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malice42

Good zombie amount.... with more ammo?

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I feel like the level of zombies makes them appropriately deadly. I feel like this is a good number, assuming that ammo was sufficient to deal with them.

Currently, the only way I can do efficient zombie raids without running dry of ammo is using the partially depleted clip bug/relog, which is horrendously metagaming and I dislike it a great deal.

Would you be alright with this level of zombies if ammo drops were doubled?

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Don't shoot, sneak. Shooting should be limited. I have yet to run out of ammo after looting Cherno on a brand new character.

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I can air the airfield with only taking out about 3-4 zombies, if you do it from a distance it wont attract the others. Just target the ones you need and sneak by the rest.

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Ey, currently I am running an M4A3 CCO with 7 mags and solo'ing military bases. Ammo isn't an issue, only the fact that the number of zombies requires me to exploit via the partial clip bug.

It would be different if it was an airfield because of how spread out they are, and the buildings etc, but I am doing military bases/towns.

STANAG mags are more common than Winchester, if you are looking in the right place.

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Use whisky bottles and cans to distract hordes, at that stage you should even have some smoke bombs use those too. Pull them from your path, make proper escape and entry plans get in get out if you alert the mob run like a mofo and kill them when you're safe.

Nothing wrong with rolling with a buddy who can cover you too and even give you pointers as to where mobs are coming from and moving too.

The lack of bullets is what makes this game scary, this isn't L4D you cant just run in shoot everything and leave with your loot you have to work for it, and if your plan is not solid enough to achieve the goal and you end up dying, deal with it brother.

Dying is as much a part of the game as surviving. Personally I think tweaking the spawn rate of mobs around you is a much better alternative.

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Numerous ways posted above.. It is 10x easier to just sneak by by making distractions, there is a reason there are 10x more zombies now..

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Don't shoot' date=' sneak. Shooting should be limited. I have yet to run out of ammo after looting Cherno on a brand new character.

[/quote']

I second this.. me and a buddy were sneaking around a few villages, VERY VERY exciting stuff going through hordes of zombies.... We already had plans in place if we were detected.

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Use whisky bottles and cans to distract hordes' date=' at that stage you should even have some smoke bombs use those too. Pull them from your path, make proper escape and entry plans get in get out if you alert the mob run like a mofo and kill them when you're safe.

Nothing wrong with rolling with a buddy who can cover you too and even give you pointers as to where mobs are coming from and moving too.

The lack of bullets is what makes this game scary, this isn't L4D you cant just run in shoot everything and leave with your loot you have to work for it, and if your plan is not solid enough to achieve the goal and you end up dying, deal with it brother.

Dying is as much a part of the game as surviving. Personally I think tweaking the spawn rate of mobs around you is a much better alternative.

[/quote']

I tested smoke bombs, zombies ignore them as if they weren't even there.

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Use whisky bottles and cans to distract hordes' date=' at that stage you should even have some smoke bombs use those too. Pull them from your path, make proper escape and entry plans get in get out if you alert the mob run like a mofo and kill them when you're safe.

Nothing wrong with rolling with a buddy who can cover you too and even give you pointers as to where mobs are coming from and moving too.

The lack of bullets is what makes this game scary, this isn't L4D you cant just run in shoot everything and leave with your loot you have to work for it, and if your plan is not solid enough to achieve the goal and you end up dying, deal with it brother.

Dying is as much a part of the game as surviving. Personally I think tweaking the spawn rate of mobs around you is a much better alternative.

[/quote']

I tested smoke bombs, zombies ignore them as if they weren't even there.

they do work, also if ammo isnt an issue why do you need to exploit the partial clip bug?

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Don't shoot' date=' sneak. Shooting should be limited. I have yet to run out of ammo after looting Cherno on a brand new character.

[/quote']

Can't stress this enough.

I have opened fire on zombies 3 times so far in my 5 hours or so being alive. All were emergency situations where I would have died otherwise. I have had many zombie encounters, sneaking around, where no gunshots were necessary, and I got my loot.

All situations involving zombies should be handles thusly:

-Be careful, be patient, and look for a way in that does not involve crossing paths with a group.

-Don't panic. Even if they sound close, or look right at you. You'll know when they're out to kill you.

-In the event that you are "caught" and have alerted a zombie in a huge area of zombies, DO NOT SHOOT. Run for your life. You will attract less zombies running than firing off a shot. Run deep into the wilderness, and engage the zombies there.

Of course, if you might die in 1 hit, then shooting may be your only option.

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Don't shoot' date=' sneak. Shooting should be limited. I have yet to run out of ammo after looting Cherno on a brand new character.

[/quote']

Can't stress this enough.

I agree, sneaking is a way better solution, except maybe when you actually have a huge group with vehicles, at that point it might be better just to go in guns blazing and getting out as quickly as possible (before they respawn). Or just send a few good sneakers and have the rest on overwatch incase one of them botches it.

Personally I'm only on my first character, but I've stayed alive for around 10 hours with it so far, and I've only opened fire on zombies after they're alerted. I've looted 3 villages and an airport without firing a shot, although one of the villages ended with me running for my life to the closest ladder-accessable place and disconnecting on top (distasteful, I know, but there aren't any other ways to lose them so far).

As for sneaking tips, here's a few:

1. Always prone, except for crouching when you can't see any zombies in the immediate surroundings (within about a 30 meter radius from you) to move a bit faster. This depends on the situation though, if there's a lot of bushes or walls around you take it slow.

Though at night you can get away with prone much easier, the zombies won't notice you on grass (haven't tried with concrete or asphalt) unless they physically bump into you. Your character will panic (start hyperventilating) when one gets too close and it might cause you to panic as well and jump up or open fire, but you'll get the hang of it.

2. You can get suprisingly close to the zombies when proning, even in daylight. I like to use third person when proning trough a village, and measure the distances in my mind with a person laying down (it's easier to estimate in 3rd person). So image a line of people laying down on the ground, the number of those people is the number I'm talking about. You can get around 3 guy's length from a zombie in broad daylight and it won't see you. It might be even less, but I haven't dared to get any closer.

3. Take a while to plan your advance, and try to spot any zombies patrolling where you're going to go trough. If necessary, stay in the same spot until the zombie has gone by you a couple of times so you have a handle on the timeframe and path. This is especially needed when leaving a building with lots of zombies nearby because unless you really waited to see the zombie's path, you're not going to have any idea if there's going to be one right next to the door when you sneak out. Windows on the target building negate this slightly however, unless the server has no 3rd person. Then you'd have to pop your head up anyway, basically as bad as looking out the door.

4. If you do get spotted, run back the way you came (that way you already have an estimate of where the zombies are), unless you're leaving, then just run to where there's least unaware zombies. Run to a clear area away from anything except you and the chasing zombies (meaning farther than your gun can aggro them), then just run'n'gun them.

5. Then there's the bottle/can throwing to distract them while you sneak past, but personally I haven't needed them so I can't really say anything about them.

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Currently' date=' the only way I can do efficient zombie raids without running dry of ammo is using the partially depleted clip bug/relog, which is horrendously metagaming and I dislike it a great deal.

Would you be alright with this level of zombies if ammo drops were doubled?

[/quote']

That's BS, you don't "have" to take advantage of a bug, the game isn't forcing you to do anything. Don't try to act like you're some victim so you have to abuse bugs because you don't want to lose a clip.

If anything Chernarus needs less ammo, you should have to think before you fire every round. I'd also love seeing a more permanent system for gucci guns, meaning the guns and ammo for such weapons only spawn once per server restart.

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