a bit above.

Edited by bluesydave

Share this post


Link to post
Share on other sites

Well if there's going to be more than 1 camp per side eventually it's be a good idea, but devil's castle is not the best place to be imho, it's only close to NWAF and severo while black mountain is in the middle of 4 major towns, close to spawns and an airfield, so it's ok to begin at devil's castle but I don't think that should be a definitive location.

 

To begin I think we should get a couple alternatives and make a poll, if we get more people interested this will probably take off.

 

EDIT: also did you post this in /r/dayz? There's a lot more people on that sub than on this forum

Thanks for the suggestion, I've just joined reddit and posted it there, with a link to this thread also. Is it worth doing the same on steam forums?

 

http://www.reddit.com/r/dayz/comments/2l20gx/cross_server_bandit_and_survivor_camps_suggestion/

Edited by bluesydave

Share this post


Link to post
Share on other sites

The fact that a camp is for bandits or for survivors doesn't change the behavior of the players, if you are around the bandit camp and you got whatever identifies you as a bandit you might not get KoS'ed, but that doesn't guarantee anything, same thing in the survivor camp, if they think you are a bandit you might get killed anyways, so yeah

I don't kill on sight either. If find it a bit frustrating that there isn't bit more, well a lot more interaction, rather than knee jerk killing. I've died countless times while trying to say freindly hehe. I'm sure in the early days of the mod there was a lot less of this. In fact I specifically remember coming back from a break in playing, and being shocked how KOS seemed to have taken over and become rampant. You could see it spiraling. I love having the scoped mosin, but because I'm not a bandit I hardly ever get to use it, apart from practsing on zombies or hunting.

Edited by bluesydave

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×