evidica 16 Posted July 25, 2014 I'm a developer by trade and I'm curious what type of PM methodology the DayZ developers are using. If it's Waterfall, the inconsistency makes sense to me in regards to too many 'might' and 'maybe' used in verbiage regarding future release functionality. However, if they're using Agile, wouldn't the team know what their velocity is by now? Also, if they're using Agile, can they just start posting at least audio of their daily stand ups since testers are always a part of that and we're paying to be testers at this point? Share this post Link to post Share on other sites
boneboys 7988 Posted July 25, 2014 You will have to go back a while but Rocket did post on this.Scrum. But that was way back when... http://forums.dayzgame.com/index.php?/topic/166157-scrum-agile/#entry1683275 http://www.google.fr/url?sa=t&rct=j&q=&esrc=s&source=web&cd=4&cad=rja&uact=8&ved=0CDoQtwIwAw&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DP90aBd-GK4k&ei=WLbSU5vpEsed0AXf9IH4Bw&usg=AFQjCNHnCClkOE02eVq6dc8WWqRNSdPgwA 1 Share this post Link to post Share on other sites
SmashT 10907 Posted July 25, 2014 Agile /SCRUM You can find a more detailed response from Rocket here: http://www.reddit.com/r/dayz/comments/24rly6/they_took_the_love_i_have_for_dayz/chafh03 1 Share this post Link to post Share on other sites
Zed's Dead 67 Posted July 25, 2014 Great question. I am very ignirant of game development. But I can see that this game has a very diiferent approach. Hopefully for the better. Share this post Link to post Share on other sites
Chroma 61 Posted July 25, 2014 I'm a developer by trade and I'm curious what type of PM methodology the DayZ developers are using. If it's Waterfallhttp://youtu.be/csyL9EC0S0c?t=15mThe entire talk is very good imho, but his talk on waterfall had me in stitches :D 1 Share this post Link to post Share on other sites
evidica 16 Posted July 29, 2014 That video is hilarious, Waterfall is the worst PM methodology, just so unrealistic. Since they're using Agile, we should be able to get some specific answers from them regarding numbers that can give us a better idea how long it's going to take to knock out each individual initiative. 1 Share this post Link to post Share on other sites
Zed's Dead 67 Posted July 29, 2014 That video is hilarious, Waterfall is the worst PM methodology, just so unrealistic. Since they're using Agile, we should be able to get some specific answers from them regarding numbers that can give us a better idea how long it's going to take to knock out each individual initiative.Uh oh. Wouldn't there be only one reason to not to release dates they will reach certain goals? Because they have no idea when each problem will be solved. But in their defense, don't all good games release long after projected dates? Share this post Link to post Share on other sites
Chroma 61 Posted July 29, 2014 don't all good games release long after projected dates?Diakatana was AMAZING!!!!! also Duke Nukem! also Colonial Marines!!!/sarcasmTimescales are the Devs business, id rather that stuff wasnt released, because the moment a target gets missed its QQ and BAAAaaaaaaaw out the wazzoo. Share this post Link to post Share on other sites
jubeidok 495 Posted July 29, 2014 Timescales are the Devs business, id rather that stuff wasnt released, because the moment a target gets missed its QQ and BAAAaaaaaaaw out the wazzoo. Exactly. That information benefits them, not us and has no business being in our hands. People need to understand the privilege they are being given. You're paying 50% for a game and to choose if you want to play it early or wait. I think people also need to understand that they are stress testers and provide the team with valuable usage data every time they play. That's it. You're not internal testers who's job is to break the game. Ya, there's a public bug tracker for you to use, if you want to. In my opinion though, you should be teaching these publishers that they can get us to test for free. I'm a tester, you want me to work for you, pay me. It's the stance you should all have too. Share this post Link to post Share on other sites
evidica 16 Posted July 30, 2014 I don't want commit dates at all, in fact, that's the point of Agile, no real commit date until you are in your last few sprints. I'm just curious how long they're expecting initiatives to take. With Agile, when you plan a story (piece of work) you estimate how much effort it is using the Fibonacci Sequence. When you complete the story, you can see how long it took to get done compared to the estimated effort. Over time you can start seeing that things that are estimated at X effort usually take Y hours/days to complete, this is called velocity. I'd like to see what their velocity is and how much work they have in the backlog, that would give us all a pretty good idea of how long we'll be waiting. Share this post Link to post Share on other sites
SmashT 10907 Posted July 30, 2014 Also, if they're using Agile, can they just start posting at least audio of their daily stand ups since testers are always a part of that and we're paying to be testers at this point? Looks like they are starting to post stand up notes in their new "status reports" http://dayz.com/blog/status-report-week-of-28-july-2014http://forums.dayzgame.com/index.php?/topic/205663-status-report-week-of-28-july-2014/ Share this post Link to post Share on other sites
evidica 16 Posted July 30, 2014 Looks like they are starting to post stand up notes in their new "status reports" http://dayz.com/blog/status-report-week-of-28-july-2014http://forums.dayzgame.com/index.php?/topic/205663-status-report-week-of-28-july-2014/Amazing! I hope they keep this up! Share this post Link to post Share on other sites