Sirwarriant12 94 Posted August 5, 2014 (edited) We had just left NWAF and headed towards Vybor to loot the school, police station and fill our canteens up then head to the base. Fantastic thing happened, we went about clearing the zombies out of the town and just sorted of loitered by the police station for a bit when we noticed more and more zeds showing up. Next thing we know, we've shot over 30 rounds each with my mosin and his sks, only missing a few zeds each by the time we actually get out of the town. Then crossing the field between the town and the military base we ended up using atleast another 40 rounds combined. Literally every time we turned around after shooting the 5 or so zeds that spawned and started running towards, 5 more would be running at us. By the time we got to the base we were pretty much out of ammo, made a break for the jail with more zeds on our tails, thankfully found a bit of ammo for my pistol and his sks and we managed to shoot atleast 10 more that tried to run up the stairs when they finally stopped spawning. This was one of the most enjoyable/terrifying things that has ever happened to me in this game. I can't wait for the mass amounts of zeds and all the bugs they have to be ironed out. The little fiasco restored my faith that the game will eventually have zeds be a threat. All and all, combined we killed some where around 60 zeds combined, it was glorious. Edited August 5, 2014 by Sirwarriant12 11 Share this post Link to post Share on other sites
thelonewarrior 886 Posted August 5, 2014 (edited) That's sounds like funThis would be the norm if the Devs would increase their threat level, as they stand they are stilll easy to survive against most of the time I wish people were forced to make tough desicians like "shoot zombies and maybe alert other players" or "Use melee and be quiet but take a massive risk as zombies can actually kill you in seconds if careless"instead of the current " I'll just casually pretend they arnt there while I run around this city shooting every other player" attitudeBut that's not gonna happen, so I'll keep in dreaming Edited August 5, 2014 by Regulator Lone Warrior Share this post Link to post Share on other sites
Sirwarriant12 94 Posted August 5, 2014 Ya it was a blast and I agree completely. I feel like if the zombies were pre spawned in the large numbers on top of re-spawns it would help quite a bit with the issue. Share this post Link to post Share on other sites
LeeVanSpliff 156 Posted August 5, 2014 I guess there will be more reason to shoot zombies once they implement getting sick form being bitten by zombies. Right now, if anything goes wrong you might have to bandage yourself and you might have to patch your jacket. If you might start needing antibiotics if you get hit, you will be more inclined to take them out on range. And yeah, does indeed sound fun! I bet any player that heard it thought a large gun fight was going down. Share this post Link to post Share on other sites
The Carnivore 12 Posted August 5, 2014 That's sounds like funThis would be the norm if the Devs would increase their threat level, as they stand they are stilll easy to survive against most of the timeI wish people were forced to make tough desicians like "shoot zombies and maybe alert other players" or"Use melee and be quiet but take a massive risk as zombies can actually kill you in seconds if careless"instead of the current " I'll just casually pretend they arnt there while I run around this city shooting every other player" attitudeBut that's not gonna happen, so I'll keep in dreaming I'd rather the decision be more along the lines of "I may want to shoot this player, but how big a crowd of zombies are going to come at me when I do and how much ammo is it going to cost me? Is murdering this person here and now going to be worth the risk and effort?" 1 Share this post Link to post Share on other sites
Xbow 362 Posted August 5, 2014 (edited) I'd rather the decision be more along the lines of "I may want to shoot this player, but how big a crowd of zombies are going to come at me when I do and how much ammo is it going to cost me? Is murdering this person here and now going to be worth the risk and effort?"I don't run with a group and of late I've some great Zed slaughter sessions and some desperate retreats. I stashed a CZ527 in a feed shack that I didn't have a magazine for and headed over to the Tent City at the NWAF with My SKS. I made it through the first row and found a pristine PU scope and lots of 7.62 x 39. I skipped the second row with wooden floors because they aren't spawning anything at the moment, on the last row I found three CZ527 magazines stacked in a corner!!! The second tent yielded an Ammo can, in the next tent two CR75 magazines and two boxes of 9mm ammo. Thats all I could take so I hauled ass back to the feed shack to get the CZ527 and organize my gear. Suprise!! On my way out I had to shoot my way through to the north road against seven zombies that came at me very quickly. When I got through the gate and up the North road a bit I looked back over my shoulder and one female Zed, a hopper, and two military zombies were gaining on me I stayed a bit ahead of them until I got to a bend in the road and turned hard right with the zombies just behind me and led them down a steep incline. I slowed to almost a crawl as you always do when heading down a steep incline and three of the bastards zoomed past me and did face plants and slid down the hill (I didn't get a scratch). Only the hopper made it down the hill in one piece and once I got to the bottom I used the axe on that SOB. I have known that zeds cant negotiate steep terrain for a long while but now that they are locking on to you better I think that rather than shooting them I'll look to lead them to their doom if at all possible. I think zeds key on:gunfire,other zeds getting hit by your slugs or a melee weapon impacts,and their vision. Note: I've used the Amphibia S on zeds and their buddies still show up to get some payback. I think that being busy with zeds will slow down the KoS game and knowing that they will show up in numbers will also slow down PvP in general. Zombies, may they spawn in ever greater numbers! Of course this doesn't bode well for unarmed re-spawns and new-spawns. Edited August 5, 2014 by Xbow 3 Share this post Link to post Share on other sites
bauertschi 254 Posted August 5, 2014 (edited) ...I think zeds key on:gunfire,other zeds getting hit by your slugs or a melee weapon impacts,and their vision. Note: I've used the Amphibia S on zeds and their buddies still show up to get some payback.... WOBO made a good video on youtube about how far zeds see, hear shots, .... the science of zombies or something like that.If I remeber correctly zeds hear all guns equally far, I think 100 meters. But the amphibia in heavy rain can not be heard from other players at about 30 or 50 meters, tested that. Gg on zed solutions, I love zed bowling on hills. Edited August 5, 2014 by bautschi 1 Share this post Link to post Share on other sites
JT111 23 Posted August 5, 2014 The solution to stopping the waves of zeds is to axe them QUIETLY! Share this post Link to post Share on other sites
way455 40 Posted August 5, 2014 That's fun for a fully geared player. If you were a newer spawn with no ammo it wouldn't be so fun. I would have no issues with large hordes of zeds if they followed the actual laws of physics. Share this post Link to post Share on other sites
The Carnivore 12 Posted August 5, 2014 That's fun for a fully geared player. If you were a newer spawn with no ammo it wouldn't be so fun. I would have no issues with large hordes of zeds if they followed the actual laws of physics.After playing Arma 2 and DayZ Mod for years now, and now DayZ SA, I imagine there's someone at BI's offices saying "What is this...physics...you speak of"? and then laughing like Renfield. 3 Share this post Link to post Share on other sites
Xbow 362 Posted August 5, 2014 The solution to stopping the waves of zeds is to axe them QUIETLY!Pardon me, but that is bad advise bro! Belting Zombies with axes does not guarantee stealth or Zed re-spawns anymore than using an Amphibia S on a Zed guarantees it. Further up the thread baustchi recomended a couple of WOBO videos on the nature of DayZs Zeds. ..enjoy. ---- The wildest thing WOBO suggests is that 1st generation Zeds can see about 100 meters and hear your gunfire at the same distance. When you kill a first generation (game spawned) Zed by any method a second generation Zed (That you created by killing the first) steps up to the plate to take a whack at you. And, this Zed can see you at 600 meters and is locked in on you. And you have a 5 second window to kill the zed facing you if you fail the 5 second test another will spawn and come after you and then another, and another and another... And wear a good motorcycle helmet, a good shirt. a sound vest and don't get caught kneeling down because a Zeds strike will hit you in the head. Thats how Zeds get some of their one hit kills on players....good luck. 1 Share this post Link to post Share on other sites
Sirwarriant12 94 Posted August 6, 2014 The detection and hitboxes still need a bit of work but overall they seem like they are on the right track I love it. Share this post Link to post Share on other sites