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UltimateGentleman

More health related messages

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So we've all experienced it, presumably.

 

Having a fight with someone or a zombie up close, suddenly "You are unconscious" or dead.

 

 

So about some messages in the text feed like "I can't take much more of this" "I am in pain" etc?

 

In a real fight I think it would be fairly evident whether or not you're about to collapse, you can't account for suddenly being hit over the head or anything like that but you can tell if you're dying.

 

In game though you never know you're about to get knocked out or die until you do.

 

So messages like this as well as after a fight "I feel woozy" or "I need rest"

Nobody has a serious life or death brawl with someone then casually runs away for miles on end even though one more hit would knock them out, you should have to recuperate based on how much damage you took and how much stamina you used up.

 

 

Nobody wants the text feed being cluttered though but I think audio cues would be a bad idea, punching a guy and suddenly he cries out you know you're winning, that's not to say that there should be any screams of pain while fighting but no definite indicator that you're opponent is about to be knocked unconscious.

 

I guess in a fight the screen could flash? Something like that, then the rest of the things could be status messages that slowly escalate if you don't rest until you simply collapse.

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I like the idea at the ending about recuperating at the end of a fight, however you can tell if you're about to die because your screen will start to get a little gray-ish, things will blur, stuff like that.

 

Also, you cant predict going unconscious sometimes because it's just that lucky smack to your forehead.

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I like the idea at the ending about recuperating at the end of a fight, however you can tell if you're about to die because your screen will start to get a little gray-ish, things will blur, stuff like that.

 

Also, you cant predict going unconscious sometimes because it's just that lucky smack to your forehead.

 

True but in most cases you know that you can't go on and I've never experienced that, I've experienced it going gray when I've been hit a lot and/or lost a lot of blood.

 

But not in the middle of a fight I've only ever just dropped down dead or unconscious really, occasional "my arm is sore" or "my leg is sore"

 

It's a bitch move to run away when you're about to die but in real life I'm fairly sure most people would try to since they don't respawn especially against zombies.

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A monochrome screen is a good enough indicator. I like the idea of grunts and cries as a fight progresses to indicate the opponents health.

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A monochrome screen is a good enough indicator. I like the idea of grunts and cries as a fight progresses to indicate the opponents health.

I suppose that could be decent in some cases but it shouldn't be a sure indicator of your eventual success.

 

It'd be good for if some fool takes you on and you just want to beat some sense in to them, leave them on the brink and then maybe recruit them.

Course that could bite you in the ass but not always, doubt anyone who goes so far as to add you on Steam would betray you suddenly. Not that they couldn't.

 

They'd be better when it wasn't two immovable objects hitting each other until one falls down, like if you could push people around in a fight grunts would be great.

Since I suppose you don't always intend to knock someone out or kill them but suddenly they drop down.

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True but in most cases you know that you can't go on and I've never experienced that, I've experienced it going gray when I've been hit a lot and/or lost a lot of blood.

 

But not in the middle of a fight I've only ever just dropped down dead or unconscious really, occasional "my arm is sore" or "my leg is sore"

 

It's a bitch move to run away when you're about to die but in real life I'm fairly sure most people would try to since they don't respawn especially against zombies.

My screen seems to keep up in a fight, although I could be mistaken as I haven't been in a good fight that doesn't include a firearm being shot at my face in a good while. But even so, a couple indicators would be nice. I just want different people with heavier/lighter gear to run at different speeds that way some people can catch their prey after they try running from the fight ;)

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Double Vision and Blackening at the Edges would Be Cool Effect indicator More Visual to Go along with the Text (Since in a Heated Battle Hard to Find time to Look away and Read)

Like they Do in Boxing games or in Games when your Oxygen is Runing Out it Defiantly Makes you Feel Like your about to Blackout

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Double Vision and Blackening at the Edges would Be Cool Effect indicator More Visual to Go along with the Text (Since in a Heated Battle Hard to Find time to Look away and Read)

Like they Do in Boxing games or in Games when your Oxygen is Runing Out it Defiantly Makes you Feel Like your about to Blackout

Yeah those would be cool.

 

It's either suggestions like these or a stamina bar, either way not being able to know how close you are to death or being knocked out is dumb in a fight, other than if you're hit over the head or something like that. Obviously you couldn't really prepare or predict being knocked out but in a brawl,  you'd definitely know you were losing at least.

 

Off the point but it would be cool if you started muscular and could get weaker if you don't get proper food etc and slightly stronger if you do, just so fresh spawns can't run up and punch a geared player out in seconds.

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i like the suggestions about knowing how close you are to dying. but some people have a glass jaw i like the random knock out' saved my life a few times

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