pilgrim* 3514 Posted October 30, 2014 (edited) doors locked = no spawn. There are other threads already suggesting the use of no-spawn areas- such as in or around airport buildings and barracks, as an anti-hopper device.All the same arguments apply except now ownership is included.Here are a couple more Devil's Advocate proposals to screw up the base ideas till someone works out FUNCTIONALLY how to deal with them (no just vague "it would be neat if..). Let's get real answers to real game problems and the devs will have something to PICK UP and maybe even run with.... Someone shoots another player inside the base - what happens then? If the owner is shot, does he have keys, does he still have ownership, can the guy who shot him get out, is the no-spawn area still in operation while the base exists even if the owner is dead, does the killer become the new owner?Suppose the guy who built the base - so he has the right to spawn in it - gets shot inside it by a friend? Is it still his base, or can someone else now own it?I guess the bad friend can still 'get out' through the shut door from inside?Is it pointless to fight to capture a base if it is going to vanish soon after the owner dies, or stop being a "base"?.. Can you take pieces off it? - like door barricades - before they respawn? Does the base stay forever, or for how long before it vanishes? or becomes just bits of loot anyone can have? Can you claim it as your own base, as if you built it yourself ? How? How many players can do that, a group or one only?? Does the base stay standing there shut forever even if the owner leaves the game and never comes back? Do bases still have a no spawn area round them if the owner died 10 seconds ago, or yesterday? Are there keys, or is there a bolt on the inside that can't be broken? Or some other way of the owner shutting the base? Can the owner stash the keys in his tent so he can recover them after he dies, and if he dies do they still work on that base? Can someone the living owner does not want claim ownership? How?If the owner is dead and the base is still a base, can anyone spawn inside it? Bases are usually built by several people? - Is there always 'one' owner..Can there there several? How does he let other players also be owners? Can other secondary owners go on and make other players owners too?Is the base entry open if the 'owner' dies? How can you decide how many 'owners' built the base, so they are 'first owners'? Is there always an 'original owner' or are all owners equal? Is it easy to break into a base or very difficult? If you make the whole clan who never play on that server visit the base, and become owners, then go away, then is the base is eternal because its impossible to kill the owners?If there are three owners and one does not visit for a month does he stop being an owner? If there are two owners and one kills the other, what happens? does the dead guy stop being an owner? If you have a base with a locked door, and then the owner is killed inside, can anyone spawn inside that base with total safety, because the owner is dead but the door is still blocked up?Can the original 'one-owner' make other owners just by 'inviting' them into ownership? Can he do that anywhere on the map or on other servers? Can he copy the keys, because all the owners need entry, right? Can all owners spawn inside or only the original owner? How can a base with 'ownership' be captured? Is it just a place with a locked door anyone can break open with an axe?When the owner (one base=one first owner) dies, then the entry unblocks itself? The base has no owner now but there may still be original keys around? If the keys are 'loot objects' Or is it one lock one set of keys? If the owners are surrounded by enemies and the door is locked, they can hop in and out from another server? They can snipe and shoot at the attackers who can't get in, call in friends (make more owners?) to spawn inside that base?Could someone make a base inside a base inside a base, impossible to crack open? And use it to store loot and server hop, never going out into the local server? Another neat thing - sorry, I just woke up and, all this stuff and these questions came into my head in the first 20 seconds (so my girlfriend leaves me alone for a while until I've drunk my coffee - once we actually get OUT of the bed, right?):BUTA no-log-in area is the same as a no-log-out area (if you think about it), because where you log out is normally where you log in next time. So, if someone wants to attack your base, the owner of the base, who is smart and evil, has 5 mates invited in there with him. They are NOT owners (this is a great move, so listen up clans!). When you attack from outside, you are up close to the base, so his team all log out from inside, and when they log back in - because of the no-log-in area around the base - they are all outside BEHIND you. That's brill, right? That's effective combat logging with an added 200% advantage.. they KNOW they are going to combat log back in right behind you, you poor suckers. you're ALL looking the wrong way. So, this is all to think about, need real serious applicable technical answers, otherwise bases will be a joke from hour one. And with plenty of the possibilities and questions mentioned above, for once 'private servers' do NOT solve those problems. There was discussion about this whole technical area earlier in the forums: partly one exactly the same technical problem of "no-log-in areas", but that was about server-hoppers and airport/barracks buildings..There were GREAT ideas in there...and I think it came to nothing as people lost interest.. but the arguments are already there if anyone wants to check them out:http://forums.dayzgame.com/index.php?/topic/207920-how-to-stop-server-hopping/page-5#entry2089823 XX Edited November 1, 2014 by pilgrim Share this post Link to post Share on other sites
Zboub le météor 250 Posted October 30, 2014 hum, the no spawn area is interesting especially for ghosting and hopping, but it's not perfect and i don't think there is a good solution. Someone shoots another player inside the base - what happens then? Where does he respawn?Suppose the guy who built the base - so he has the right to spawn in it - gets shot inside it by a friend? Is it still his base, or can someone else now own it?I guess the bad friend can still 'get out' through the locked door from inside?Is it pointless to fight to capture a base if it is going to vanish soon after the owner dies. Can someone the owner does not want claim ownership? How?If the owner is dead can anyone spawn inside it?here is my point of view about it. first thing i have to say : there is no owner in this game he respawn on the coast, like everybody. why do you want him to respawn in the base where his previous character died ?if the user of the base died, well, he's dead so he doesn't have a single word to say about it.yes, with a good sleghammer.it won't vanish as the game aim to be persistant. if someone success to enter the base, he can do whatever he wants inside, loot it and leave or stay there and protect it 1 Share this post Link to post Share on other sites
pilgrim* 3514 Posted October 30, 2014 hum, the no spawn area is interesting especially for ghosting and hopping, but it's not perfect and i don't think there is a good solution. here is my point of view about it. first thing i have to say : there is no owner in this game he respawn on the coast, like everybody. why do you want him to respawn in the base where his previous character died ?if the user of the base died, well, he's dead so he doesn't have a single word to say about it.yes, with a good sleghammer.it won't vanish as the game aim to be persistant. if someone success to enter the base, he can do whatever he wants inside, loot it and leave or stay there and protect it Yes you right, Zboub sorry I hadn't finished that when I posted it, I'm an idiot, leave it at that - I missed out the point of that whole line when I was writing the next.. then pressed some key combo (?) that posted it when it was half done.. So now it's better.. I end up writing twice as much as I wanted but I hope it makes sense. Sorry again, dude.. done this a couple of times and I STILL don't know what key combo posts it... I swear I didn't press "POST".. I type fast, badly, and .. whatever.. just, sorry mate. Beanz to you. Thanx. Yes - persistent makes it more interesting, right, but more complicated too... I didn't even mention that. Share this post Link to post Share on other sites
snwh 24 Posted October 30, 2014 Personally I think if you can secure a building, aka Lock all the doors (maybe bar them as well?) and board up the windows. Then no one should be able to spawn in there. I don't think you should have to worry about a bed or an item to make a no spawn radius. It should be a given that if the doors are locked, they can't spawn in there and if the doors are open, they can. TO make it more clear, if all entrances to a room or house are barricaded, it should be a no spawn zone. Heres the thing though, does a person really need to be able to respawn inside their own base? Because that complicates everything. That brings in the discussion of making beds or sleeping bags or other such items to let you spawn in no spawn zones. Weather there should be ownership on these items or zones, to keep other people from using them etc. Idk how tough that would be, each server would have to remember what players are allowed to spawn in said house. and if they move to another server it would wipe where they respawn anyway. Unless they're wanting to ghost into their own house of course. Share this post Link to post Share on other sites