pvt_ammo@hotmail.com 164 Posted June 30, 2012 I would like to suggest that zombies don't sprint. Sorry but I really do hate the idea of a sprinting zombie. It goes against everything I've been brought up to know about the zombie genre. Zombies threat are their numbers, not their speed. As much as I love the movie 28 days later with the "infected" I still don't see them as zombies in the traditional sense, I prefer the classic Romero style of zombie. Here's what I suggest. Slow zombies so they almost speed walk, at a fast menacing pace but not a sprint as they currently are. Prevent the player from running for long periods and implement a sprint function where the player gets tired quickly and is set back to a slow jog. Different speed of zombie, depending on their "rottenness". Fresher cadavers would be able to move faster, the more rotten ones would move a little slower. Would be nice to have a little variation. Increase the numbers of zombies to increase the chance of being overwhelmed. Nothing more exciting than being cornered in a building running out of bullets while more and more dead start lining up at the doors to get in. Towns with churches also need a big increase with zombies due to them having a graveyard. Big cities like Cherno and Elektro and the airports need a huge increase in dead. It's currently way too easy for people to just hole up in them for very long periods. These places should only be areas you are forced to go in times of medical supply's and the want for better gear. This would solve a few problems. The first would be it would fix the issue with zombies warping and zig-zagging around unrealistically. The second it would make the map feel a lot bigger due to players not being able to cross the map in 15 minutes by super humanly sprinting from one side of the map to the other. The third is players would have to work more as a team to enter areas of good resources as going in a city alone is a guarantee of getting eaten.It would be nice to see this tested out to see how it affects gameplay and whether the community as a whole likes it. Just seeing it being tested would be really nice. Would love to hear your thoughts on it. Thanks. 10 Share this post Link to post Share on other sites
Dreganius (DayZ) 55 Posted June 30, 2012 I also agree that sprinting zombies are a bit annoying, but for balance purposes AND server strain, large hordes of slower zombies would both be too easy to escape from AND put a bigger strain on the server due to the number of AI instances it would need to run for each one of those Zeds. Share this post Link to post Share on other sites
pvt_ammo@hotmail.com 164 Posted June 30, 2012 I also agree that sprinting zombies are a bit annoying' date=' but for balance purposes AND server strain, large hordes of slower zombies would both be too easy to escape from AND put a bigger strain on the server due to the number of AI instances it would need to run for each one of those Zeds.[/quote']Well players not being able to sprint for long would fix the issue of it being too easy, also I'm not saying zombies should be snails, they should still have a bit of pace to them, just not sprint like Olympic athletes. The next patch fixes the problem of server strain. * [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)I would prefer to see more zombies over players, especially with the current size of the map. 1 Share this post Link to post Share on other sites
Dreganius (DayZ) 55 Posted June 30, 2012 "The next patch fixes the problem of server strain."So he claims, but we won't know for sure until it comes out :PHe's claimed to fix things before but they didn't quite fix. We'll see. 1 Share this post Link to post Share on other sites
thjoseph 0 Posted June 30, 2012 I agree the zombies are way to glitchy to be aloud to sprint as fast as they do. Share this post Link to post Share on other sites
pvt_ammo@hotmail.com 164 Posted June 30, 2012 "The next patch fixes the problem of server strain."So he claims' date=' but we won't know for sure until it comes out :PHe's claimed to fix things before but they didn't quite fix. We'll see.[/quote']lol yeah I hear ya. Fingers crossed the next patch does what it says on the tin and isn't just an empty tin of beans. lol Share this post Link to post Share on other sites
Rokor Fenix 143 Posted June 30, 2012 I like the fast zombies, they just need to be more predictable and slightly easier to outrun. Although maybe having a few zombies, maybe ones farther along on decomposition, walk fast after you instead of sprinting after you. Share this post Link to post Share on other sites
pvt_ammo@hotmail.com 164 Posted June 30, 2012 I like the fast zombies' date=' they just need to be more predictable and slightly easier to outrun. Although maybe having a few zombies, maybe ones farther along on decomposition, walk fast after you instead of sprinting after you.[/quote']Yeah it would be nice to still have a few fresh unruly fast ones. This way players are forced to shoot them and then attract the slower horde. muahaha. Share this post Link to post Share on other sites
Hillbilly (DayZ) 8 Posted June 30, 2012 I like the idea of slow zombies, but I would like to make it so you have to shoot them in the head to kill them. Share this post Link to post Share on other sites
pvt_ammo@hotmail.com 164 Posted June 30, 2012 I like the idea of slow zombies' date=' but I would like to make it so you have to shoot them in the head to kill them.[/quote']Yes! Slower zedz = deadshots only. Body shots would simply cripple, making them hop or crawl. Share this post Link to post Share on other sites
Dreganius (DayZ) 55 Posted June 30, 2012 I agree with that, but at the same time, shooting a Zed ten times in the chest should *really* kill it. Maybe make the slower zeds have three times as much damage resistance in their chest. Share this post Link to post Share on other sites
Hillbilly (DayZ) 8 Posted June 30, 2012 Make it either kill or pretty much cripple the zed. Enough shots could force it the crawl on the ground slowly towards you making it less of a threat, but still present. The thing is no one will want to put 10 or more bullets into a zed to put them down. A headshot would be something everyone would go for. Share this post Link to post Share on other sites
Rokor Fenix 143 Posted June 30, 2012 I agree with that' date=' but at the same time, shooting a Zed ten times in the chest should *really* kill it. Maybe make the slower zeds have three times as much damage resistance in their chest.[/quote']Well, if the slower ones are more decommposed, then they sould only take a few shots to kill because they just fall apart. Share this post Link to post Share on other sites
alexander_q 6 Posted June 30, 2012 To make slower zombies more formidable, make them able to overpower you. One could grab you as you try to move past them, making you unable to move until you escape. Your stamina would compete against the number of zombies participating in the overpowering. Ideally this would be demonstrated by awesome animation, but for now it could be done with some sort of bar that fills up or depletes depending on how the struggle is going. 1 Share this post Link to post Share on other sites
pvt_ammo@hotmail.com 164 Posted June 30, 2012 I agree with that' date=' but at the same time, shooting a Zed ten times in the chest should *really* kill it. Maybe make the slower zeds have three times as much damage resistance in their chest.[/quote']Well, if the slower ones are more decommposed, then they sould only take a few shots to kill because they just fall apart.I'd have to slightly disagree. The more rotten a corpse the less there is to shoot. Harder to hit, mainly bone and sinew. I do agree though that slower zeds should perhaps have higher resistance so people are more inclined to head shot. Share this post Link to post Share on other sites
Niemand (DayZ) 12 Posted June 30, 2012 But then we would need some kind of meelee-defense. Like a kick or something. that way we can push them back/make them fall...Also if you got slow and rotting zeds maybe give them a chance to trip (also a chance to break a leg from this, if they are more rotten) and crawl onwards. Share this post Link to post Share on other sites
optimate 4 Posted June 30, 2012 Assuming the fresh and fast zombies mixed in with slower, more rotten ones got implemented here's a thought to liven things up. If a player kills another then that spawns (not immediately, after some random interval) a zombie in tip-top condition, insofar as that can ever apply to a zombie. Conceptually the victim has reanimated and moreover they're pissed, so they'll be coming after whoever killed them. Running away might delay the moment of retribution but sooner or later it will catch up with you. This is something that could form part of the player mission data so server hopping would be no escape. Share this post Link to post Share on other sites
Kalle Karhu 9 Posted June 30, 2012 If the zombies were walking i would just run around ignoring ALL of them since they would just lose track of me after 1 corner...In my opinion the zombies should be faster than us/just as fast as us but they would not get winded after running long periods(players should be forced to walk after running for certain amount) Share this post Link to post Share on other sites
Niemand (DayZ) 12 Posted June 30, 2012 Assuming the fresh and fast zombies mixed in with slower' date=' more rotten ones got implemented here's a thought to liven things up. If a player kills another then that spawns (not immediately, after some random interval) a zombie in tip-top condition, insofar as that can ever apply to a zombie. Conceptually the victim has reanimated and moreover they're pissed, so they'll be coming after whoever killed them. Running away might delay the moment of retribution but sooner or later it will catch up with you. This is something that could form part of the player mission data so server hopping would be no escape.[/quote']Now there is a thought.Like you said. When you kill a player a zed spawns there after a while, in good condition. If that Zed gets killed it respawns after a while, with a rotting-level. So it becomes slower. maximum rotting-levels are 5. This way Zeds also spawn in woods from time to time (if somebody killed a player there). And we would have faster and slower Zeds. Also the areas that are frequented by players would become more unsecure and players are forced to move on. Also if you add the rotting-levels for respawning-zeds the server-load will be not as much as if you let Zeds rot by time.This way players would be more careful what they shoot at - or where they shoot somebody. ;)Maybe, if a player dies for non-human reasons there will be no Zedspawn on that spot. (If its no murder there will be no Zedspawn). Share this post Link to post Share on other sites
pvt_ammo@hotmail.com 164 Posted June 30, 2012 Assuming the fresh and fast zombies mixed in with slower' date=' more rotten ones got implemented here's a thought to liven things up. If a player kills another then that spawns (not immediately, after some random interval) a zombie in tip-top condition, insofar as that can ever apply to a zombie. Conceptually the victim has reanimated and moreover they're pissed, so they'll be coming after whoever killed them. Running away might delay the moment of retribution but sooner or later it will catch up with you. This is something that could form part of the player mission data so server hopping would be no escape.[/quote']Now there is a thought.Like you said. When you kill a player a zed spawns there after a while, in good condition. If that Zed gets killed it respawns after a while, with a rotting-level. So it becomes slower. maximum rotting-levels are 5. This way Zeds also spawn in woods from time to time (if somebody killed a player there). And we would have faster and slower Zeds. Also the areas that are frequented by players would become more unsecure and players are forced to move on. Also if you add the rotting-levels for respawning-zeds the server-load will be not as much as if you let Zeds rot by time.This way players would be more careful what they shoot at - or where they shoot somebody. ;)Maybe, if a player dies for non-human reasons there will be no Zedspawn on that spot. (If its no murder there will be no Zedspawn).I love this, so places that are heavily fought over for resources would have the highest zombie concentrations. The dead are therefore created by conflict. So players in the long run are making life harder for themselves by killing others. Share this post Link to post Share on other sites
LumberBack 43 Posted June 30, 2012 I like the idea of slow zombies' date=' but I would like to make it so you have to shoot them in the head to kill them.[/quote']Yes! Slower zedz = deadshots only. Body shots would simply cripple, making them hop or crawl.yup the meaning shoot em in the head is not valid in this cause you can shoot them anywhere... unless its a rocket launcher a body shot should only stagger the zombies... Share this post Link to post Share on other sites
alexander_q 6 Posted June 30, 2012 I like the idea that more hotly contested areas produce more zombies as the bodies pile up. Mythology-wise, however, shouldn't players be able to make sure that bodies don't rise by applying a healthy dose of fire? Share this post Link to post Share on other sites
Niemand (DayZ) 12 Posted June 30, 2012 Mh. I would make them be killable by body-damage. But a lot harder then before.And think about weapons like the .50BMG. if you hit a dead body with that it goes flying... If its already rotting... well... it would break to flying pieces. Share this post Link to post Share on other sites
kreejums 4 Posted June 30, 2012 This would be nice! Share this post Link to post Share on other sites
steelbruh 0 Posted June 30, 2012 +1 this.would make it more risky to go into cities because of the high amount of zombies in the area.More realistic and fun imo Share this post Link to post Share on other sites