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arlingtine

drop server restart

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I think the devs should consider doing away with server restarts. They could just make it so that loot rerandomizes and respawns every hour or 2. This way the server could continue through full cycles of day and night and changing of seasons. It would also give people more to do. Right now setting up a base is pointless as after a couple hours it will dissapear. If everything stayed then people would have a reason to go after buildings to protect or eventually cars they wanted to hang on to and maintain. Also when people logged off their bases would become vulnerable to looters. I think it would add tremendously to the game. A group could take over a town as a safe haven and try to keep it.

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You should read the weekly reports and other dev updates, I think you'd be pleasantly surprised. Persistent items are currently being implemented in DayZ, they will carry over after a server restart. Persistent item servers have been up for a while, but I'm not sure how well it is working at the moment.

 

 

EDIT:

Have you really not seen the 'Persistence: ON' servers in your server browser?

Edited by Max Planck

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EDIT:

Have you really not seen the 'Persistence: ON' servers in your server browser?

 

 

we've seen ALL KINDS of promises in server names.  lol

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To be honest i wasnt sure what persistance on meant. But that still would not be what i am suggesting as only some items would stay on server restart and the server would still restart. I want to see a server that never restarts. That way it cycles through day night and seasons. With restart you end up with 24 hour day best season servers. We should be able to take a town and try to keep it for as long as we want not for 2 hours and hope we get into the server before the raiders and server jumpers do

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To be honest i wasnt sure what persistance on meant. But that still would not be what i am suggesting as only some items would stay on server restart and the server would still restart. I want to see a server that never restarts. That way it cycles through day night and seasons. With restart you end up with 24 hour day best season servers. We should be able to take a town and try to keep it for as long as we want not for 2 hours and hope we get into the server before the raiders and server jumpers do

I Wouldnt Mind not Being Booted While Sorting my Gear and Losing what was on the Ground xD

Edited by NokyoOkami

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That or the clasic massive battle where you finally corner your enemy and rush in to finish him off only to have the server restart and deny you of that oh so satisfying kill.

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That or the clasic massive battle where you finally corner your enemy and rush in to finish him off only to have the server restart and deny you of that oh so satisfying kill.

my Gear Was Saved Once By Reset xD Bandits Cornered me and Made Me Surrender my Backpack, SKS, and Gorka-E Helmet then Decided to Spare me Let Me  Run off and it said

"No Message Received 12 Seconds"

Shortly After

(Loaded Back about 3-4 Minutes though)

And When i Joined Had all My Gear Standing Just a Second Before the Encounter

 

Edited by NokyoOkami

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Server restarts are required to stop the servers from becoming bogged down and slow, unfortunately.

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What if servers were forced to pick up where they left off so that time would continue instead of looping backward. Then day would change to night and seasons would change. Then they could make it so that players who were dropped from servers automatically rejoined the same servers where they were dropped. This way if items were persistant you would lose nothing and if you were about to make a kill you would not lose your chance. You would also not have to remember wich server you were on and would not have to worry that your foe would just not rejoin

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