Grimey Rick 3417 Posted August 15, 2014 (edited) I've checked around the forums, and from what I've gathered, this is how persistence works (correct me if I'm wrong):Only works on official serversDropped items degrade over timeTents store loot with no degradationBackpacks, Small Protector Cases, and 300 Round Boxes store loot at a greatly decelerated rate of degradationSo, here's my question: Does item refresh not trigger until all items from any given vicinity have been picked up? This seems to have resulted in a flood of Jeans, Athletic Shoes, T-Shirts, Crowbars, and many other useless items in virtually every building you visit. High-traffic areas don't seem to be worth wasting your time visiting. If this is the case, is that why most servers with persistence enabled seem to have virtually no one playing on them? Thnaxs in avdacne guise! <3 Edited August 15, 2014 by Grimey Rick Share this post Link to post Share on other sites
Funkmaster Rick 373 Posted August 15, 2014 +1, I would like to know this as well. Share this post Link to post Share on other sites
applejaxc 2500 Posted August 15, 2014 I would as well. Devs, please? Share this post Link to post Share on other sites
Tyrianrage 39 Posted August 15, 2014 Ditto. Please enlighten us Share this post Link to post Share on other sites
Red_Ensign 990 Posted August 15, 2014 you guys actually wait around for stuff to refresh? if I don't find stuff I keep walking. 1 Share this post Link to post Share on other sites
chodeofwar 145 Posted August 15, 2014 (edited) In short, yes and no. It is a complex system and I could tell you exactly how it works but I'm not going to. Edited August 15, 2014 by chodeofwar Share this post Link to post Share on other sites
Tyrianrage 39 Posted August 15, 2014 In short, yes and no.It is a complex system and I could tell you exactly how it works but I'm not going to.Thanks for the help champ. 2 Share this post Link to post Share on other sites
LeeVanSpliff 156 Posted August 15, 2014 Does item refresh not trigger until all items from any given vicinity have been picked up? In short, yes and no. It is a complex system and I could tell you exactly how it works but I'm not going to. I have a hard time seeing how the answer to that question can be both yes and no .... Share this post Link to post Share on other sites
chodeofwar 145 Posted August 15, 2014 I have a hard time seeing how the answer to that question can be both yes and no .... Fair enough. Share this post Link to post Share on other sites
pillock 850 Posted August 15, 2014 In.47 I spawned in Polana and set about picking up and moving every single spawned item in the town. I filled my pack with junk, filled backpacks on the ground with junk, threw stuff into bushes, left piles of stuff in sheds. Etc. I managed to persuade an SKS to spawn in the piano building. Tried the same thing in a different town on a persistent server, and nothing new seemed to spawn at all. I went back the next day, and some of the stuff had been taken, some new junkloot things had spawned, and the crossbow I'd left behind a wardrobe was still there. I repeated the loot disturbance procedure, but nothing new turned up - I even travelled down the road a bit to some out-lying buildings and emptied them as well, but when I got back to town - nothing. I walked to the next town: it'd been picked nearly clean already, and all there was to be had was crowbars, builders' helmets and chemlights. And the odd puffer jacket. And spanners. I think the respawn is much harsher in .48. Share this post Link to post Share on other sites
Grimey Rick 3417 Posted August 15, 2014 (edited) In.47 I spawned in Polana and set about picking up and moving every single spawned item in the town. I filled my pack with junk, filled backpacks on the ground with junk, threw stuff into bushes, left piles of stuff in sheds. Etc. I managed to persuade an SKS to spawn in the piano building. Tried the same thing in a different town on a persistent server, and nothing new seemed to spawn at all. I went back the next day, and some of the stuff had been taken, some new junkloot things had spawned, and the crossbow I'd left behind a wardrobe was still there. I repeated the loot disturbance procedure, but nothing new turned up - I even travelled down the road a bit to some out-lying buildings and emptied them as well, but when I got back to town - nothing. I walked to the next town: it'd been picked nearly clean already, and all there was to be had was crowbars, builders' helmets and chemlights. And the odd puffer jacket. And spanners. I think the respawn is much harsher in .48. Agreed. I spent much of last night and a little bit of time today doing more or less the same thing in Cernaya. I put everything in the town down the hill near the industrial area of Novo. I logged back on today, almost ten hours later, and nothing had spawned since the night before. I proceeded to move all of the stuff out of the bushes I put it in to the other side of the industrial area, further away from Cernaya. I'm going to log back on later and see if anything has yet to spawn. I also recorded the condition of several of the easier-to-identify items like a Splitting Axe, CZ527 and a package of Rice that I moved slightly aside from the rest of the loot. I'm going to check their deterioration later as well.If nothing new has spawned, then this system obviously still needs further work. If loot has spawned, and that means that it has to be moved almost one kilometer from its place of origin to trigger a new spawn, that's a tad harsh. If the loot that I mentioned hasn't deteriorated at all when I log back on ten hours later, then I'd suggest it be sped up considerably if they ever want people to play on persistent servers.I feel as if after every reset, items that have not been moved at least 500 meters from their original point of origin be deleted. That way, fresh loot can spawn with each server reset until they manage to properly fix this issue. EDIT: Fucking phone. Edited August 15, 2014 by Grimey Rick Share this post Link to post Share on other sites
pillock 850 Posted August 15, 2014 I feel as if after every reset, items that have not been moved at least 500 meters from their original point of origin be deleted. That way, fresh loot can spawn with each server reset until they manage to properly fix this issue. EDIT: Fucking phone. I actually quite liked it, to be honest. It felt more desolate, and certainly more of a challenge. On a completely unrelated note: My character got reset on the persistent server, afterwhich I got locked out of it and couldn't find another. So I went into a non-persistent server to muck about. Spawned in Olsha, drank precisely two cans of soda and ate precisely 1 full box of cereal. Then I walked to Svelto. By the time I arrived in the main square, I was healthy - not energised or hydrated, but healthy. What's going on there? (Note: I was walking, not running, all the time since I spawned.) 1 Share this post Link to post Share on other sites
LeeVanSpliff 156 Posted August 15, 2014 On a completely unrelated note: My character got reset on the persistent server, afterwhich I got locked out of it and couldn't find another. So I went into a non-persistent server to muck about. Spawned in Olsha, drank precisely two cans of soda and ate precisely 1 full box of cereal. Then I walked to Svelto. By the time I arrived in the main square, I was healthy - not energised or hydrated, but healthy. What's going on there? (Note: I was walking, not running, all the time since I spawned.) Happened to me as a fresh spawn the other day too. I turn healthy while neither energized nor hydrated has gone into the bright green. Never see "healing". I figured that either they lowered the requirements to heal or put a direct health bonus on the action of eating. I believe I was both running and sprinting. Possibly like an idiot. Share this post Link to post Share on other sites
Grimey Rick 3417 Posted August 15, 2014 I actually quite liked it, to be honest. It felt more desolate, and certainly more of a challenge. On a completely unrelated note: My character got reset on the persistent server, afterwhich I got locked out of it and couldn't find another. So I went into a non-persistent server to muck about. Spawned in Olsha, drank precisely two cans of soda and ate precisely 1 full box of cereal. Then I walked to Svelto. By the time I arrived in the main square, I was healthy - not energised or hydrated, but healthy. What's going on there? (Note: I was walking, not running, all the time since I spawned.) Dunno. Maybe Crunchin' Crisps are the new super food, taking Canned Peaches' place. Peaches have definitely been toned down the last patch or two. I don't usually eat the cereal, but I'll have to try it. Regarding the main issue, it's definitely more of a challenge (in a good way) on the lower populated servers that don't see much traffic. However, with how long items currently take to spawn, on a very busy server, after a day or so, it'd be virtually impossible to survive after all of the loot had been snatched. I tend to stick to one popular main server when I play alone, but with this change, I don't know that I'll be able to. I ran from Novo to the new towns, then south to Kamenka, then just followed the road to Cherno and onward to Elektro. I found virtually nothing of use in several hours of play. Seems a little excessive. Tonight I'll run back to Cernaya and check on the items I left. Share this post Link to post Share on other sites
chodeofwar 145 Posted August 15, 2014 The loot is fine, it is in a constant state of flux. You just need to be at the right place at the right time. Share this post Link to post Share on other sites
pillock 850 Posted August 15, 2014 The loot is fine, it is in a constant state of flux. You just need to be at the right place at the right time. And it helps if you know about the magic kitchen which spawns invisible food. Share this post Link to post Share on other sites
Grimey Rick 3417 Posted August 15, 2014 In short, yes and no. It is a complex system and I could tell you exactly how it works but I'm not going to. The loot is fine, it is in a constant state of flux. You just need to be at the right place at the right time. I can't help but think that you don't actually know how it works at all. Clearing an entire town of all loot and then returning ten hours later to be met with absolutely no loot (the same way as it was left) is not fine. A fully populated server would be devoid of loot within hours. I don't really care either way, I'm just curious as to how it works. I'll just play on normal servers until it's sorted out. At least progress is being made. Share this post Link to post Share on other sites
chodeofwar 145 Posted August 15, 2014 Clearing an entire town of all loot and then returning ten hours later to be met with absolutely no loot (the same way as it was left) is not fine. What do you mean by clearing?How far away did you take the loot? Share this post Link to post Share on other sites