cels 43 Posted July 28, 2014 (edited) One thing I would like to be brought into the game is items that you carry effecting the amount of noise coming from you. I just dont find it very realistic that I can have multiple cans of food, bullets, canteens, tools, etc., in my bag making it almost completely full. At the same time making the same amount of noise of someone with just a banana on them. Someone with every slot filled should be making way more noise than someone who has nothing on them.Maybe what they should do is assign sound characteristics for materials like plastics and metals hitting against each other. The more of these items you carry in the same pocket or in your backpack, its adds a +1 to the sound your character makes while moving.For example.. Say you have a can opener, 2 cans of food, and a canteen in your backpack. That would be a +3 to metal sounds and +1 to plastic sounds hitting together coming from you.. The larger the number gets the more noise you make from those sounds.If your running at full sprint. It should add much more noise to the items you have. Same with being stealthy should reduce it. Edited July 28, 2014 by cels Share this post Link to post Share on other sites
d.walker43 196 Posted July 28, 2014 good idea, but would be nearly impossible to implement. people would constantly be hearing random sounds or would be completely silent or way to loud etc. It would never work properly. Share this post Link to post Share on other sites
JPWiser 251 Posted July 28, 2014 good idea, but would be nearly impossible to implement. people would constantly be hearing random sounds or would be completely silent or way to loud etc. It would never work properly. I think when the time is right for work on sounds to be done, there will be something that reflects this implemented. Share this post Link to post Share on other sites
cels 43 Posted July 28, 2014 (edited) Yeah, maybe not exactly how I say, but you guys get the idea. Running around with different amounts of items in your pockets and backpack should make some amount of noise depending on what it is, how much youre carrying and how you are moving be it normal pace, fast, or slowly.I would hope this is planned in someway. Edited July 28, 2014 by cels Share this post Link to post Share on other sites
fluxley 2228 Posted July 28, 2014 This is already in game to a certain degree, You make more noise running with a rifle on your shoulder than if you have nothing, But yeah, would nice if they expand on it some more. Share this post Link to post Share on other sites
rybec 339 Posted July 28, 2014 good idea, but would be nearly impossible to implement. people would constantly be hearing random sounds or would be completely silent or way to loud etc. It would never work properly.How? There could be some check for quantities and have different sound effects for running. I'd enjoy hearing someone clanking around. Share this post Link to post Share on other sites
cels 43 Posted July 29, 2014 All I know is, if someone is running at full speed with a cooking pot in their backpack, cans of food, and loose ammo in a ammo box. You shouldnt be sounding very stealthy.. Share this post Link to post Share on other sites
DirtyWings 51 Posted July 29, 2014 DirtyWings Posted 12 April 2014 - 01:59 PMtatchell, on 12 Apr 2014 - 08:47 AM, said:Yeah the most ridiculous thing IMO is how someone with a backpack absolutely full of clattery, metal objects can roll over on top of them without making any noise whatsoever. Feels like exploiting whenever someone does it. If anything, rolling should be made the loudest movement you can do (considering you're not really disturbing your backpack whilst crouching/standing). But yeah, there need to be a lot more side effects to carrying a shedton of gear."Remember if you know how to be stealth you will insolate your items in your backpack so they don't make noise.. Wrap my items with rags and they wont make much noise when I roll. Put bandage between those boxes so they don't bang into each other etc.. I agree with you but not if the items are placed well." Same thing goes for what you said OP. Share this post Link to post Share on other sites