friendlypilot 37 Posted September 15, 2014 (edited) what do you think of this idea A humanity level , so people who kill as bandits over and over get a bandit frame and heros who kill lots of zombies this can be implimented as part of the mmo where you can have 0 humantity and a survivor then the more you kill you get less and less till your a outlaw , you can get out of outlaw by not killing people and killing zombies , the more zombie you kill gives you hero status and killing people removes this ,. outlaws how ever can be killed on sight for hero points hero points are more harder to make say 100 zombies a point then killing someone unarmed is more - say 500 points removed ,then a armed player 100 points removed and bandits 200 points gained hero skinoutlaw skindefault skin----- oh and you can select either hero or default skin onlyif your a outlaw your stuck with outlaw untill killed or made lots of zombie killthe outlaw skin could be slight difference in eye colour or just something simple that people would see then ask obviously if they got real close Edited September 15, 2014 by friendlypilot Share this post Link to post Share on other sites
Max Planck 7174 Posted September 15, 2014 You want to remove the whole system of individual pieces of clothing, and replace it with simple skins?? 5 Share this post Link to post Share on other sites
General Zod 1118 Posted September 15, 2014 It was already said that hero and bandit skins will not be in the game, maybe at some point there will be a mod where they add them, but that's a long time from now. And I'm against that system. Share this post Link to post Share on other sites
Cpanther 221 Posted September 15, 2014 You have that in Breaking Point.. if you want that. I don't think it will happen in DayZ thought...is enough bandits and heros in DayZ already. Share this post Link to post Share on other sites
w1lg5r 70 Posted September 15, 2014 The humanity system never really worked, you always ended up killing people regardless of play style and so even heroes ended up as bandits Share this post Link to post Share on other sites
AP_Norris 1018 Posted September 16, 2014 (edited) It worked in some respects but not really effective enough to add, and many people dispute it discourages a choice of play unrealistically.A name system, with face/ name hiding balaclavas in a small community of players would be good.When somebody dies they could then be allowed to choose a new name and s chance to change their play style.People would remember somebody that had killed them before, if they were successful enough in being seen before they kill they'd have a name for themselves.But some people like to switch up the way they play with new characters.Some people may still have good/ bad.And if it's hard to see a person, then seeing their name would be almost impossible.You would have to see their face well and clear before a translucent name popped up. Edited September 16, 2014 by AP_Norris 1 Share this post Link to post Share on other sites