q.S Sachiel 470 Posted August 24, 2014 except that you'd still need to get into the spawn points to use them on the campers who either will shoot you on the way in, or prevent you from leaving like a good guard dog. All the while you don't have your FB/gren until you penetrate their defenses anyway ;) Share this post Link to post Share on other sites
Etherimp 1323 Posted August 24, 2014 Prepare for me to blow your fucking minds... The Jail is a deathtrap for campers, and is easily breached by a group of 3, and capable of being breached by 1 or 2 skilled players. It's very simple, and I will now demonstrate in a step by step manner when considering grenades and not having grenades. Anyone who rushes a single camper is a fool.. Step 1: Player 1 sets up in a sniper position capable of viewing the upstairs corridor so he can see the top of the stairs. Step 2: Player 2 sets up in a position where he can peek the Jail cell window Step 3: Player 3 runs in the FOV of the jail cell into to behind cover, hopefully baiting out anyone who's camping there using 3rd person view Step 4: The Top rooms, and the Jail cell are now cleared. Players 2 and 3 move into positions to view the back hallway of the first floor by looking through the cell door.. If there's anyone standing at the back you can see a SLIVER of them, and potentially kill them if they are not behind cover. Step 5: Player 2 sets up on the left side of the CLOSED front doors, backs up until he can see where the corner of the wall adjacent to the Cell connects to the ceiling. Many people camp on this corner to shoot anyone who opens the door.. Line up your shot at approximately head level, and spam bullets through the door to that corner, then reload. Step 6: Player 3 lays prone and crawls up to the door, opening it to give Player 2 a view of the back of the hallway.. Player 2 keeps his crosshair trained on the corner. Step 7: Player 3 stands up, sticks to the right wall, and keeps his crosshair trained on the corner at the base of the stairs... At this point, if you have grenades, you safely and easily finish this encounter by throwing a grenade around the corner and walking away... If not, proceed to step 8 (AKA - The tricky part) Currently, the Jail Cell, the top floor, and the entryway are all cleared.. There are only 2 places anyone could be hiding 1. Behind the stairs2. On the stairs themselves. Step 8: Player 2 moves up slowly, keeping his crosshair trained on the corner, and sticking to the left wall.. Step 9: Player 3 stays in position, as near to the corner as possible without exposing himself, but out of the LOF of his teammate Step 10: Player 2 peeks around the corner and checks the staircase.. If he starts firing, Player 3 pops around the corner from a crouched position and fires up the stairs.. Step 11: If the Stairs are cleared, only behind the stairs remains.. Player 2 continues slowly walking and peeking to the left until he spots the defender, and if Player 2 gets dropped, player 3 comes around the corner to finish the defender off knowing exactly where he was shooting from. Killing campers is all about anticipating where they will be.. Being an attacker requires patience and slow, methodical movement.. you must be vigilant to clear EVERY possible nook and cranny that someone could be hiding.. In this case, you know there are only 2 places the person could be hiding, and you have 3 people to work with.. If you reduce your numbers and increase theirs it becomes increasingly more difficult to clear the building, but it can still be done with some skill. Share this post Link to post Share on other sites
Bororm 1156 Posted August 24, 2014 (edited) You say you know the top floor is clear in that scenario, but there's a few of these buildings where you can't get an angle to see the entire top, especially say, the spot on top behind the stair railing. It's also some times difficult to know if some one is prone in the top room. Aside from that I agree with your strategy. And it's just a matter of moving up slowly to those spots any ways, just as the other ones. The issue is still of course, that it becomes a matter of a whack-a-mole fight if the defender decides to pop the corner and shoot at you at any stage of the attack. If you're on your game, you'll get them first, but they do have the benefit of being able to see you, while you can't see them (specifically in the case of the entryway/halls), so if one of your attackers turns their head for a second or some one is shifting positions the defender still has the advantage. When the shotgun spread was actually working it was very good for these scenarios, as you didn't have to be terribly accurate vs a person with a rifle. Splattering their general direction with pellets when you're both playing peek-a-boo means you don't have to be pin point accurate to get that head shot. I'd also recommend that if you are in a position like this, firing rounds in the general direction of a defender can be beneficial even if you know you won't hit. Some times people will fidget if you throw some shots around them, giving you that moment you need to pop out and actually hit them. It just adds to their stress if nothing else as well. Edited August 24, 2014 by Bororm Share this post Link to post Share on other sites
q.S Sachiel 470 Posted August 24, 2014 step 1 Shotgunstep 2 ???step 3 profit. Share this post Link to post Share on other sites
Etherimp 1323 Posted August 24, 2014 You say you know the top floor is clear in that scenario, but there's a few of these buildings where you can't get an angle to see the entire top, especially say, the spot on top behind the stair railing. It's also some times difficult to know if some one is prone in the top room. Aside from that I agree with your strategy. And it's just a matter of moving up slowly to those spots any ways, just as the other ones. The issue is still of course, that it becomes a matter of a whack-a-mole fight if the defender decides to pop the corner and shoot at you at any stage of the attack. If you're on your game, you'll get them first, but they do have the benefit of being able to see you, while you can't see them (specifically in the case of the entryway/halls), so if one of your attackers turns their head for a second or some one is shifting positions the defender still has the advantage. When the shotgun spread was actually working it was very good for these scenarios, as you didn't have to be terribly accurate vs a person with a rifle. Splattering their general direction with pellets when you're both playing peek-a-boo means you don't have to be pin point accurate to get that head shot. I'd also recommend that if you are in a position like this, firing rounds in the general direction of a defender can be beneficial even if you know you won't hit. Some times people will fidget if you throw some shots around them, giving you that moment you need to pop out and actually hit them. It just adds to their stress if nothing else as well. Yes, Green Mountain is another one that you can't really snipe the top level from.. but as you mentioned, it only slightly complicates matters and doesn't make it "impossible".. The camping spots are all still similar and predictable. As far as 3rd person goes, it doesn't bother me... If I am in 1st person, I have the advantage of better accuracy and I can instantly get headshots the moment I see someone. If they are using 3rd person they are sacrificing their accuracy, and if they decide to pop around the corner at me we have 2 people trained on them.. If they get 1 of us they'd be extremely lucky. Also, I get all of this from having gone through the motions several times and knowing what the usual outcome is.. Honestly, once you start peeling the layers of the onion back and the defender realizes they'll soon be fucked since they're outnumbered, they often log out behind the stairs Share this post Link to post Share on other sites
soulfirez 901 Posted August 24, 2014 Ofc you never heard of constructive criticism, oh right you never did that, you just rage/troll/cry/whine. That is at least what I'm seeing. You really don't understand the point of an alpha do youConstructive??? I dont see anything constructive in your OP or in any following comments. Hmm i didnt realize it was the point of an alpha to cry like a little girl because you got killed in 1 certain building( there lots of buildings in the game that are potential death traps ). Did your mummy tell you that the game should be fair?? Im not crying or whining um thats you, i deal with the buildings as they are, i worry in the alpha stage about the real problems of the game ( zeds loot tables mechanics) i dont need them to go against logic to make a building more interesting for you to chase people into . But i am trolling the shit out of you because your whole absurd premiss for this thread is not done out of any geniune thought beyond 1 situation you obviously had while playing. Share this post Link to post Share on other sites
mercules 1290 Posted August 24, 2014 All I see here is an argument for not playing 3rd person servers. Share this post Link to post Share on other sites
Etherimp 1323 Posted August 24, 2014 All I see here is an argument for not playing 3rd person servers. Sounds like that's probably the argument you see in a lot of threads. I play on both. I prefer Hardcore, but I play 3rd person a lot with my friends. 3rd person adds additional considerations that need to be made when entering and navigating a situation. It takes it's own skills. There ARE hardcore servers for you to play out there and nobody is stopping you from playing on them, so please let's avoid the 3rd person shaming that happens on these forums. It's ridiculous and stupid. Share this post Link to post Share on other sites