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MG9207

Typicall Day Z Encounter

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Typicall behaviour of players From 3:00 minutes to 3:30.

Note; He already said he whas going to risk all of his gear
doing what you'll see in the video so no need for the unecessary trol comments.

This video shows 80% of my encounters basically. And i'm sure there are plenty in this community who will recognize this s(h)ituation


http://youtu.be/XGk7p1CJAEY?t=3m

Edited by MG9207
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Yep DayZ is the perfect game for people to get in touch with your inner tyrant+there is not really much to do atm rather than pvping.

Your encounters will not change,because there are no skills,there is no endgame goal and no threats.

This is LootZ,the faster you realise it,the better.

 

(Of course this is subject to change,always remember that game is still in Alpha)

Edited by Damnyourdeadman

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Yep DayZ is the perfect game for people to get in touch with your inner tyrant+there is not really much to do atm rather than pvping.

Your encounters will not change,because there are no skills,there is no endgame goal and no threats.

This is LootZ,the faster you realise it,the better.

 

(Of course this is subject to change,always remember that game is still in Alpha)

Yeah man i get your point. I just have a major dislike for schizophrenic behaviours like this.

And there'll never be a end game to Day Z neither becuz it's a survival game. No storyline attached to it.

But it would be amazing to see more vicious threats, more active threats, and base building/crafting options....like that Rust game.

I otherwise have no clue why they put all these crafting tools in Day z

So the group you are in (friends or strangers) all have tasks to keep surviving in your camp

by looking for food, ammo, materials to fix the base, Vehicle parts to fix rides

and eventually move on to another town becuz the current Base is being surrounded by zombies so you are forced to leave.

You know scenery-ideas. That would put more focus on actually surviving and

puts pressure on players to trust other's in return to team up and expells the possability of just getting geared and go kill on sight.

Cuz being lonely would mean your ass. So you have to depend on each other for safety and resources becuz the world out there is too dangerous.

But as you said, right now there is nothing to do, beside deathmatching.

Which in my eyes takes away the whole concept this game is based on.

Edited by MG9207

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Typicall behaviour of players From 3:00 minutes to 3:30.

Note; He already said he whas going to risk all of his gear

doing what you'll see in the video so no need for the unecessary trol comments.

This video shows 80% of my encounters basically. And i'm sure there are plenty in this community who will recognize this s(h)ituation

http://youtu.be/XGk7p1CJAEY?t=3m

Beans for "shituation"

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Beans for "shituation"

Cheers m8 :D, have some off mine !

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probably 3/4 of the players I run into aren't hostile.  you guys are hanging around in the wrong neighborhoods.

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He deserved to get shot wearing that clown mask.

 

He also said nothing really to establish any sort of friendliness before handing over his gun.  At least chat with the guy first and develop even the minimal amount of a relationship.

 

If a stranger in a clown mask with no pants gives me a gun in DayZ and then says some stupid shit, I would probably shoot him too.

 

 

What I'm sick of in terms of DayZ is people expecting other people to be friendly without putting any actual effort into it.  If you want friendly encounters it takes more work than trusting people off the bat.  You need to develop that trust first.

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