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tingkagol

Complete list of features already in-game (stable build)

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Hello guys. I've been away from the game a few months now and was wondering if there's an existing topic that lists all the features that are already in the stable build of the game. Reading through all the changelogs is a pain. I'm looking for a more simplified list without all the minor details (animations, clothing, guns, etc). I'm talking about major features like vehicles, base-building, hunting, cooking, persistent stash, etc.
 
If you have a link please share. Hopefully this thread will be useful to other returning players as well.
 
Thanks in advance.
 

==============

 

Animals - /

Hunting - /

Fishing - /

Cooking - /

Persistence - /

Respawning Loot - /

Camping / Tents - /

Vehicles - X

Base-building - X

Fixed Zombies going through walls - X

New Game Engine - X

Edited by tingkagol

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No vehicles, no base building, hunting is poor atm, cooking is somewhat implemented, persistence is implemented and abused. 

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No vehicles, no base building, hunting is poor atm, cooking is somewhat implemented, persistence is implemented and abused. 

The game also has no dinosaurs, fairies and fireball spells. Riding an oversized beetle is also not implemented as is a space travel system.

 

Seriously the topic is about existing features not "flaws and things not in game" - please whine elsewhere.

 

You can try the patchnotes here, here an here but I don't think there is a complete list of all features. There are also some sites that offer information but they might be incorrect or outdated at times.

Edited by Evil Minion
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Hunting -Yes

Fishing -Yes

Cooking-Yes

Lots of more or less useless clothes -Yes

Persistent stashes- Kind of

Cars-NO

Respawning loot -Kind of (Havent really found any loot in persistence on-servers, does this work?)

Fixed duping- NO

Bases-NO

Gung guns guns- More or less

 

etc etc etc

 

You get the idea, read more on those logs lazy ass

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I'm not sure such a list exists. There's a list of what's coming up (either planned or actively being worked on).

 

Here's a swag at some of the stuff over the past few months:

  1. Fishing & Hunting
  2. More crafting (make backpacks from pelts)
  3. Camp fires
  4. Chem lights and flares
  5. Zed movements / pathing more reliable now via navmesh, far less likely to go through fences and walls (but doors still need work).
  6. Hopper zeds now in game (the ones that crouch and jump like a frog at you)
  7. More animals (and you can kill them). If you find chickens let everyone know because there's a lot of people who seem to be interested in that. If you find a pig leave it alone or Shrub Rocketeer ™ will come at you like a spider monkey.
  8. More weapon variety, new meelee and rifles. Crossbows and crafted bows.
  9. New towns on the map in the north.
  10. NEAF has been redone.
  11. Grenades! (although I'm yet to find one)
  12. Persistence (if I write a note and leave it in the street and the server reboots, it will still be there for someone to find when the server comes back up).
  13. Tents have been added.

I dunno, that's a list of stuff that sticks out in my mind.

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The game also has no dinosaurs, fairies and fireball spells. Riding an oversized beetle is also not implemented as is a space travel system.

 

Seriously the topic is about existing features not "flaws and things not in game" - please whine elsewhere.

 

You can try the patchnotes here, here an here but I don't think there is a complete list of all features. There are also some sites that offer information but they might be incorrect or outdated at times.

I was not whining, I was complaining.

Seriously though. I was just pointing out the facts and answering the question in a relatively blunt way.

Not gonna post further.

Edited by Shut Up Walter

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mhh...

 

you all missed something...

 

*realy belivable survival mechanics: sickness, severe punishment for BROKEN bones, a elaborated stamina system, cold/warm and its positive and negative effects, scratchwounds ( chance to be infected ), burns and their appropriate treatment. A system that allows for, the longer you live the more hardend you get...thus making chances of infection significantly lower.ect..ect...endless old lists.

Edited by {Core}BlackLabel
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Thanks for the inputs everyone. Looks like I'll be reinstalling the game now.

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towns north of the northern railroad just make me sad ,,, the badlands are a beautiful part of this game , and if its eventually filled with dirty cookie cutter cities , piled high with the exact same buildings as every other city complete with pvp idiots that KOS and rusty cans full of sardines and useless chem lights  ,, they can keep this game. after 600 hours its more depressing than ever to head north and see construction.

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