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first iteration of central economy

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. For "high loot" servers though, that is just to get you to play on their server. Currently every standalone server is identical in how loot is spawned. It is impossible for them to actually make their server have more loot than others.

 

Thanks for that info, had no idea.

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I have this very rare SVD. Selling it for 50$.

 

I am more than sure that this will become a thing. Of course with it's many risks.

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I'll be happy if they just add a player trade option so you don't have to just throw crap on the ground.

For me this would be great. Bartering. A can of beans for 3 bullets.

Look at someting like Fallout where the currency was bottle caps or something properly post apocoliptic.

 

If they could design a neutral no-kill zone where people could go to a common market place. I don't know the solution to avoiding hording and cheating imbalances.

Perhaps hoarded items could fade from inventory even if you haven't logged in in a while. Not sure.

Or if the marketplace had a fixed limit on activity to meter out the volume of goods.

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