Jump to content
Super_Duty

Experimental Branch: 0.48 Discussion

Recommended Posts

First of all not camping it I am trying to loot it as well as most the other bases on the west.

Second I am saying that as a result of nearly all the bases being looted dry in a matter of days...the current system results in 0 incentive to venture west.

me hunting and killing people as a result cause it is the best way to get gear is just a symptom. I normally stalk them a good distance to try and kill them in a way that maximizes my gear retunlrn for their life.

But all that is just a symptom of the problem.

Point and main complaint being is that every highly trafficked server had potential to be o clogged with useless items that they are abandoned till exploited or hard reset.

Players are now coping by farming smaller towns....but the small towns are not immune to what happens at NWAF or other areas either....

Eventually every area on the map would be filled with items untouched by players that they do not need. It would naturally take a long time but it would happen.

I am saying that the system as it stands now will make loot cycling or server hopping or duping about 2-4x more attractive than it currently is.

P.s. who is dumb enough to climb a ladder at NWAF ?

 

 

Then the people become berry pickers or they start moving the trash loot to get good loot start spawning.

 

I see only good sides of it as it will make every area of the map alive, when people start to cycle loot from every place to try and get good items.

  • Like 1

Share this post


Link to post
Share on other sites

Then the people become berry pickers or they start moving the trash loot to get good loot start spawning.

 

I see only good sides of it as it will make every area of the map alive, when people start to cycle loot from every place to try and get good items.

Loot cycling is an exploit

Also how much fun is a game which requires u to take out the trash ?

Share this post


Link to post
Share on other sites

Both of my chars are pretty well geared up (1st & 3rd p v), one has managed to accumulate enough gear to resupply or supply another player using supply depots.
I always play on the same server(s), the loot spawning system as it is does not allow farming as we have previously been able.

I'm not sure how this will work out for a group of people moving together but for a LoneWolf, as I play on Experimental, I'm surviving very well.

My advice is head west young man !

  • Like 5

Share this post


Link to post
Share on other sites

Bandits have more incentive now...

I found that once I was geared well 90% of the people I encountered in the northwest could not defend themselves from me.

Further if I know I cant fin any loot at a mil base I do know that someone who has found on or two items searching other areas will eventually come. Again odds are they cannot stand up to me and I kill them and take what they have.

What incentive do I have ?

After awhile no one even came to the mil bases anymore on my servers cause they knew they had better luck finding an sks and some ammo in a barn in myshinko or some other hole in the wall.

I agree stable is too much loot but pray they dont push this current build to stable.

Server hopping will be more rampant than ever and so will duping.

Taking loot out of the equation does not result in more cooperation it results in more cut throats.

It is good less people camp berezino for DM dont get me wrong but as someone who has spent 8 plus hours testing how the loot spawn system is working I would say it is very broken and takes most the fun out of the game unless u exploit.

 

Bandits don't need (new) incentive at all, they will kill anyway ;) Perhaps neutral survivors will have more incentive, but the important point here is not what they want to do its rather what they are able to do. Because way less player will have a deadly distance weapon with (compatible) ammo and way less bandits will be able to kill the usual easy way.

 

They will probably either quit the game after a while or search for some exploits to still their bloodlust. The last one would just exhibit how dingy and poor they are. And the devs will anyway fix new popping up exploits, its almost the same race like hackers vs. devs (exploiters vs. devs).

 

I believe server hopping will not rise, ok maybe the first days or weeks after stable comes out. But when the people realized hopping is pointless due to the new system it will ebb. The problem with reseted server could be solved by loot spawn protraction.

 

Maybe we talk past each other becaue I have no doubts that the system is still broken at the moment and need some polishing respective to item despawning and loot cycling like you said. But If the devs find a balance that is likewise the SWE Server at the moment even though many players flood the server then we have not a perfect but at least a good balance for the time being.   

Edited by Sharplooter
  • Like 1

Share this post


Link to post
Share on other sites

Loot cycling is an exploit

Also how much fun is a game which requires u to take out the trash ?

 

Eventually every gun and food will get picked and you will be forced to recycle rotten kiwis and hats to get useful loot.

 

Unless you talk about exploiting respawn system to make military zones spawn tons of loot, then this is an exploit.

  • Like 1

Share this post


Link to post
Share on other sites

Both of my chars are pretty well geared up (1st & 3rd p v), one has managed to accumulate enough gear to resupply or supply another player using supply depots.

I always play on the same server(s), the loot spawning system as it is does not allow farming as we have previously been able.

I'm not sure how this will work out for a group of people moving together but for a LoneWolf, as I play on Experimental, I'm surviving very well.

My advice is head west young man !

I am very far wet and have done well for myself but people who weren't here earlier wont find much now.

I have been on servers where most the mil bases are empty stark naked.

I am glad loot is rarer but I suspect in some cases it has become so rare that taking risks to head to a dangerous mil base for high value loot is offering less reward than a barn.

Share this post


Link to post
Share on other sites

Eventually every gun and food will get picked and you will be forced to recycle rotten kiwis and hats to get useful loot.

 

Unless you talk about exploiting respawn system to make military zones spawn tons of loot, then this is an exploit.

Why else would people pick up hats and rotten kiwis they do not want or need ?

Share this post


Link to post
Share on other sites

Why else would people pick up hats and rotten kiwis they do not want or need ?

 

To make can of sardines appear.

 

When people clean up all food, you'll have to move hats and rotten kiwis for food to spawn.

 

That is if you don't wan to be a berry picker.

Edited by Frosti
  • Like 1

Share this post


Link to post
Share on other sites

I am very far wet and have done well for myself but people who weren't here earlier wont find much now.

I have been on servers where most the mil bases are empty stark naked.

I am glad loot is rarer but I suspect in some cases it has become so rare that taking risks to head to a dangerous mil base for high value loot is offering less reward than a barn.

I have not visited a military base, yet I have a Mosin with LRS & PSU (badly damaged so I threw it) a shotty (sawn off) and a Sporter with a 30 charger and a pack of ammo to go with it,

A pack of each 45./357/380 ammo and a MP5 magazine but no hand gun as of yet.

Seen a couple of SKS's but no ammo so far.

I'm now hunting for a large backpack but only because I want to go fishing with the rod I have crafted.

I have two stashes in the woods made from burlap sacks/rope & sticks which have carried over 8 or more server restarts, so yes I am hording but only that which is essential, a spare compass/map/food, so no and so forth...

 

Look, no hands military bases !

  • Like 1

Share this post


Link to post
Share on other sites

To make can of sardines appear.

 

When people clean up all food, you'll have to move hats and rotten kiwis for food to spawn.

 

That is if you don't wan to be a berry picker.

Loot inception pick up rotten kiwi to then pickup red boonies hat than to pickup rotten orange to then get sardines.

At that point what fun is this ? Also why move outside of the grid ?

People will choose a grid that has what they want and loot cycle the grid til they get it.

Also how is loot cycling for an AKM worse than loot cycling for a can of sardines ?

A system where loot does not respawn instantly but is on a timer and reworked in such a way that camping to wait for the timer is counterproductive would encourage players to move around more IMO.

The loot spawn system should not require players to clean the rust from the joints...it should do it itself.

If loot does not auto respawn just because u picked it up but instead starts a timer to respawn in a few hours from the point it was touched or despawned by the system.

Then areas with a lot of players will run out of loot but they wont remain that way for days on end like the current system as loot will slowly recycle.

This would also more loot cycling less attractive since u would need to wait several hours for loot to reappear as a result of the cycling.

Share this post


Link to post
Share on other sites

I have not visited a military base, yet I have a Mosin with LRS & PSU (badly damaged so I threw it) a shotty (sawn off) and a Sporter with a 30 charger and a pack of ammo to go with it,

A pack of each 45./357/380 ammo and a MP5 magazine but no hand gun as of yet.

Seen a couple of SKS's but no ammo so far.

I'm now hunting for a large backpack but only because I want to go fishing with the rod I have crafted.

I have two stashes in the woods made from burlap sacks/rope & sticks which have carried over 8 or more server restarts, so yes I am hording but only that which is essential, a spare compass/map/food, so no and so forth...

 

Look, no hands military bases !

Right no point to go to them is the problem.

Your taking very little risk and scavenging for what u can find safely.

But what is a game without a good risk and challenge ?

I know that while out west I could run into a player anywhere but I know that the mil bases are especially challenging and if I want better gear I will go there eventually.

To get there and find less gear then I would in some backwoods town gives all risk and no sward.

Further the guys who reap the reward are those who just wait for the second weekly maintenance is over and loot is hard reset so thy snatch up the good stuff.

If an entire prison has been empty for 3 days shouldn't some loot eventually respawn there without the need for me to eat all the rotten fruit in vybor ?

Share this post


Link to post
Share on other sites

With loot respawned by timers server hoping always will be the best because you eventually find a server that has items spawned waiting there for you to pick up. No need to ever move from NWAF, just server hop.

 

But server hoping for loot that must be triggered by players recycling? Not gonna happen, you'll better start to recycle yourself if you want good items.

  • Like 1

Share this post


Link to post
Share on other sites

With loot respawned by timers server hoping always will be the best because you eventually find a server that has items spawned waiting there for you to pick up. No need to ever move from NWAF, just server hop.

But server hoping for loot that must be triggered by players recycling? Not gonna happen, you'll better start to recycle yourself if you want good items.

Trade one exploit for another basically.

not immersive at all.

Only servers where people have not touched the gear will it be worthwhile to loot those areas. Same with the current system....so epople will hop either way.

There are enough servers on stable they can hop all they want through the famine.

This current change will only hurt those who do not server hop for gear.

Suddenly playing on a popular server will mean ur chances of finding gear shrink exponentially as time goes on.

Even if itsnt timers gear untouched by players should still eventually despawn.

No one is going to want to loot cycle

Edited by trev186

Share this post


Link to post
Share on other sites

 

This current change will only hurt those who do not server hop for gear.

Suddenly playing on a popular server will mean ur chances of finding gear shrink exponentially as time goes on.

 

On the contrary. In ~a week all low populated servers will get picked clean by server hoppers and there will be no one to recycle loot enough to fill up military zones with guns and ammo, or even food. Only thing that will be left on low pop servers will be rotten kiwis and hats.

 

While high populated servers will have enough people recycling loot, picking rotten kiwis and hats to get the good loot keep spawning.

 

 

No one is going to want to loot cycle

 

I don't see the problem.

  • Like 1

Share this post


Link to post
Share on other sites

On the contrary. In ~a week all low populated servers will get picked clean by server hoppers and there will be no one to recycle loot enough to fill up military zones with guns and ammo, or even food. Only thing that will be left on low pop servers will be rotten kiwis and hats.

 

While high populated servers will have enough people recycling loot, picking rotten kiwis and hats to get the good loot keep spawning.

 

 

I don't see the problem.

Create a thread or post going into detail on how to loot cycle and it wil be removed by the mods most likely

Whenever I mentioned too many details on how to do it it was taken down.

Howis loot cycling any better than server hopping ?

Another thing is on low populated servers it will be safer and easier to loot cycle so u will have loot cycling server hoppers....

Most hoppers seem to be way geared and only searching for 1-2 items in my exp hunting them. So I doubt they would take all the decent gear quickly.

You may think loot cycling is a fine way to play but I will find a different game if that becomes the norm.

How immersive is it to pickup gear and trash it in a way that makes it despawn right away over and over just so u can find something useful ?

Share this post


Link to post
Share on other sites

 

Another thing is on low populated servers it will be safer and easier to loot cycle so u will have loot cycling server hoppers....

 

They will patch it.

Share this post


Link to post
Share on other sites

Create a thread or post going into detail on how to loot cycle and it wil be removed by the mods most likely

With good reason, there are 88 members and 1293 people viewing the forum at this time.

Posting how to and instructions to exploit on the Official Forums is tantamount to treason and will be treated as such.

What happens elsewhere is beyond my control, I am amazed at how you can not understand this.

 

The above conversation is fine, instructive and even thought provoking if only based on assumptions.

 

Server hopping and Private Hives gives a whole different perspective to the above problem.

Share this post


Link to post
Share on other sites

With good reason, there are 88 members and 1293 people viewing the forum at this time.

Posting how to and instructions to exploit on the Official Forums is tantamount to treason and will be treated as such.

What happens elsewhere is beyond my control, I am amazed at how you can not understand this.

 

The above conversation is fine, instructive and even thought provoking if only based on assumptions.

 

Server hopping and Private Hives gives a whole different perspective to the above problem.

Not to worry no more evil posts from me sir !

Share this post


Link to post
Share on other sites

All very good talking points.  The reality which will ensue, and that we will ultimately face, will be driven by the devs. derived from the mass amounts of server data being collected.  It is through this analysis of game mechanics, based on player interaction and impact on/to the game environment with which direction will ultimately be determined.  At the end of the day, we are all looking for a well balanced experience that meets the needs of the masses, player and BI, alike.

 

Someone posted recently about the potential laziness of having to actually traverse the map to acquire what would be considered a moderately high level character build, and this is where design direction overrules opinion, popular or not.  If the primary path continues to be that of true survival, then I think we will all be in for a real treat.  The map size allows for multiple game play styles which is a must in this modern day of self indulgence and instant gratitude.  If the mechanics are setup properly, then both PvP and PvE can co-exist.  We have seen the early stages of this already within the more populated cities and to a lesser degree out in the wilderness as one would expect.  Once the spawn mechanics are better balanced and potentially anyone can be a significant threat, I believe eventually balance or a natural harmony will take hold.  You will always have the one-offs, the ones with the I don't give a rats ass attitude about anything but ruining your gaming experience type of player.  Those hopefully will be dealt with accordingly by the more popular player base.

 

Oh and for reference...this is my current character load-out since the most recent update.  I don't dwell in cities, or hot-spots for long, all dependent on need and based on current threat assessment.  I play lone wolf, pretty much exclusively, with the intent of not being seen, coming or going.  My suggestion would be not to approach unless bearing gifts and naked women.

 

RcRv1MG.jpg

 

 

 

Well loot respawning on a timer proved to be fail in DayZ mod server. People basically camped NWAF barracks till it respawned the loot.

 

With current system people actually have to move and pick up items if they want  'good' zones to respawn items.

 

This specially makes  "bandit" or Call of Duty play style impossible so of course people will whine.

 

First of all not camping it I am trying to loot it as well as most the other bases on the west.

Second I am saying that as a result of nearly all the bases being looted dry in a matter of days...the current system results in 0 incentive to venture west.

me hunting and killing people as a result cause it is the best way to get gear is just a symptom. I normally stalk them a good distance to try and kill them in a way that maximizes my gear retunlrn for their life.

But all that is just a symptom of the problem.

Point and main complaint being is that every highly trafficked server had potential to be o clogged with useless items that they are abandoned till exploited or hard reset.

Players are now coping by farming smaller towns....but the small towns are not immune to what happens at NWAF or other areas either....

Eventually every area on the map would be filled with items untouched by players that they do not need. It would naturally take a long time but it would happen.

I am saying that the system as it stands now will make loot cycling or server hopping or duping about 2-4x more attractive than it currently is.


P.s. who is dumb enough to climb a ladder at NWAF ?

 

Both of my chars are pretty well geared up (1st & 3rd p v), one has managed to accumulate enough gear to resupply or supply another player using supply depots.
I always play on the same server(s), the loot spawning system as it is does not allow farming as we have previously been able.

I'm not sure how this will work out for a group of people moving together but for a LoneWolf, as I play on Experimental, I'm surviving very well.

My advice is head west young man !

 

  • Like 6

Share this post


Link to post
Share on other sites

I just wish gear would stop despawning in my backpack.  :D

 

So... hint that we may see the beginnings of the new "central city", Severograd.  Anybody want to take a guess as to the specific location?  My vote would be on the section of the map between Gorka and Grishino; unless it swallows an existing town, there isn't much other place to put it.

 

Thoughts?

 

 

 

Z

Share this post


Link to post
Share on other sites

Here's the absolute deterrent of attempting to salvage my loot for your own personal gain... The last great act of defiance, a giant F.U. as I pull the pin before you rape my cold dead corpse.  I do hope that this becomes such a reality.  I would sleep much better.  Instead of "your are dead" the message mutates to "every one is dead".  The old Klingon proverb, something about revenge being a dish best served cold!

 

gCcrkD8.jpg

  • Like 2

Share this post


Link to post
Share on other sites

I just wish gear would stop despawning in my backpack.  :D

 

So... hint that we may see the beginnings of the new "central city", Severograd.  Anybody want to take a guess as to the specific location?  My vote would be on the section of the map between Gorka and Grishino; unless it swallows an existing town, there isn't much other place to put it.

 

Thoughts?

 

 

 

Z

I believe Servo is supposed to be up on the great northern road where now there is only a train station on a hill.

Edited by Barnabus

Share this post


Link to post
Share on other sites

I was running through the woods today looking for feeding stations in vicinity of Three Valleys area when I just got bored and tired of looking for tents.  So I logged and took a nap, then I went to work where I am being so productive at this very moment.  Was there a wipe?

Edited by Barnabus

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×