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bluesydave

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About bluesydave

  • Rank
    Woodland Warrior

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  • Gender
    Male
  • Location
    Wakefield, West Yorkshire, UK

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  • Bio
    I was an artist (sometimes designer) in the games industry for over 20 years, starting at Imagitec in 1989, those were some real rock and roll times, to put it mildly. I also worked in Gametek in Miami, Dreamweavers, Gremlin, Infogrames, Runecraft, R8 Games, and Team17, where by around 2010 I had utterly burned out, again, to put it mildly.

    I was in the industry for 20 years, did 30 years of work, got paid for 10.
  1. The ultimate stealth transport. I have one in real life so am a bit biased :P Plus more navigable inland rivers. This is only semi serious suggestion, unless you like it. I'd still love the canoe though even if it could only be used on the coast.
  2. bluesydave

    Are weapon magazines too rare?

    I've not found a single mosin round in the new build, but obvioulsy the loot tables are being tweaked all the time and work in progress. In the long run though I like the idea of ammo being pretty rare, so each round is precious. Do I need them more for hunting, to feed myself, than for hunting bandits? That kind of thing. Along those lines, I wonder how extremely rare ammo will affect KOS? Probably only slightly.
  3. bluesydave

    Thoughts on the new .50 Update...

    Not seen a single 7.62mm round since the new build, lol. I have a fully pristine mosin w LRS and compensator. not a single bean of ammo.
  4. Great discussion so far, with a fantastically wide range of differing points of view adding to the mix.
  5. I have a male/female voice, it's very embarrassing.
  6. bluesydave

    Cross server Bandit and Survivor camps suggestion

    I don't kill on sight either. If find it a bit frustrating that there isn't bit more, well a lot more interaction, rather than knee jerk killing. I've died countless times while trying to say freindly hehe. I'm sure in the early days of the mod there was a lot less of this. In fact I specifically remember coming back from a break in playing, and being shocked how KOS seemed to have taken over and become rampant. You could see it spiraling. I love having the scoped mosin, but because I'm not a bandit I hardly ever get to use it, apart from practsing on zombies or hunting.
  7. bluesydave

    Cross server Bandit and Survivor camps suggestion

    Thanks for the suggestion, I've just joined reddit and posted it there, with a link to this thread also. Is it worth doing the same on steam forums? http://www.reddit.com/r/dayz/comments/2l20gx/cross_server_bandit_and_survivor_camps_suggestion/
  8. bluesydave

    Cross server Bandit and Survivor camps suggestion

    I think I was wrong to call it an amnesty area specifically - that was overstating it. It would still be incredibly upredictable, with an uneasy peace at best. I've edited the oringinal post a bit above.
  9. bluesydave

    Cross server Bandit and Survivor camps suggestion

    I think it would incredibly sandboxy, more so than looking for helicrashes in known locations and so on. If the idea took off and it became widely established that there is often a bandit camp at devils castle and a survivor one at black mountain for example: For one thing every camp would be different on each server, with it being built by players - sometimes there might be large camp with a bunch of players on patrol or similar, sometimes maybe only a tent and often nothing at all if no-one has bothered. So on each server you wouldn't know what to expect. There'd only be a rumour that a camp might be there until you checked it out, or you might try and start one. And they would still be areas of incredible tension as you can never truly trust anyone in DayZ, let alone the thieves and bandits who might be stealing or attacking as well. The only non sandbox part is a nod to the locations because that's only way I can think of to get those interested to the right place in high enough numbers. It still makes it much more freeform than than the NWAF etc. Also it wouldn't just be a war between bandits and survivors, everything else would carry on in the background as normal, it's just an extra layer of stuff to do, I'm suggesting. Those are my thoughts anyway.
  10. bluesydave

    Cross server Bandit and Survivor camps suggestion

    I think it would give a lot more options for people once they're geared up, as well being great for everyday players who don't want to be bothered joining specific clans and so on. Defending it, supplying it, attacking the other camp, going out to find med supplies or vehicle parts more tents and barricade materials and so on.
  11. bluesydave

    Cross server Bandit and Survivor camps suggestion

    That's what I'm hoping for yes. Not a specially built camp, but using the two castles (for example), and the players bring tents and barricading materials whatever is in game in the long run. The main thing I'm suggesting really is there become two agreed areas, one for bandits and one for survivors, for sole purpose of focussing players who want to attempt setting up a larger camp/base with more people. If there is no pre-agreed cross server area the attempts will just fizzle out - except for the solo and small group camps that already exist.
  12. bluesydave

    Cross server Bandit and Survivor camps suggestion

    Do you think it would be a good idea to just stick with the two castles initially, though,until the idea is well established? So that the experiment has focus and doesn't get diluted across the map. Then add the other locations if it's successful? Otherwise it could fail due low initial numbers of players aware of the idea - for e.g 1 player is at each of three locations instead of all 3 at the castle.
  13. bluesydave

    Cross server Bandit and Survivor camps suggestion

    Haha, I hope not. I want things to be less arcadey and KOSey and have more subtle layers of player interaction. By adding some focus points for players who want to experience slightly larger communities and co-survive for a while and so on, while hopefully, not really affecting solo or small groups of players who want to carry on as they do now :) For realsims sake, surely there'd be at least one fairly established survivor camp and one bandit one by now. These would have to built up by the players by adding tents and stuff. I'm just trying to suggest giving it a gentle artificial nudge by defining the two areas, so people are aware of them as they are of the NWAF on every server. Without the preset places across muliple servers, I think attempts to build survivor or bandit communities above the clan level will fizzle out. Like trying to herd cats.
  14. bluesydave

    Cross server Bandit and Survivor camps suggestion

    Great ideas! I initially tried to think of three bases for each 'side': a Castle, a Town, maybe a military base or something. Then I thought it might be too confusng initially to try and establish all three per side straight away. And thought the two castles would be a good place to start, and if successful the other two per side could be established later. I chose the castles because they are out of the way and so seemed less likely to get confused until the majority of players are aware of it. I was thinking using a town initially would be confusing as the majority of players visiting the same towns at the moment will be unaware of the idea. I think if the idea kicks off big time, then everyone will know Zelen is a survivor town and Sever is a bandit town for example, as you suggest, if they are added to the mix once the castles are established. What do you reckon?
  15. bluesydave

    Cross server Bandit and Survivor camps suggestion

    I'm going to sit back and watch for a while now, and see what other ideas people come up with, and so on. :)
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