RSharpie 5 Posted August 24, 2014 (edited) One of the things that made the mod creapy and added to game play was the flys around dead plyers. You either knew thats where you died and some one had been at your corpse or you could watch the copse for collegues comming back. It was a little detail but it added loads of atmosphere. Just an observation. Edited August 24, 2014 by RSharpie 4 Share this post Link to post Share on other sites
ElectraAO 10 Posted August 25, 2014 Yeah I liked the flies. Though in real life I don't think every dead corpse would have flies around it so maybe they could give it like a 70% chance that there will be flies around it. Share this post Link to post Share on other sites
Mark Darkers 151 Posted August 25, 2014 Indeed, also it was an instant hearth rate pump! You know there was danger, even worse, you did not knew whether the danger was close or not. For me it was walking on my tones as soon as I heard the flies.Now in the standalone, I still get a little paranoid when I see a dead body, but the flies gave way more build up, way more tension, because you could hear them, coming closer and closer, not yet knowing where the body was. 1 Share this post Link to post Share on other sites
Mark Darkers 151 Posted August 25, 2014 Yeah I liked the flies. Though in real life I don't think every dead corpse would have flies around it so maybe they could give it like a 70% chance that there will be flies around it. Well every dead body will get flies after an amount of time, so maybe they could add different amount of flies the longer a player is dead, so players could guess how long the body has been deceased? Share this post Link to post Share on other sites
Airfield 50 Posted August 25, 2014 It always made me incredibly paranoid when I heard flies, which added an extra dimension to paranoia when in big cities like Berezino or Svet. But I remember camping and the constant sound of flies building around us sort of got into my head. Share this post Link to post Share on other sites
rybec 339 Posted August 25, 2014 Alternatively it'd be neat for carrion birds to fly above a corpse after a little bit. You see some birds circling in the distance and you know something's dead over there. 2 Share this post Link to post Share on other sites
stielhandgranate 480 Posted August 25, 2014 We also need that thought feed in the corner to give you messages like "It smells like rotten meat" or "I smell spent gun powder". 1 Share this post Link to post Share on other sites
liquidcactus 719 Posted August 25, 2014 When they some how make dead bodies persitent for say 4 hrs then maybe add the flies after say 2 hrs so you know the body has been there for sometime Share this post Link to post Share on other sites
Airfield 50 Posted August 25, 2014 We also need that thought feed in the corner to give you messages like "It smells like rotten meat" or "I smell spent gun powder". Thats a really good idea mate. It would add suspense if the body had the aroma of gun shots, as it hints to possible player population. I think being able to tell the time of death briefly would also help in figuring out how they died and when to make connections to possible threats in the area. Good idea, but for now desync is our go-to warning for hostiles! Share this post Link to post Share on other sites
degude 133 Posted August 25, 2014 Since we are talking about what happens to dead bodies, what about zeds eating corpses? (Or pretending with an animation) Would be scary to hear that sound behind the corner in the city 1 Share this post Link to post Share on other sites
Evil Minion 943 Posted August 26, 2014 I think scavangers (zombies or animals) should also destroy worn gear while feeding. Share this post Link to post Share on other sites